Публикувани: 1 юли
Nightsky is an odd mix between a puzzler and a 2D platformer. On paper, it sounds like the two would muddle up, but it's actually quite simple: you're a glass sphere that rolls around, and obstacles and physics ensue. It's a simple concept, but it starts to get naturally more complex and interesting as the levels go on. Timing, precision, focus, and manipulation of the game's physics are all gradually introduced, giving the game a natural progression of complexity. Overall, it's fun to play.
It has its hiccups though. For one thing, the mechanic of holding certain keys to change the ball's traction and speed through various "modes" is never referenced or formally taught to the player, but is nearly essential in many of the game's levels. It has its fair share of frustrating levels as well.
The story was a bit dissapointing. Much of my motivation for playing though the game was from the single sliver of story teased at the beginning, but any hint of a plot is never brought up again. It's not a huge loss, especially since a narrative would demand regulation of the game's fantastical and often unrelated settings.
I was NOT expecting this much atmosphere from a such a simple game. The best way to describe it is pure, unadultered Zen. Ambience such as wind, trees rustling, and the humming of caves provide a constant backdrop for the laid-back soundtrack and the soft "clinks" of the glass ball as it rolls about. The visuals compliment the sounds perfectly, resulting in a game that's extremely relaxing if nothing else.
Difficulty is bizzarely estatic; one level could take ages, whlie the next takes a single attempt. This could be seen as postive in many ways, but nevertheless, it's notably peculiar.