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I very seriously doubt it
besides, if $100 is going to make your profit opportunity go away I gotta ask....how much of an impact to actual gaming community would said companies be in the first place?
also..its a TON easier to come up with $100 then it is to create a voting scam to get your game lit
edit: ninja'd!
edit: double ninja'd!
ha!
correction noted
Before with $100 you could drop 10 similar card dropping asset flips. Now those 10 asset flips will have to make $1.000 to break even and cards won't drop unless the games are actually being played. Then there's the game getting less visibility on the store which will make harder to sell copies. You need to look at Steam direct as one tool amongst many to reduce abuse.
i doubt these assets flip being the problem Steam direct aimed to tackle anyway....
i think that has more to do with the trading card drop rule change.
there are a ton of problems with your theory.
1. any enterprise in which $100 is going to break your plan is not an entrprise that is going to ever have enough material impact on an entire industry to be of any concern.
2. There isnt any evidence that these asset flip projects are in the magnitutes of 100,000 instances or more thus sealing up point number 1 pretty solid.
3. I would venture that the vast majority of Greenlight entries have a 1 game 1 account ratio. I am sure there are some with multiples but I doubt such example comes even into a strong minority, let alone a majority.
4. I am nearly 100% positive that its easier to come up with $100 then it is to scam a voting system.