1,713 of 1,874 people (91%) found this review helpful 1 person found this review funny
4,347.4 hrs on record
Posted: October 11, 2014
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game.
It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews.
A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega.
The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall.
Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level.
In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like Paint.net or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about:
The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers and damage.
Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed; it's still the same today! And there are no signs that they care about this, or the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left which think the current situation is perfectly okay and everything is great. Which is another problem:
While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last:
In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "We require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it.
Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.
Before I begin, do NOT bring my play time into account of this review. I played back when the game had a much more appealing idea behind it and wasn't 100% reliant on Promos to keep it alive.
Now honestly what can be said about this game that hasn't already. From its core it was a very promising game. Frequent updates, fun gameplay, and interesting lore are what made this game so great from the very start. The majority of that changed for the worse when accessories were implemented as it gave the developers a false ideal that accessories are what should keep the game a float instead of pure content that most other games thrive off of to survive. For the most part the game in itself was a great one from the start, but with every level, every floor, every depth you went down further it started to lose the magic that it once had. It became less of a challenge for the player and just ended up turning into a limitless grind to see who could have the best looking set overall. Cosmetics can be nice and mix things up in games, but when that game survives off of that simple factor alone then it is truly not going to last forever. This game could have been something special if it truly didn't rely on cosmetics and reskins to keep it going.
I may have a great deal of a time in this game, but it took me much longer than it should have to truly realize how the devs were handling it after countless promo that managed to root itself in with every event. On its own the gameplay stands out, it's fun whether you enjoy solo play (only for so long), and can be even better when you have a party of friends to play with, but you will quickly lose all enjoyment that you originally had once you reach the end-game content as it doesn't have much to offer other than reskinned bosses with extra challenge added to them. Other than the never-ending grind that presents itself for end-game there truly is no goal afterwards as it gives you nothing to strive for.
For what it is the soundtrack is great, and can easily be memorable if you happen to enjoy calm tunes when relaxing in Haven or enjoy dramatic music when engaging in battle. The graphics are also quite nice with how everything seems to be made to appear cute, but at the same time present some sort of danger. The community (although much smaller now) also happens to be a pretty good part of what makes the game what it is (except the PvP part of it. You know who you are). Other than that the only true flaw that makes me not want to recommend this game is that the devs have basically given up on putting out any true content updates, and mostly focus on reskins and cosmetics like most F2P models fall victim too.
I can’t say I’d ever go back to this game either since it lost all of its charm as soon as I started playing other games and noticed the only real reason I originally played it was due to a nostalgic feeling that it gave. For the most part it reminded me of Legend of Zelda: A Link to the Past, and when I had first started this seemed like a wonderful experience since this was what I thought I was missing out on especially since it had co-op functionality.
All - in - All great idea, and interesting mechanics, but the devs have basically become greedy, and have chosen to take the lazy route only to release cosmetics that add no value to the game other than making it another bland dress-up game to see who has the most valuable and shiniest sets.
TL:DR This game is decent, but like most F2P games it has its flaws, and won’t last you too long for enjoyment if you want a truly memorable experience.
219 of 286 people (77%) found this review helpful 1 person found this review funny
1,136.4 hrs on record
Posted: June 16
I suppose it might be time for me to write this review, considering I've played since shortly after it became available on Steam. Granted, I've taken some pretty lengthy breaks, but I've logged quite a few hours into this game.
TL;DR: A personally nostalgiac MMO that isn't quite what it used to be.
When I started playing this game, I pretty much played solo. There were no missions, nor was the story something you had to experience along the way - back then, all it took was learning the mechanics and diving into it. It was pretty grindy back then, but definitely manageable. As a new player, and with content being released a little more regularly then, grinding consistently paid off. If that were still the case, I'd probably recommend this game.
I got about halfway through levelling up my first set of gear when I realized how quickly things would go if I were in a guild. My first guild experience lasted a day, and I hopped through a few smaller ones until I found my first home. I'm glad to say that a few people from that guild I'm still friends with in real life - and honestly, there are only a handful of MMOs that have actually brought people into my life for an extended period of time outside of game. I suppose that adds to the nostalgia. I got a little more levelled up in that guild, but my interest started to fade and I stopped playing.
When I started again, I hopped around a few more times, settling in for a month or two with some relatively active guilds, but didn't find another in-game group that I clicked with until I joined my current guild. Again, I still keep in contact with several guild mates to this day, not as often lately but it's nice knowing they're there and that they helped me through a time in my life that was a bit troubled. I reached end game with them, and started to feel the interest fade, as well. The mission system took some of the mystery out of the game, but that wasn't too bad. Then energy was replaced with crystals, and the game essentially became pay-to-win. A lot of people stopped playing.
The community in this game has always been one of its strong suits, something that would be a definitive selling point so long as it thrived. However, I don't really see it thriving like it used to. Sure, I have friends that play still, and there are many other great people online pretty regularly. I could go on and on with examples about how changes have impacted the community, though - when I started playing, random clusters of players just chatting away was a regular sight in the more common areas. I don't see that as much now. A lot of community talk has gone from focusing on lore or gameplay elements to constant wondering when something new will happen with the game.
Overall, I concur with what many other reviews say. The Zelda-esque gameplay is really appealing, and the art, both audio and visual, is unforgettable. Yet it has lost its charm. For new players, getting to end-game would take a lot of time or money, or both, and even then, what good does it do? While the journey to the end itself is quite fun, and there is an opportunity to meet some great people along the way, there isn't much to expect after. Even as a completionist, I've pretty much given up on levelling all of my gear - it just doesn't seem worth it, and at this point, things are too repetitive.
Do I recommend this game? A few years ago, sure, but now, I sadly cannot. If that changes, I'll be sure to update my review, but I'm not counting on it.
EDIT: In response to comments questioning how I can dislike a game that I put 1100+ hours into, the answer is this. I actually was quite fond of the game for several years, and during that time, yes, I played it a lot. The game has had many updates (and I do agree that some of them were for the better, especially allowing people to play more without waiting. The energy revamps were much needed), yet the missions system and energy change was, in my opinion, the last "great" update to the game. Considering the grindiness that the game currently has, I don't consider it welcoming to new players in the sense that the game is fun for quite a while, and then becomes rather repetitive and frustrating.
To be fair, the game was *always* repetitive and frustrating - the difference, at least for me, is that at one point it was fun enough that I didn't mind, and now, with a lack of additional content (we've been at the core for a while now and only recently got a glimmer of hope that we'd move deeper into the world), it's less fun and more "I'm playing this game because I used to play this game."
Is this review biased? Of course it is, I logged over a thousand hours into the game. Needless to say it had an impact on my life. I'm definitely grateful for those hours, but I won't simply recommend it to everyone based on the fun I had a couple years ago - especially since the game has become less fun for me. The game will always have a special place in my memory - I just can't say with certainty that it would be anywhere near the same for someone just starting out now. Take from that what you will.
And to clear things up for anyone looking for a concise list of pros/cons, here you are:
Captivating gameplay Gear is upgraded, not the character, so there is replay value Content is interesting
Grindy / Repetitive Latest additions are mostly cosmetic, occasional fleeting hope for more content PVP is difficult to get into without a lot of great gear Game has become, in essence, P2W.*
*Totally possible to win without paying, but takes a considerable amount of grinding.
225 of 296 people (76%) found this review helpful 1 person found this review funny
1,129.8 hrs on record
Posted: October 11, 2014
As much as I love this game, and continue to play it, I do not reccomend that others play it. The game is nice sure, but it takes too long to progress, and many people (some of my friends included) are turned off this game because of the dismal rewards for completing anything in Spiral Knights. There has been no communication to players about any upcoming updates from the developers (last major update was twelve months ago) and it seems any updates now are just for cosmetic pay boxes, not gauranteed to give you anything worth your money, not to mention the gamebreaker gun recently added in a 'prize' box.
In short, this game would be better if they removed a few features, tweaked the Player Vs Player, released new content more frequently and made it easier for new comers to get geared up.
Aside from being a game filled with hazardous paywalls (which can be easily averted), and other nasties with the ingame economy, I really don't see why this title gets so much flak from the community.
Solid Multiplayer RPG, four man dungeon crawling. Wearing armor and items while you complete levels allows you to gain EXP (Known as Heat) to further level the items to a maximum of level 10. From there you can transmute and pick different branches that you want to evolve your weapon for a cost of in-game currency.
The game used to employ a revive system where you would share your HP to revive them, and uses now items known as Spark of Life. The game used to be much more limited in terms of how much you could play per day, your Knight would store "Mist Energy" in their armor as time passes, and you could use this energy to power the Elevators (which help you advance to lower dungeons in the specific dungeon series).
The dungeons in general are randomly generated based on user contributions to that specific elevator, by adding different crystals (which you can find in almost every level), you may influence how the next dungeon will be generated. EDIT: I have been told that such is not the case anymore. I believe it is a nice addition to the randomness of the stages, and it forces you to be prepared for the dungeons you go into.
The netcode is rather solid, I have not had many problems with my connection and playing the game, aside from the occasional lag spike between other players.
The themes and atmosphere are well designed, and the music compliments said environments.
All in all I would very much recommend this game to my friends and family, even though my opinion may be unpopular.
197 of 262 people (75%) found this review helpful 1 person found this review funny
526.0 hrs on record
Posted: December 25, 2014
This game was fun, at the start. It has a nice Zelda style gameplay, good design and art, plus a good crafting system and auction house and all that kind of stuff. The problem is the game just gets outright redundant before too long. The variety of the missions and the maps in the depths leaves a ton to be desired. After awhile it also becomes clear that there isn't as much weapon variety as you may have thought, and there are some weapon and armor combos that simply overpower others making many of them pointless.
The biggest problem is that while many MMO's deal with content issues early, they continue to develop and expand the game as time goes on. The issue here is that Three Rings has hardly developed a thing in the many years since the game came out. A few maps and missions have come in, but overall the story and main questing route all stalls exactly where it has since the very beginning. They're really good at developing new prize boxes to get people to pay real money for the chance of getting some rare cosmetic item, but development of the actual game has seemingly outright stalled. This last big update they hyped for quite awhile took over a year to come out and really just consisted of a few new guns and a couple new pieces of armor.
Spiral Knights is just a great example of a good game and a good concept losing its steam due to mismanagement and greed. If they cared as much about making progress on their game as they did about finding new ways to get people to spend cash on prize boxes then their game might have a larger playerbase and they wouldn't need to stoop so low to milk the cash cow. I'd love to see this game get back on its feet as I enjoyed the content it did have, but I just don't see that happening until the developer starts to care again. When all is said and done the game is dead now.
153 of 198 people (77%) found this review helpful 1 person found this review funny
2,243.6 hrs on record
Posted: February 3
What used to be a flourishing indie game inspired from some of gaming's best retro is now a shell of it's former self. Spiral Knights was fun when it was under indie ownership and it was still great when Nick was leading the development team. He left with a somber note and now I see why; the developer is clearly more interested in adding grind walls to get money out of it's players than it is providing a fun and balanced gameplay. RIP Spiral Knights, SEGA ruins yet another good thing.
Good night sweet prince.
EDIT: READ ON FOR AN ACTUAL REVIEW, STILL DON'T PLAY THIS GAME.
Spiral Knights started out as an indie game developed and funded by Three Rings (simply called OOO from here on). It got many rewards and was lauded by critics cause of it's fun and unique playstyle for an MMO and easy to learn, hard to master approach. Like many games it has dual economy; in game money being >crowns< and the real world alternative >crystal energy<.
For a short while, one could easy get energy crystals from simply playing the game to earn crowns which they could then trade for EC. This worked for a while and it was very fair way for players to get the premium gear and goodies the game had to offer without ever needing to spending actual cash. The game did, however, limit how much you could play in a single day with MIST ENERGY, which you used to progress down floors into game's dungeons. You could get about an hour or so of play time of your 100 daily mist energy, so it was good incentive to buy an elevator pass so you could play the game as much as you wanted. For small price of $5.95, you could play the game for as much as you wanted for as long as you wanted (see how I racked up 2000+ hours?).
The game always had balance issues but with enough practice, you could overcome them. Swordsmen had the best selection of armor and weapons, dished out the most damage and had the most of the game's content dedicated to it. Gunners were gimped by poor damage output, a 3 bullet clip, and reduced movement speed when firing. Bomber probably had the worst of it all. Bombs take what feels like an eternity to charge, and you can only place down one bomb at a time. The blast radius was embracing unless you had a 4* or 5* weapon and even then, you were at large risk of dying because of how bombs functioned.
Did I mention they teased opening the Core for years?
Things started to turn sour, though, once SEGA purchased the developer. Content started to slow to a halt, and a steady increase in cosmetic promotions were now the common flavor of the month. SEGA, of course was more interested in milking the game's acclaim for cash rather than developing upon it's success as a wonderful, retro gaming-inspired masterpiece. It took almost a year for the guild hall update to finally release and it took even longer for Gunner Update to hit the players. In between that, there was dozens of promotional boxes featuring nothing but armor and weapon recolors and underwhelming chances of getting said items. It was a skinner box idea to start with that only got worse, as at this point in the game, the promo boxes didn't even provide the player with EC.
There were two nails in the coffin for this game: the first being the addition of the Furnace and the departure of head developer/game creative director Nick Popovich. This game was a love letter of gaming for Nick and it really showed. Sadly, he left on a subtly sad note and moved on with his life.
It was clear at that point that SEGA was simply using the game was means of collecting easy cash off of young people with no knowledge of how their gambling--erm--lockboxes work. rather than make an evolving game. OOO is now a money machine for SEGA and nothing else. The Furnace turned the game into an nigh painful grindfest and it's god awful at it too. "Heat" up your gear now and spend rare fire crystals at a chance at leveling up your gear.
Do yourself a favor, if you see this game in your recommended feed by Steam, click "Not Interested" and said yourself the wasted harddrive space.
Having played the game for over 300 hours, seeing many iterations of the game, and seeing the general direction of where the game is headed, I honestly can't recommend it for most players. There's a lot of problems with the way the game is run and how it is being developed that are more than a little concerning. Over the course of the two years I've played this game, I've gone from having a lot of hope for it and being really excited to see how it develops, to being sorely disappointed with the quality of the updates and actually feeling sad for all the squandered potential the game had.
Let's get into details now shall we?
Positives: - Gameplay Pretty unique in its gameplay. Haven't seen any other MMO that plays quite like it. A good take on translating the top-down Legend of Zelda style play and turning it into an MMO. It's easy to understand and play, with some advanced techniques to pick up along the way. The randomly generated levels also add a bit of replayability to the game. - Sound The music for the game is pretty good. Though generally upbeat and calm, it can get hectic or atmospheric when it needs to. The sound effects are also pretty decent and add a lot of character to the colorful cast of enemies you'll find yourself beating down. - Art The absolute biggest positive of the game in my opinion. Virtually every art asset is well designed and rendered in a very unique and eyecatching style. They're also very well animated to boot! Granted, there are some exceptions where lazy design or lackluster work sticks out (an example being a certain line of upgradeable helmets only has 2 textures between all 6 of them), but overall the art is what stands out the most to me. - Community Honestly one of the nicest MMO communities I've seen. There's hardly any hostilities towards other players and most players are genuinely helpful towards one another. The glaring exception being the PvP minigame, Lockdown.
Negatives: - Updates One of the most disappointing things about the game is the general lack of content brought by updates. It is understandable that updates aren't frequent when you realize how small the OOO dev team is, but the amount of content released over the course of the two years I've played is pitifully small. A lot of the "new" content is just rehashed older content to pad out the game or one-time bosses, enemies, and set pieces put into single Missions while the rest of the gameworld (which is played VASTLY more than most single Missions) is in sore need of more variety. And that's not even getting into the annoying cash-grab updates dedicated solely to costumes. - Performance Being an MMO built on Java, there's definitely going to be performance issues unless the game is perfectly optimized (which it isn't). An abundance of entities on the screen can slow the game to a crawl no matter the quality, which wouldn't be a problem if there weren't also an insane abundance of levels that use huge hordes of enemies and particle effects. The game lags a lot and that's not even getting into the extremely small number of servers causing problems for those that can't get a decent connection. Then there's also an inherent problem with the game running on Macs which further harms performance. Not as pronounced a problem, but definitely noticeable. - Balance One of the biggest breaking points for me. The balance of the arsenal of weapons and armor is abyssmal. Some weapons are inexplicably far more powerful and useful than others. Others are so painfully useless or weak that it's a wonder if they get used at all. Example: Any armor that "emphasizes" defense doesn't offer much more defense than other armors that also offer major attack bonuses. Even then, most of the defensive sets only allow you to take a single extra hit or maybe two incomparison to the offensive sets. Essentially, any armor set that doesn't boost your attack power in some way is obsolete to those that do. It's been this way for YEARS, with the community clamoring for balance and suggesting ways to balance things out. Some balance changes were even promised for underpowered or broken weapons, but after more than a year on some of them, no changes have been made. It completely baffles me why the devs can't simply change numbers around on the equipment, but it apparently is too tough for them to do so. Speaking of broken balance... - Lockdown The broken balance certainly doesn't help things in Spiral Knight's PvP mini-game. Aside from equipment making it hard to take seriously, it's a PvP game and generates all the toxicity that a PvP crowd can. Unless you're really into PvP, it's best to steer clear from this unbalanced mess. - Grinding Being a Free-to-Play MMO, grinding is to be expected. However, with the limited number of randomly generated areas and how little moneyand experience some areas offer in comparison to the boss levels, it gets incredibly dull, incredibly fast. And then there's the issue of the Forge, a mechanic that slows down a player from levelling their equipment. Aside from needing the game's equivalent to experience, you also need a rather big number of rare items for a CHANCE to bring your euipment to the next level unless you use a LARGE number of said rare items to get that chance to 100%. Then there's the fact that you can't access the Forge from everywhere in the game, which creates a disconnect between gaining a level and that rewarding feeling of leveling up. - Difficulty I don't quite agree with OOO's idea of difficulty being to add more health and damage onto monsters or to throw so many monsters at the players that damage is nigh unavoidable. It just reinforces the superiority of the offensive sets of equipment since they can deal with both sitautions faster and more efficiently. More diverse groupings of enemies or improving the AI along with the general power given to the players is the more fulfilling and strategic route to go, in my opinion. Giving the mosters more health and damage just makes battles long, grindy, and extremely frustrating should they touch you. - Revive system This used to be a big plus for the game until the mechanic was completely overhauled earler this year. Before, players could pick up any allies that got incapacitated at the cost of half of their health. It encouraged teamplay and helping each other out, while also making most players cautious with their health since it could save a teammate as well. Now, you can't offer your health to revive your team. It instead relies on a rare item that you can either get from treasure drops or purchase with your own money. If you want to revive a teammate it's going to cost you one of your own revive items and to even do so you have to open a menu and select to revive said teammate. It takes a lot more time and is never even mentioned as an option in the game as opposed to the old method where all you had to do was stand near your teammate, see the revive icon, and click. This change really broke the teamplay aspect of the game for me. Instead of your team making daring rescues to revive one another, now you have your team lying on the floor begging for a revive because they don't want to use their own. - End game The end game has been stagnant for more than a year now. Once you have your 5 Star equipment set and reach the end of the Missions there honestly isn't much to do unless you have money to pay for the Shadow Lairs. Even then, the Shadow Lairs are seriously just rehashed boss levels with hordes more enemies to make it more "difficult." What's worse is that you have to pay an exorbitant amount of Energy/real money to even enter one of them ONCE. All for useless, gimmicky pieces of armor.
And that's my review for the game. Feel free to give it a look (it is free afterall), but be warned that there are a LOT of problems with the game. Personally, I'd recommend trying out another free MMO like Warframe or maybe Vindictus.
This game has a multitude of things to do. The storyline and environment are very unique and interesting. Also with many things to do even after you reach “end game” of the storyline. New content is added quite often though, expansions to the game it's self are rare, they do happen. Overall this game has been quite a lot of fun for me through the years of play and I think it will continue to be so for me. Some people however do a lot of complaining (even me sometimes) about how the game needs to expand in many different ways of functioning content of the players instead of cosmetic, but I think this game has actually stayed fairly true to the origin of being an "arcade game" type and has kept that in mind when add-in’s have happened. This is not a game to run around in open and endless fields, fighting monsters at random locations, but actual arcade play where we have different levels or "depths" as they're called with mostly set setups, though still with a very large variety of monsters and types of depths through the game to experience many new things and keep the game entertaining. I think as long as you can keep that in mind this game can be endless fun and just down right enjoyable for it's uniqueness.
154 of 206 people (75%) found this review helpful 1 person found this review funny
1,173.2 hrs on record
Posted: October 14, 2014
it's still worth playing, but poor decisions, lack of updates and further balancing (they balanced a few things but after the lead designer quit everything went down hill fast including an allready announced BIG update and balancing) will make it so that the game will get to grindy for your taste and/or boring REAL fast (grinding the same maps for more money) it's free so DO give it a shot and like me, keep hope the devs will redeem themselves and go back to the old ways and make this a realy great MMO
The lead designer left OOO and after that the game went from good to recycled and VERY grindy. There was a big update announced while the LD was still at OOO but now still no news and the only "updates" the game gets is recycled/recolord costume pieces or just reskinned (end-game) weapons.
the game itself is fun, it used to be hard to progress but still was doable... now it will take you forever to just "forge" (will get back to this) equipment to progress and make it into the "end-game" stages (Tier 3 and onwards)
there used to be an energy system (it's still there... somewhat) that gave you 100 energy each day (would cost 10 energy to play a single map, X amount of energy to craft stuff, increasing amounts to resurect yourself...) at first i didn't like it (the early stages... you know, the time where you want to get to play as much as you can hehe) then they introduced elevator passes (free maps, so the 100 energy could be spend wich ever way you wanted) and well... that was just awsome! and there was also an other energy appart from the 100 you got every day (this you could trade for with ingame currency or get with real money) there was a small diffrence between the 2 appart from one being free every day and the other grindable or purchasable.
so now a bit about the new energy system, the dailey energy got removed (wich is even better then purchasing an elevator pass if you don't want to support the devs) and the elevator (maps) cost is removed wich makes it easy to play as much as you want, how you want. the other energy however is still there :) but now you can only either buy pre-forged weapons or craft new weapons. (same as the old system)
still sounds good doesn't it? :) offcourse it does! the energy system made it so you could play as much as you want. ok you COULD play as much as you want before but you needed to get the energy to do so wich was kinda pricy with ingame curency on lower lvl's (will come back on this too)
so now on to something that (will) ruin(ed) the game for new players and players that still need to create A LOT of gear... the forge! just thinking about this thing makes me glad i got to play the game for so long (1100+ hours hehe) this is the demon that makes this game 100 times more grindy compared to pre-update. after this thing came out i created a few new pieces for my arsenal (wich was easy at first because it had all of the stuff needed to create them) but then came upgrading time... and i still wonder if the idiot who thought this would be "fun" was high on crack or something! this thing can REALY make you give up on a good game...
and also an old problem that further emphasizes how bad the forge update actualy is. you guessed it... grinding for ingame curency and stuff to create/forge/upgrade gear. why it's never realy adressed, i don't know... but boss fights (and the levels leading up to) give you A LOT more money and mats then just playing the random levels. wich makes grinding boring REAL fast.