135 people found this review helpful 2 people found this review funny
3,495.9 hrs on record
Posted: June 10, 2017
This game is what filled the void after I left Diablo II for good (after 9 years on D2). It's a truly unique RPG/MMO (4 man squads at most) that has it's own playstyle that I can't find anywhere else!!
I've gone back and forth with this game more than I have with anything in my life because there is nothing quite like this game. The mechanic is so fluid and the skill ceilling is tremendous, making you feel like a God when you mastered it (a la Dark Souls). There isn't enough word for me to put in this review to sum how good I think SK is but it's not perfect.
It only has grind walls and the last one is the longest to fall but the P2P model is simple: Pay to Pretty. You can buy progression but it's too high to be worth it.
Plus the game feature in-game exchange rate like a market to paid money. If you read this far I will tell you this secret: This game made me understand how offer/demands work, how to snipe item off Auction House and be one heck of a bargain dealer if I put my head to it.
I started playing 26th June 2011 and have limited item to attest this point :)
1,782 people found this review helpful 72 people found this review funny
4,347.5 hrs on record
Posted: October 11, 2014
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game.
It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews.
A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega.
The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall.
Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level.
In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like Paint.net or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about:
The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers and damage.
Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed; it's still the same today! And there are no signs that they care about this, or the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left which think the current situation is perfectly okay and everything is great. Which is another problem:
While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last:
In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "We require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it.
Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.
81 people found this review helpful 3 people found this review funny
902.2 hrs on record
Posted: May 19, 2017
[Before you read this, take in to account that I still love this game with all my heart, and have cherished all the friends and experiences I have gained with this game. I will explain about those in this post too.]
Almost 900 Hours....
I loved playing this game. When the "No-Energy" Update came out, I played endlessly. There was so much content and stuff to do, I was addicted. I never stopped playing.
I couldn't stop. I loved the story, the gameplay, the heart and effort that went into every minute I played this game. But...
A few years later, things started to die down. And die down FAST. Even to the point where I was one of those people.
Lemme explain: No updates, Crown/Currency inflation, and constant grinding.
I'll start with the grinding. You can craft weapons and armor in this game. Its a known thing in MMO's, The materials are pretty easy to get, and crafting the item itself only needs a few k crowns, depending on the level/star of the item. But then you get to the "Alchemy Orbs"
OHHHHHHH BOY DO I HATE THESE THINGS WITH A BURNING PASSION. At first, it seems like your usual "Farm for this item" material. But what the game doesn't tell you, is that once you get an orb of a type, it has a "cooldown". Meaning, if you want to get some certain star type of orb, you'd have to farm for it. And we all know farming in video games is either really easy, or so hard you wanna pull your hairs out, 1 by 1. Once you finally get the orb(s) you wanted, you can't get any more. Exactly. You have to farm for the orb, and then once you finally get it, your guarenteed to not get another, because of this daily cooldown. And you need 6+ orbs to craft a weapon up to 5*. And it's only for a single item. A single item, to show for all that pain and suffering you went through to get this. But as someone who chose a role, and stuck with it, this was never THAT big of a problem, but as I made alternate characters, or wanted to switch a role for my main character, (From Gunner to Bomber for example) I woud just give up, because with the armor and weapons, all to 4* or higher, you would need more than 15+ orbs. I'm just like, nope, ♥♥♥♥ that shizz, ain't worth it.
Crown/Currency inflation: There isn't really much to say here. It's your usual gold inflation you see in video games, but 10x WORSE. I remember bidding on my first Cailbur sword, and being so happy when I received that letter, saying I won. It was onlt about 800-1k crowns. One of my happiest experiences. I'll never forget it. But as i'm typing this, a Calibur is worth 5-8k crowns. For a 2*/5* sword. It's ridiculous. Of course, theres no way to fix price inflation in video games. It's just a common thing. Still makes me sad though...
Finally, No Updates: It's what the title says. Look on every update, social media page, nothing. When the gunner update came out, it brought my faith back into the game. Then, nothing. People thought: "We got Sword update, the Gunner update, is the Bomber update next?!" To this day, nothing in terms of big updates. Or even small ones for that matter. Only bug fixes and yearly events. Of course, other things happened like a new company taking over, ect; but I wont get into that.
In conclusion: This is one of those games that I will always cherish. It paved the road for me as one of my favorite games. And yes, I do return to the game sometimes to see whats up, but nothing too extravagant. I just....can't get back into it though...It's clear the developers don't care about this beautiful game anymore. And although they did conclude the big question, "What happened to the squad inside the core?" they treated it as if they finished the game that still had a big community. But now, more than 50% of the community has left, no updates have come out, and everything is just....Old...
If you are reading this post, considering whether to download the game or not, please, please, PLEASE, download it. You will meet wonderful people, have a great experience with this game's story, and gameplay. Fun fact, I met one of my best friends, who I talk with on a daily basis, through this game. I'm grateful for every happy moment I had with this game. And it will forever be known as one of the best games I have ever played, despite it's very big flaws.. Play this game. You will not regret it. Thank you for reading this post to the end. <3
105 people found this review helpful 7 people found this review funny
731.0 hrs on record
Posted: December 24, 2016
I remembered those days when I first found out about this game in 2013. I was amazed by everything in this game the characters, designs, platforms and much much more. I had a lot fun with this game because it was unlike anything I've played before in a F2P. During the first few ranks I've leveled up myself very quickly ( total ranks of 10) however when I got to the rank of "defender elite rank 8" everything went from a nice straight forward game to a total grindfest. Let me explain, in the old days of SK in 2012 all the gears are leveled up with heat and crafted wtih energy ( you find heat when you kill enemies and you obtain energy by waiting for hours to get the energy to regenerate) however in the new forge update in 2013 everything went downfall. They have slowed down our mission progress by adding fire crystals or orbs to level up and crafting your gears and weapons. What this means is that the energy regeneration is completely removed so you have to use orbs to craft new weapons.
Orbs are very rare so if you could not find 3 orbs to craft for a single gear or weapon then you are stuck on a rank and could not proceed to new missions until you buy it from the energy deposit ( shop ) or find it during tier runs. Heating is another problem, if you could not find fire crystals to level up your gear then all the precious hard earned heat is wasted. Back then, the gear and weapons level up automatically so no fire crystals are involved to block progress.
Another problem in this game is its economy. Yes, you can still buy energy from the energy deposit as little as 11k crowns for 100energy nowadays. Crowns are ingame currency we use in SK you obtain them by killing off enemies. The energy price for 3 eternals orbs (highest ranked orbs) is 800energy. So 11 x 8 = 88, then you need 88k Crowns to craft one of the highest gear/Weapon in SK. It does not sound too bad did it? Well if you did 1 full run for tier 3 (total tiers 1, 2 and 3 being the highest) you get an average of 8k crowns. Took me 40 min on average to solo through the full tier 3 ( don’t bother looking to join a party, the game is pretty much dead and even if you do it would take you more time to complete a tier because you need to wait for other people ). So 40 x 11 = 440/60 = 7.3, then you need to take a total of 7hrs and 15 min to have the amount total of money to craft a single 5 star gear/weapon ( total stars 1-5). Pretty much you can find orbs in tier runs but they very rarely come by so you could be sitting and playing SK for months and still haven’t found a full set of 3 orbs.
The final problem is that the game is dead as I have mentioned earlier. The developers are constantly recolouring the themes of costumes (costumes are cosmetics and have no impacts on armor and stats, the purpose is to look good). Everyday, every week and every month of a year they don’t add new missions, new contents or new gears/weapons. I have to mention they did a gunner update of new gear and armor in 2014 and it was amazing not only that they added new missions. It went pretty well however from 2014-2016 they did not release anything new, just recoloured cosmetics and repeated events. I got to vanguard rank 10 in 2015 it was already boring me out when I’ve finished all the missions and got all the good gear. Lack of new content
I have much more to say about this game but I think I’ve given you a viewpoint of why I don’t recommend this game unless you like a big grindfest mate.
69 people found this review helpful 1 person found this review funny
245.8 hrs on record
Posted: November 23, 2017
It was a great game, fun while it lasted, and friends stuck with you the entire way. Exploring dungeons and pulling along strangers into the fray was a enjoyable time. Mowing down waves of creatures or struggling to flee from an undead army that is slowly killing everything on the dungeon floor, I'm not sure there will be a game that will give this level of companion ship with strangers ever again. From Raid bosses to barely pulling through with your under leveled gear, it was all amazing.
And then the microtransactions happened. It was slow at first, if you died you could pay some money to revive and keep your rewards or go back to town with nothing. Not that bad, it wasn't that expensive and you could get money in game easy enough. After some time they did away with the current money for a different kind, converting everything anyone had to the new kind and raising prices. Putting barricades on doors that required cash to open, items required for progressing being a slog to obtain without real money, it was going downhill fast. Sure you still had the sense of companionship with the rare person still playing as you barely managed to pull through the far too buffed dungeons without enough players, but you couldn't help eachother anymore. It wasn't the same, if you went in with someone you were going to come out alone or without any rewards.
All in all, the game hasn't aged well. It has amazing music, adorable characters, and great combat. But it's dead. Nothing is alive and the servers are dying, the same event has been going for years and guilds are begging for money before turning to husks. If you picked this up right now, you wouldn't have much fun, the only people left are trying to trade the valuables the already purchased away to get some of their money back from the dying adventure.
Please come back Spiral knights. You shouldn't have died like this.
Sadly slowly dying...This game was a big part of my life once - but not anymore. There is no real content coming, even though I hope that someday there will be an update regarding new missions or...ANYTHING. I really love this game, so I can only recommend it to newer players. EDIT: So we're getting some updates....but limited content. Still very hopeful that Gray Havens is going to do good. Nominated for the "No Apologies" award.
722 people found this review helpful 130 people found this review funny
5,274.1 hrs on record
Posted: December 17, 2015
I'VE PLAYED THIS GAME FOR 5000 HOURS SO I KNOW WHAT I'M TALKING ABOUT
And by the way, if it's too long to read there is no point to play it: The Game's servers are going to close. So recommending or not, there is no reason to start it whatsoever (it has not been confirmed, but its on forums).
I would definetely give this game a thumbs up, but for its current state, it's a no from me. I don't wanna hate on the game, but what bugs me the most are the developpers that gave up on this game that it had the potential to be something bigger and something everyone would enjoy playing. I would give this review a thumbs up, but I'm giving a thumbs down because of the devs. And before you trynna defend in the comments before reading this, I suggest you do. I've spent 5000 hours on this game,more than any other I've spent and you cn definetely say I enjoyed it A LOT. But I feel like I got betrayed. It would be a 10/10 if the game was active and constantly had new things to offer.
You might definetely know me if you played this game as Speedkillerr, technically still a Guild Master in Unity(an old powerfull guild). I've also made yearly Christmas Giveaways to the ENTIRE GAME! YES, I used to advertise in haven for free stuff, and over 40 people would line up to give free items to friends and strangers. So before concidering me as an ♥♥♥♥♥♥♥, make some research or stop assuming. To introduce you to this game, you are a knight and you must find a core, where a really old artifact was stolen by the Gremlins(a destructive enemy faction), and you must bring it back to Haven. Your Mission is also to help Spiral HQ to find the missing Alpha team that got sucked into the core. Unfortunately, the game never had the core open until few months ago and boy...the lore was disappointing. So if you are looking for story, you will not find it interesting as the gameplay progresses. Only As a 1-star player or a recruit, the story will be enjoyable.
Here is the positive part: I loooooove the costumes and the design of characters. It gives so much inspiration to designers and drawers out there. The designing part of the game is friendly. Spiral Knights on DeviantArt is a really common place for players to go. I've changed my profile picture in the past A LOT when I would find a badass or cool spiral knights pic. I even make em myself using Spiral Spy, Three Ring's software. I've made profile pictures for many friends and other peeps. I love the design and costumization of the game a lot.
What's really nice about this game is also Haven. It looks such an ideal and peaceful place for players to interact, trade, participate in events, practise, generally become better players. The design of the Town Square looks amazing and delightful! If you are going to start the game, I recommend to look around and explore the place. No wonder why most of people stay there most of their time!
The mobs-monsters are inspiring as well. Dividing them into different families and each faction-family has its own unique story and species. Personally, "the nightmare" mobs are my favourite (shadow zombies, gremlins, trojans, etc).
The game isn't challenging for you? Try out Shadow Lair! It's epic and has a lotta action!
I am also glad to see new accessories lately in early 2016. I can definetely say the design has improved A LOT. Variety expanded. But if I rant about it bellow, it's for not just that reason. The lack of new items is still a debate.
Sadly,the game is dead. I'm repeating, the game is dead. Only 500 users playing on steam. Now you're going to tell me that steam users only populate 30% of the game, but still...it is not enough. The developpers don't care about this game anymore. Some devs were playing the game and doing nothing all day. Just showing off their expensive ♥♥♥♥♥♥ items that no one can afford. The Head-Dev of the game(Nick) quit. The are almost no updates in the game.
Let's break this into two pieces now. 1-for PvE and 2-for PvP
1) Missions get repetitive, there are only 5-10 daily missions that are randomely generated. Arcade depths are empty since there is a "Mission" option where you get straight into the lore. There is no variety into the missions, that's just how I felt through out the years. Since most of the game is filled with players who finished the lore and are 5-star, the Lord Vanaduke mission is the primary selection for grinding, which is the only one that gives the most crowns(currency of the game). And yes,it's just THAT mission that you get the most money from. And it definetely gets repetitive since it's the only one that shows progress. And it takes about 30-40 minutes to complete. Either way, PvE is boring, that's all I'm gonna say,especially when you're alone.
2) The worst part of this game. Basically 99% of the game is PvP. Classic. It's called Lockdown. You just get in 2 teams and kill each other andcapturing points. OP people always playing, you see no noobs anymore. And basically the people who play PvP excessivly are the ones who live at their mom's basement and don't have anything else to play. It can be fun at some parts, but it's repetitive and BORING. More boring that Call of Duty nowadays. And everyone is using the same TWO weapons. That's basically PvP. No variation in this game. There is also Blast Network but it has 0 players for 3 YEARS STRAIGHT. I've never seen anyone playing it. Whenever there is a match, it's surprising. It's like the most useless PvP part of the game. You just bomb others.
The prices of the items are broken. The Auction House is empty. Nothing is sold anymore, I only see 2-3 traders a day, while back in the days, there were trades everywhere. There are rarely new items anymore. Just some promo ♥♥♥♥♥♥ costumes that only difference they have is their color. NOTHING ELSE. That's what we get twice a year only.
BIG problem in the game nowadays is the wealth gap. Now it's just rich vs poor. No in between. It's like the players have been divided in two species. The rich people monopolize everything. The bad thing also is that only 2-3 guilds are active. And the really big ones are literally ruining the game. Guild vs Guild PvP only has ONE guild which you can play against. ONE! And this one is the most hated to VS since they don't even let you play with others..and they are incredibly tryhards lol. My guild tried to vs with a friendly guild. And we didn't manage to play because that annoying guild gets in the way.
No joke, the game was full and joyfull back in 2012. It reached its climax in 2013. The servers were full. There was action going on, and the community was humble. Now it's all about competition and who is the best on LD(Lockdown). Servers are empty. There is only 1 server active and sometimes it is empty as well.
The game had full potential to become something new and different. I liked the lore and the setting at one point, but the devs don't care anymore and half of the quit. Three Rings is falling and there is nothing we can do about it. The 2 biggest guilds in the game broke and went to other games.
It used to be my favourite game for a loooong time, but it got boring. You only enjoy it for a small tangent of time. Then you will hate that you got consummed by it.
This ain't just a rant, it's the players' voice. It's not just my voice, it's everyone's complaints,pros and cons in just a compressed and really brief review of the game. I don't like hating on things, because I'm not able to make a game like that myself, but knowing that the developers aren't in a good shape and kinda gave up on the game, made me feel betrayed.
Want a simpler one?: DO NOT touch this game if you don't like repetitiveness. Good thing it's free, so you can just try it out yourself. I play it sometimes because I wanna hang out with friends, there are some personal parts that keep me going,
Peace out, here is a smiley face if you managed to read this vicious text :)
You might like if: You want a free-to-play without a catch and you enjoy cute hack-and-slash titles that are easy to get into but have sufficient depth of customisation to keep its content rich later on.
One of the original 5 Steam Free-to-Plays. It was brilliant then and still quite formidable now. It's strength is that nothing is ultimately hidden behind a paywall and you're not bombarded with constant advertising. All of the content is (to my knowledge) available... you just have to work for it. You can spend real money to speed things up and get goodies more frequently - but it's entirely optional.
The game itself is a simple Zelda-esque hack-and-slash where you take control of a knight, armed with a shield and 2 weapons of your choice from swords, pistols or bombs. It's elegantly simple but with sufficient skill required to master it. You navigate random, procedurally generated levels (or scripted missions) taking out a variety of foes - descending further into the game, where harder enemies, better loot and bosses lurk... All the while learning and crafting better kit (with plenty of room to really specialise later on). It's very easy to get into and is delightfully warm and charming; both in its cute aesthetics and fun music.
You can play solo or form a team of up to 4 knights for an expedition - luckily, the enemies strengthen accordingly, so it doesn't necessarily make things easier (i.e. you're not penalised if you want some solo runs).
My only qualm is that, since its inception, some of the updates have made the game a tad overcomplicated. The crafting gets a bit puzzling where, in addition to normal recipe items, you now need fire to level up your kit (where before it levelled up as you played), alchemy orbs to craft new kit, special food to feed your pet and rare items to evolve them... All of which are found in different ways. You can get the hang of it - but it's a bit much upfront.
But it's nice to see Spiral Knights still getting some love and updates since 2011. Whilst the new inability to revive teammates is a shame - the trade-off is that they've removed the previous limit on how many levels a player could enjoy in a day (without spending in-game currency) - so you can at least play a lot more now.
... oh, and it's free which, all things considering, it's pretty phenomenal for the content.
I've sunk a bit too much time so I might as well make a review, I'll include what went wrong too.
Yes, this game is fun, but as others have mentioned the grinding gets pretty tedious and intense, especially later on. It took me a full year to get 5* gear because I played pretty casually.
The first 400~ hours will simply blow your mind if you initially enjoy it, but after those sweet moments there isn't much. There just simply isn't enough content or motivation to keep you going. I only stayed around because I made some fantastic friends, whom I still talk to after quite a few years. But after some pretty bad financial decisions by Three Rings,(who also destroyed whirled, another fantastic creation by them) the game started to go down hill quickly. They sold Spiral Knights to sega who turned it into a cash grab immediately, and started to release less and less actual content and updates. The developers started thinning out for all of their projects, including their lead supervisor. Kudos to him for leaving, he's moved on to greater things (I think he's in charge of Slime Rancher now) but once he left is when things really started to get bad.
The constant "updates" became simply reskins in loot boxes, similar to CS:GO, Overwatch, ect. The lack of updates and bug fixes along with poor advertising started to thin out Spiral Knight's fanbase. When more and more vets started leaving, their friends started following, including me. What's the point of this game when you have all your items and your friends start leaving? Well the answer, quite simply, is for you to decide. You can still have fun, but it's all mental, you have to choose whether it's worth still playing the same bland levels over and over again while less and less of your friends are there to play with you. There are still plenty of dedicated players but they are few and far between, and more and more people leave on a daily basis.
Now the game is pretty much a skeleton of it's former self. Sega resold Spiral Knights to Grey Havens, which i'm almost 99% sure is a group of Three Rings employees desperate to keep their creation alive, which I give huge props to them. They certainly did care a GREAT deal about all of their projects, and it's sad to see them get screwed over like this. All great things do come to an end.
-Great soundtrack -Art is extremely vibrant, approaching acid trip levels of bright. Color literally everywhere, and the cutesy design fits perfectly -Extremely creative -Very very very friendly community, for the most part (not pvp) -Enemies are really creative (even if they do start to get boring after 1000 hours) -Weapons are pretty diverse and fun, even if some are outclassed by others completely -Outstanding controller support and configuration, I play this game with an NES controller occasionally. If it fits in your usb slot, you can play on it. -PvP is very fun
The mediocre: -PvP might be fun but it's also very heavily based on your gear. If you don't have great gear you WILL get stomped, the dedicated players do not show any hint of mercy to anyone. Even if you do have good stuff, it ends up being like sports and steroids: there will always be someone on more♥♥♥♥♥♥than you and outdo you. -Levels get old and fast, but they are creative and well thought out -After a while, personally, the walking just feels sooooo slow. -pets are kind of useless and niche -somewhat pay2win but you can get everything free if you spend time on it. -really weird and unusually long tutorial, like a few hours worth of tutorial.
The bad: -Dear lord some enemies are SO - Expensive if you're looking for shortcuts. -Ranking up to get to more difficult levels takes forever -Not a lot of people playing anymore -LOTS of lag, mostly server sided so you can't do anything to fix it.
The ugly: -no updates anymore, last one took a full year to come out lmao -reskins everywhere, like MS paint kindergardener levels of reskinning. -Dear -♥♥♥♥ing -LORD -The grinding is so intensive and boring it will ABSOLUTELY be a turnoff for you, if you want to just pay for everything and not waste hundreds of hours of your life, it's exorbitantly priced. -After 200-400 hours you have seen everything and there's no more motivation -Greaver enemies are so annoying you might actually tie a noose -frequent unfixable Lag every 30 seconds to 2 minutes, if you're lucky
All in all a great game that you will most likely enjoy if you get into it, even if the playerbase is thinning out. Play it while you still can, it might not be around for much longer.
34 people found this review helpful 1 person found this review funny
24.8 hrs on record
Posted: June 15, 2017
Where should I start with this game?! It's such a fantastic game, with so many positive elements scattered throughout. Even if there are some negative aspects, the positives easily outweigh them. They're so lengthy that I have to list them all.
Graphics - A
Easily the most obvious strength of the game. It is a simple yet adorable art style, and it translates very well into the 3D models used throughout the game. The detail of the battle area is very profound, and you can even tell the differences in the Clockworks background when it comes to different levels. It's simple, but it works, and it works amazingly.
Character Design - A
Another aesthetic positive of this game is the overwhelmingly good character design. It was pretty obvious from the start that the designers wanted each knight to look different from each other by giving basic customization in the form of color, height, and eye shape, but despite its simplicity, there are a large amount of options on how to customize your knight. Even the NPC knights can be easily distinguished by just looking at their colors. Same goes for the battle sprites, where your color determines their eye color and harness color.
The enemies of the game, however, is where the designs really show. The Kats and Gremlins especially, in my opinion. The Kats have this ability of immediately scaring you, despite the adorable aesthetic of the game. For the Gremlins, you could easily tell which class is higher than another is by simply checking their size. It was a very trivial note, but it definitely stood out for me, and adds some depth to the way of living of the Gremlins.
Battle System - A
This game has a battle system that has been done before, but it does have its quirks. Instead of making an eighteen types and what it damages more effectively, less effectively, and is completely resistant to, like Pokemon (an amazing game franchise), the developers decided to go for the simple Rock, Paper, Scissors formula. However, instead of using three of the four elements or just lazily using rock, paper, and scissors, the game uses Elemental, Piercing, and Shadow, three very unique names for the formula. Elemental also has its fair subcategories, but all three affect a certain monster type the same. The status elements are also considerably different from your typical game, especially Poison, where instead of slow damage, you cannot be healed. The weapons and armor are also amazing, and each one must be carefully chosen to create a strong knight. All in all, the battle system is amazing, and the only real flaws are the Sparks of Life and the nightmare level that is Emerald Axis.
Heat - B
I don't have much to say on Heat and the Forge system, except for the fact that it is a unique leveling system, but the Heat gap from levels 1 and 2 is just absurd, in my opinion.
Story - B
The story of Spiral Knight so far is relatively above average than most RPGs that use a medieval setting, but that's mainly because of the futuristic elements found within the lore of the game. Other than that, the story is cohesive and straightforward. Can't really say much without spoiling anything.
Connectivity - C-
There is a lot of lag in this game. That is all there is to say.
Replayability - A
This game is VERY replayable, and even when there's school, I CANNOT stop thinking about laying this game. It is just very fun and lighthearted that it's just so hard not to want to play it again. The daily Prestige missions and the Arcade are alos very good ways to keep players hooked on the game, rather than adding a new expansion pack every year or so.
Final Score - B+
Although the game is very fun and is very easy to replay, the lag really weakens the game, especially during a boss fight or a rampage. Overall, it is a great game, and I will continue to play it until I get bored (somehow).