Yayınlanma: 24 Mart
I have always loved Star Trek; and as such, that will tend to make my review biased. However, I think it is fair to say that I will lay down what I feel about this game in a rather fair form. For the longest time, there have not been many great attempts at recreating the Star Trek universe in a game. Some of the best Star Trek games I would argue; go back to the late 1990's and early 2000's; where Star Trek Armada, Klingon Academy, Star Trek Voyager: Elite Force and Bridge Commander were some of the best titles. Later down the road; such as the mid to late 2000's, you had some titles but none were particularly worth playing.
Star Trek Online comes around, and yes: The launch was dissapointing for many who expected it to be a in-depth Bridge Commander style game; not to mention other details seem to have went missing from the game. This is partially due to the collapse of Perpetual Entertainment and the acquisition and development over to Cryptic. The game originally was a monthly fee based game; but eventually it turned Free to Play. I played it for a while years ago but have since been convinced to pick it up and see how it is.
I have to say, I am quite impressed with it. The game overall makes you feel like you are in charge of a ship and you even go under the sensation of living in the shoes of a captain; the amount of things to do and the quality of the mission narratives makes the game rather interesting and not so much a typical boring MMO.
1. Free to Play system is fair. (There is purchase content, but it doesn't upset balance.)
2. Customization galore. (Ships, uniforms, officers, loadouts, etc. Lots of cosmetic choices.)
3. Solo friendly environment. (You don't need to be with others to succeed. You can team up; but the game doesn't require it.)
4. Large Officer roster. (Bridge officers that can operate your ship's systems. Assign teams to go away on missions outside your ship.)
5. Space combat mechanics. (Want to focus shield energy on a given side? Want to increase power to weapons? You are in control.)
6. Not a grindfest game. (Want to hit the level cap? This game doesn't make you spend countless hours of your life to get to that point.)
7. Foundry missions. (User generated missions that have their own plot and objectives. They can vary in quality; but it is player freedom.)
8. Star Trek MMO. (Star Trek fans like this. This is totally not obvious, right?)
9. Mission types. (Not every mission involves combat or fighting, some are simple scan or repair missions.)
10. Mission narrative. (Some missions make you think of yourself fulfilling the role in a Star Trek episode.)
1. Player community. (It is a free to play game, so this is sort of expected. Players get too political sometimes and often immature. Sometimes it is difficult to make inquiries in chat, etc. Not everyone likes this kind of environment.)
2. Enemy bosses. (This is more of a annoying trope than a real problem. Enemy bosses such as the "villain" type always seem to escape you.)
3. Linear missions. (There are plenty of them that offer different solutions to a problem; but many missions don't have multiple outcomes.)
4. Away team issues. (The away teams that you bring into combat will never try to revive you unless they are not fighting. Sometimes Away team members don't maintain unit coherency.)
5. Some visuals. (Some planet textures on even the highest settings still look blocky and ugly.)
6. Customer service. (The customer service is known to be on the poor side. Lack of sincerity and cooperation when issues arise in cases.)
Overall, this MMO is definitely worth playing; even if you are not into Star Trek; the game itself is quite entertaining and full of things to do. There is a lot of purchase content; but it isn't required to actually succeed in playing and enjoying the game.