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Some of the bigger mod makers for Fallout 4 tried to apply for it but where not invited. Even though they make better and grander mods than any current mod from the Paid Mod shop that Bethesda has released.
I mean, if projects like Cry of Fear and The Stanley Parable can...oh wait, they were on Source.
Valve sells selling player made skins for TF2, Dota 2 and CSGO and gives players a percentage of the sales. Valve also sells player made games and takes a 30% cut of all sales. Numerous other non-Valve games also do this.
S.x.
S.x.
No matter how much the community rejects paid mods.
No matter how much mod makers reject paid mods.
The industry will continue to push paid mods through because they want to monetize it.
They aren't happy enough getting
$60 at launch
$60 for a season pass
$10 for Day 1 DLC (aka $70 for the "digital collectors edition")
Anywhere from $1 to $100 for each microtransaction.
They also want gamers paying for mods so they can take a % from the modders for doing absolutely nothing whatsoever
In fact paid mods actually rewards developers since all they need to do is put out a mod kit with their game. Then they can cut corners and rush out a hastily slapped together mess, then sit back and rake in mountains of additional money from the mods that fix everything.
Well at least the modders are getting something now. Before they were basically getting zilch. Also yeah. When you do the hard work of creating an IP and creation engine worth using, you get to charge for all sorts of nifty things.
Which is actually a good deal harder than one would think.
Maybe but I'd more blame the idiots who keep doing teh preorders and purchasing on launch day.