The Good: Star Trek Online is a free to play game where you can compete at the highest levels with no cash investment. Purchasing items from the store help's support the game, however this is one of a few MMO's where those with money are not left totally behind.
A lengthy story line is included that you can complete solo by filling the rest of your team positions with your bridge officers. Alternatively you can team up with friends and enjoy the experience together. The game contains a rich mix of ground and space missions in both the story line and the Special Task Force (STF) missions. There are also Zones such as Defari, Romulas, Voth and Nukara Prime where you can land planet side and complete a variety of missions. The developers are constantly adding new content, regions and special events. Anything can happen from free ships, a vacation to Risa or a visit from christmas Q.
Once you have reached max level there is the repuutation system to earn further bonuses and equipment. Plus Elite STF missions to test you.
The Bad: Star Trek Online experience lag when servers are heavily. The interface and options are overwhelming so is the depth of charecter customisation and training. Bugs do exist and most have work arounds, this is not uncommon in a sofware upgraded over so many years.
Summary: STO overall for a free to play is robust and has held my interest as a long term game. Main factors in this are the customization you can make to ship and crew and the changing content. We recommend you give the game a try.
721 of 832 people (87%) found this review helpful 5 people found this review funny
4,084.8 hrs on record
Posted: January 2, 2014
Damnit Jim, I'm a doctor, not a reviewer.
EDIT: Time for a more serious review I think. I would change from thumbs UP to thumbs DOWN but this review is for some reason already highly visible.
Delta Rising is a rapidly growing disaster due to several really idiotic decisions. The core content itself is sound. New episodes are fun and creative, with a compelling story and interesting T6 ships and mechanics.
However there are a lot of persistent bugs, some over a year old, and swathes of existing content and queues in dire need of overhaul. Instead, Cryptic seem to focus on bringing out new, very poorly QA-tested, content and systems with associated P2W aspects and let the problems pile up.
Throw in some very poorly timed nerfs, complete disregard for the sorry state of XP earning, and a total lack of dev communication, and you have a team so far removed from reality that they have the gall to call this the "best expansion yet". One can take a quick glance at the steam player numbers and see how it actually went down. Why not look at the dismal PvE queue numbers while you are there?
tl;dr, still a great Trek experience, but some fools in Cryptic HQ seem to be going out of their way to make this game as unenjoyable as possible.
553 of 633 people (87%) found this review helpful 24 people found this review funny
531.9 hrs on record
Posted: May 6, 2015
I wish there was a middle-of-the-road option where I could recommend this game under certain circumstances. But since there isn't one, I feel like the most honest thing I can do is not to.
I have a few hundred hours invested in this game, which I started to play in 2014. Since then I've gotten my main character to 60, and created a few alts that are on their way there as well. I've pretty much exhausted all there is to do in my main, and finally feel like I can do this justice with a review.
So is this a bad game? I am inclined to say no. However, there are many negative things that will hold the experience back for you. The thing is that, mostly, they are not enough to stop you from playing once you've tried it and if you've liked it for what it is. But after a while, dissapointment might start to catch up with you nonetheless.
STO is a bittersweet experience. I feel that most of the time, for every three good things this game has, there is also one bad thing to go along.
-The episodes are really good. This game has an interesting story that kept me going from beginning to end to see what happens. -Space combat is not the most deep out there, but its satisfying and fun. Yes it's brainless and a spacebar smasher, but enjoyable. -It feels like a true Star Trek experience, despite some questionable things lore-wise. -Missions are repetitive, yeah, but more often than not many of them can be quite creative and entertaining. -There is a lot of room for roleplaying if you're into that sort of thing. -A good amount of content that will keep you busy for a few hundred hours. -The foundry allows for some welcome creativity and what I consider the most meaningful player run aspect of the game. It helps keep things fresh and going when you are out of episodes from the game's main storyline. -Getting in-game currency is not as painful as in other games, and the Exchange (a.k.a auction house) is great for fattening up your wallet. -There is a sizeable amount of voice acting (many of it from actors of the actual Trek shows) to help immersion. -You can customize your character appearance anytime you want, and as many times as you'd like. -The fleet (a.k.a guilds) system is good and has a lot of things going for it, from your own fleet starbase to many other cool things you can add and customize in it. -There is a decent amount of fan service and the tie ins between the tv shows and the game can be clever from time to time. -There are nice events that let you have neat things, as well as giveaways for the same purpose. -The game is regularly updated with content.
-The game is designed to extract money from you. What I hate is that half of how it's done seems appropiate to me. The game seduces you to buy uniforms and packs from your favorite shows. If the milking would have stopped there, It would have been fine. But nope, the game asks you to pay up for the best ships of the game, or grind dilithium for around 2 months just to get one of the tier 6 ships (currently the best ones). And then theres the whole "pay here for xp boosts, pay here to unlock more inventory slots, more character slots, and this and that, and etc." which isn't as annoying as how it was on SWTOR, but still pretty out there. -Ground combat is terrible. At first, I accepted it for what it was, but after hundreds of hours invested here I have come to grips with reality and had to admit the truth: it is just horrible. Shallow, thin, counterintuitive, buggy, and just an overall mess. The AI of your companions gets the job done, but it is barebones basic. And enemy AI is just laughable. Patrols can be so bugged up, their walk will jitter and flicker around like a bad LSD trip. -The game feels like a singleplayer game that was slapped the MMO label because of some online components. There isn't really any need to group for questing and exploring, and end-game content is sort of shallow to even bother and fully experience it, so that pretty much erases any meaningful purpose to grouping. -Fleet actions (a.k.a. dungeons) are ok when they are space based but horrible when ground based. And even in space they can be boring, tedious and repetitive: fight waves of guys, protect some AI ships, and a small twist here and there depending on the particular one you're doing. There are different difficulties in which you can complete these, but considering you pretty much blow through everything with standard solo gear, the need to come together to get the best pieces seems like an aftertought. Don't expect endgame organized raiding here. -The community is just dreadful. The chat on Earth Space Dock really brings out the worst in humanity. I've actually created a special tab in the chat window that filters it out for whenever I visit. Players are not helpful, and every channel feels full of slander and insufferable banter. In groups, it's the norm to roll need on everything, even if you dont really need the gear at all. -This game is not noob friendly. The UI design is not entirely convoluted, but it can take a while to figure out. The map is a mess that will make your head spin the first time around. It is a labyrinthine disaster that will not be kind to a new player at all. Hell, I'm 60 and I still get confused looking at it. -The exploration factor is virtually unexistant, except for some random missions you can pickup when flying near some planets. -There is a lot of grinding, particularly with reputation, dilithium, stuff for the fleet, credits and many other currencies. -Bugs. Bugs, bugs, bugs, bugs. Little bugs, medium bugs, large bugs, game breaking bugs. Bugs everywhere. Sometimes they get patched. Sometimes they don't. Developers are not as terrible as people often say, but they sure slack when it comes to patching for fixing errors. Not to add content, though; they can profit from that.
And despite having much more negative things to say about the game than positive and overall not recommending it, I feel obligated to answer the following question: is there any circumstance in which you would recommend the game? Surprisingly, yes.
If you are a hardcore fan of Star Trek and videogames, and you are willing to depart from some money then this is for you. Or perhaps if you are one of those fellows that do not mind to grind for months. If you like roleplaying, this game can be hours of fun as well if you find the right fleet.
If you're looking for a deep MMO with complex mechanics, don't bother downloading this. If you're not willing to open up the ol' wallet or grind your way through all the stuff you need, then keep browsing for something else as well.
What keeps this game alive and running with faithful players that follow it, is that despite all the bad, it is fun. A lot of fun actually. Many of us stick around waiting for a miracle that might never come: for Cryptic to revamp the areas that need it, and to patch the game so it can be rid of the problems it has. Perhaps a bigger developing team, and a more humane cash shop.
1,070 of 1,264 people (85%) found this review helpful 57 people found this review funny
6,260.4 hrs on record
Posted: October 25, 2014
By all means play this game so long as you don't spend money on it.
For those that don't know, Star Trek Online (STO) is an MMORPG loosely based in the Star Trek universe. Canon is not followed that heavily however there are facilities to create your own story, involving roleplay communities and the foundry which is a tool to design your own missions. If you are a Trek fan I would personally leave your Trek canon feelings at the door as you might find they get challenged at regular intervals.
That said it is a personal thing, and so work through the story because that is one thing that STO has done reasonably well for. The art in STO has always been very good and so that combined with the story missions has always made good time spent.
Now pre-Delta Rising this game was pretty unique in that people who were casual, hardcore, in-between or even super-casual could play the game and be able to enjoy it. You could be competitve on less than an hour a day, and while some things required more commitment, it was something that would get you competitive with others without too much grief.
However those positives mentioned I would be negligent to not go over in detail the severe issues in the game, and therefore why I cannot in good faith recommend this game to anyone who wants an enjoyable, sensibly progressive experience or doesn't want a second job.
I am now talking post-Delta Rising for the most part, which is where most of the issues that now permeate the game originate from. I'll be talking about the bugs, which has been an ongoing issue anyway, the difficulty settings, the ongoing issue of the degraded state of testing and bad customer relations.
STO is riddled with so many bugs it makes an ant colony look small. Two of the top developers have openly admitted to not listening to player feedback any more, which is very apparent. The beta test server is now mockingly called the 'exclusive preview server' as what you see is what you get, broken mechanics, bugs and game-breaking exploits with it.
Some proof of the developers lack of regard for the player opinion: 1) http://sto-forum.perfectworld.com/showthread.php?p=13321451#post13321451 This link is to the Star Trek Online forums. It has a message from Tacofangs that tells us that by the time they are putting out content it is basically set in stone apart from the odd tweaks here and there, and usually they are just tweaks.
2) https://www.youtube.com/watch?v=dYsw_GYP8Ok An interview which enraged players when Geko says that there is no actionable feedback on the Duty Officer UI. Suffice to say there was plenty of it and they did back track in a small manner after the uproar the interview caused and did give an option to minimise the UI.
3) http://sto-forum.perfectworld.com/showthread.php?t=1224081&page=79 Because a practical case in point is always good, this is the link to the Tribble Feedback post for the Upgrade System. This is by far and away the most recent poignant example of the effort Tribble Testers such as myself put in to be simply ignored. I challenge anyone to go through that thread and find a dev response that addresses the core concerns of that well tested feedback.
As far as Cryptic are concerned, money comes first and retaining players second. Feedback is ignored unless something crops up that damages their profits, which is why the game is so badly riddled with bugs.
A very recent example is the recent release (Delta Rising) had such a huge content gap that many of us had to run patrol missions to fill the levelling gap, Cryptic even recommend this as the way to do it. However a bug that was flagged up during testing was the patrols weren't all scaling. Of course because this wasn't fixed it made it the easiest patrol and so people used it to get past the absurd gaps.
So what do Cryptic do? They roll back a decent sized number of the players, cut experience gains by 70% and call everyone who took part exploiters. As you can imagine, although some would obviously exploit, the vast majority weren't and Delta Rising is becoming a PR nightmare.
The reason this turned into a PR nightmare is two fold, firstly and as I have said, they ignored tribble testers. Yet the big issue that started up was that many folks who got hit by the roll-back were innocent of any wrongdoing. Anyone who has had any serious experience with Cryptic's customer services knows their ability to read data is severely lacking. I have personally been quoted inaccurate purchase history, incorrect data on missing items and even had the representative show a critical lack of company knowledge about current events, even about new development blogs that I was asked to send a screenshot of to prove existed.
Next thing I want to talk about is the state of the game in terms of how one participates in the end game content and how easy that is to do. As it stands now Ground Combat allows for a lot more build flexibility than Space Combat does. The closer you get to end game Elite level (the top grade) the more you have to build a ship that is focused on damage dealing and little else.
So to clarify, Space Combat at end game has become a DPS Race (DPS = Damage Per Second), where having DPS more in the 20-30k range or higher is essentially required to complete the missions, simply because the devs decided ramping up the hitpoints, shields and resistances on enemies exponentially was the way to improve difficulty which has only led to a system where creativity is punished in favour of linear builds.
On the other hand we have Ground Combat that is still accessible to build variety so long as the build is sensible and is well fought out, and in fact each profession can run at least 4-5 different base builds and all of them can be effective. However that being said Cryptics idea of making this harder was to increases the numbers of tough enemies in missions and make them hit harder, something that doesn't make the experience reinvigorating or challenging on ground maps.
One thing that links both though are the awkward optionals. Advanced queues have timers or objectives that instantly fail the mission if they fail, which is bad from a player progression standpoint as a fresh 50 is going to struggle to get gear they need, as the gear materials come from those missions which has led to a sort of necessity of either having a very competant team or the chance to be carried through, both options of which are poor game design. However the sad part is anyone who has the gear already has a leg up and can finish the missions with relative ease still, however at this point in time Elite Borg queues are missing so using the old favourites as a comparison is not easy, however I will post videos of before and after in case anyone wants to look them over.
I will post Elite Comparisons when they become available.
Want to play? Go right ahead, but when you start hitting the pay walls, don't ignore the fact you'll be paying literally hundreds of whatever currency you use to get competitive, it's not like before when newer folks had every chance to be as good as the older players.
So would I recommend this to anyone? Of course not, play for free but don't be surprised when Cryptic ruins it, again.
I've been playing this game on and off since it's launch and it has gotten better from those days. My perspective is from one who only plays PvE(Player vs Environment) content. I'd recommend you try this game if;
1) you are not bored with the tradional WoW type MMO (hotbar combat) 2) you are Star Trek fan 3) you like to play doll with your character(s) (the character customization in this game is awesome) 4) you can live with bugs popping up (The new VP promises that bugs will be fix fast but only time will tell) 5) you can resist(or don't mind gambling) since there are lock boxes in the game which gives out a top prize of ships(basically classes in the game), etc BUT you can get all these things in game if you have enough in game assets to dabble in the exchange(auction house) 6) you don't mind the usual MMO grindfests which can get repetitive to farm better gear, etc 7) you are not a hardcore gamer 8) your internet connection to the servers is not crap
The gameplay itself is nothing to write home about and the main reason I'm still playing it is because it's the only Trek MMO out there. The game panders mostly to the casual crowd.
Contrary to some, the game in my opinion is not Pay to Win. You can have access to all the ships and gear if you grind enough currency to exchange for these items which other players put up in the auction house. Using real money is just a shortcut in the game.
Also this game features player created missions, some of which, are much better than the official ones. Don't forget to give some a try if you decide to try this game out.
In my opinion, Free to Play means demo and Star Trek Online's demo is surprisingly good in the sense that it's not restrictive like in some other MMOs. If your ISP does not suck and you can wait to download a 10GB or so game, give it a try and see if it's up your alley. Live long and prosper. \V/.
488 of 586 people (83%) found this review helpful 55 people found this review funny
5,363.7 hrs on record
Posted: December 26, 2014
The story line is VERY good, very trek and as you can see I've spent SOME hours in the game. It used to be very fun but lately the devs arrogance is increasing and theay are NOT listening to the playerbase.
A great amount of players are unsatisfied at the moment and instead of communicating with the community all they do is deleting threads they don't like on the forums
New content coming in frequently so you don't get bored, problem is alongside new bugs come in and in between there is not enough time/crew to fix them so the list just gets longer and longer.
update 5.3.15: they are releasing new not canon high end tier ships now which are improved versions of the canonships already ingame for more $$ - €€. Also you get the option to let them look like those old canonships most of the players already have (payed for).
And for saying this I got: You have been banned from Star Trek Online Discussions by a Star Trek Online developer for your post in "Star Trek Online General Discussions"
I think some Ferengi runs the company -greed is eternal
update 18.04.15 gamebreaking bugs that steal palytime from you and the supp wont help for lost stuff me out of the game now
4.9.15 back in the game since few weeks and another time respecing one of my toons let 3 personal traits disappear a dev looked into it and said he was able to reproduce the bug no compensation - also other ppl on the forums with the same issue they fixed the bug on the next patch noptes
21.11.15 long time asked by players now 9 personal trait slots for space AND ground unfortunate some palyers including me experience loadignscreen stuck on maps: ESD DS9 NR sometimes 7 restarts of the game required to finally load no comments on that from cryptic problem sicne release of NEW DAWN
4.1.16 one of my toons ground tray bugged, supports admits they cant fidn the issue borticuscryptic looked at it no so far
28.3.16 directX related gamecrash has finally been fixed
*This review is subject to change if the dev team changes its strategy
649 of 794 people (82%) found this review helpful 71 people found this review funny
2,256.1 hrs on record
Posted: April 6, 2015
Where to begin?
This game was my home for 5 years. I loved it and even when cryptic tried to run it into the ground, they always seemed to fix it at the last moment and restore my faith.
not anymore. PWE has shown they are a greedy little asian company that only cares about fisting this game up the pooper and destroying the vision of star trek for cheap cash grabs and pay to get ahead. ruining players favorite ships everywhere in favor of pay to win ships...and turning a casual fun game into yet another mindless grind.
As a long time Trekkie
I am crushed, heartbroken and devestated to see this game being treated like ♥♥♥♥ by ♥♥♥♥ head companies.
I will hold faith that one day someone will restore this game to glory.
277 of 333 people (83%) found this review helpful 1 person found this review funny
1,834.5 hrs on record
Posted: July 12, 2014
Almost a year and a half and roughly 800hrs+ (1,600hrs total) after originally reviewing this game, I believe it's time to wipe the board and update from scratch.
Having played this game for so long I think I have a pretty solid understanding of the overall state of the game. Originally I was very enthusiastic about the game and may have come off as a bit one sided. Now, I'm going to try to be as unbiased as I can.
I thoroughly enjoy playing this game, don't get me wrong. However, my opinion may be heavily based off of the fact that I am quite a big trekkie. If you aren't that versed in the Star Trek series or movies then you may struggle through the storyline and/or a lot of what this game is offering in terms of general aspects of the game. You could most likely still get a good experience out of this game even if you aren't really a Star Trek fan. But you've been warned.
The game starts you off with you being able to play as one out of three factions. (You can have a default of three characters which can pick between the three playable factions. You also have the option to buy more character slots if you desire) Each faction, the Federation, the Klingon Empire, and the Romulan Republic has a seperate storyline TO A POINT. After about half way through the main storyline you will be forced to play the same missions as the other two factions that you didn't pick. This may hurt replayability and/or having characters on each individual faction. The missions can become very repetetive as they follow pretty much the same idea every time. Kill something in space, go down to a planet and kill things there, come up into space again and kill something, done. However, that is just a very very very crude synopsis of each mission. There are definitely variations in this pattern and, if you follow the story and read the dialog, can be a very interesting and enjoyable experience. The storylines are quite long, however they of course stop at a certain point.
After you've finished the main missions you can entire fleets. You may join fleets whilst still in the main missions, however they don't really mean much until you reach level 50+ or finish the storylines. Fleets consist of a group of players that donate and interact with eachother to help evolve fleet areas. Your entire fleet must work together to gather the materials needed in order to finish these projects. The higher tier a certain zone achieves you gain access to high end gear and equipment. Upgrading tiers just gives you ACCESS to the stores in which these items are located. And some items cost a pretty penny. (NOT REAL MONEY!)
There are also Reputation systems. These use a very similar tier system to a fleet, but you are the only one that can work on your Rep systems. Reputation systems give you access to high end gear and equipment. This may sound exactly like fleets but they don't give you the same type of gear.
This game makes you work long and hard for endgame gear. And what better than to give you this work than in the form of GRINDING. Yes, grinding. Lots and lots and lots of grinding. Grinding is pretty much the only way for you to get past level 50 and get to the levelcap, 60. PvEs (Player VS. Environment) or as a lot of people call them in STO, STFs (Special Task Forces) is pretty much all you're going to be doing if you want to get to level 60. Granted there are missions that you can do to get from 50 to 60 but they still leave some mighty fine XP gaps in between them that you need to grind in order to unlock the next mission.
Now let's be real here. This is an MMO. It isn't uncommon to find grinding in MMOs. But what else normally comes with playing an MMO? Yep, microtransactions. Microtransactions can give you a shortcut if you don't feel like grinding. The C-Store is a large store with exclusive ships, weapons, outfits, and misc. items. All of these things I have mentioned are obtained through the ingame currency known as Zen. You can GRIND for dilithium and then turn refined dilithium into zen, but you can only refine 8,000 dilithium a day. And let's just say 8,000 refined dilithium converted into zen won't get you anywhere near the amount you'd need to get anything like a zen ship. T5 ships cost 2,500 zen and T6 ships cost 3,000 zen. You can convert real money into zen, but $1 is equal to 100 zen. So if you want a good endgame ship you'll have to either grind enough dilithium for you to get 3,000 zen or pay $30.
Now, if you've been reading other reviews or been reading/hearing anything about this game you've probably heard about there being a paywall or that this game is P2W (Pay 2 Win). You can kind of understand where that's coming from now. However, I disagree to this as you can indeed get anything in the zen store without paying a cent. It'll just take much much longer. Paying in this game is just a shortcut, not a wall.
Customization in this game is on point. You can customize your character so in depthly that you can even change the positioning of your cheekbones. You can change the deepness of your chest and even how wide your ribcage is. Multiple hairstyles to choose from for both genders and multiple eye colors, skin colors, and hair colors are available. You can get more uniforms and even alien outfits in the C-Store. (Most if not all of the outfit packs are 550 zen each) You can combine multiple outfit sets together to make a 100% unique play and attire. You can even customize the colors of your individual outfit pieces with dozens of different shades. You can even customize your ship. You may customize the material of your ship's hull and even add a paintjob if you want. You may also have different bridges for those of you who want to roleplay.
The graphics aren't terrible but aren't incredibe at the same time. The optimization is pretty bad. So for those of you that like having a steady 60fps+ may be forced to run on the lowest graphical setting. And even then you may not get your beloved 60 frames all the time. I've come across many different texture bugs in my time and some have been fixed, some not. Animations in this game are lazy and in small numbers.
Performance wise this game is laggy. Server lag and frame lag are relatively common. It's bad, but tolerable in most areas. Places like Risa where vegetation is everywhere is VERY laggy. I have to turn my graphical settings ALL the way down if I want to go to Risa and even then I can only maintain about 25 FPS.
Space combat is fun and unique, it takes coordination and good gear to survive the PvEs and mission battles on maximum difficulty. It can be frustrating at times but in general the space combat is neat. Ground combat is iffy, some people like it more than space combat, but personally I find ground combat distasteful. The ground combat controls feel clunky and the HUD layout feels wrong for combat. It might just be me but that's my opinion.
The Devs (Cryptic) don't listen to the community at all. PWE (Perfect World Entertainment) seems to be more interested in getting money instead of thinking about what the community wants and craves in the game. The devs don't even fix many bugs regularly.
Overall this game can be fun. My final conclusion would be:
To Me: 8/10 I like it
To Trekkies: 7/10 Worth looking into
To MMO fans: 7/10 Nothing special
To Average Gamer 6/10 Meh
Finishing Statement: "It can be a lot of fun IF you're a Star Trek fan and/or MMO fan."
173 of 197 people (88%) found this review helpful 21 people found this review funny
3,052.1 hrs on record
Posted: November 5, 2015
Space: The Final Frontier.
Space is vast, huge, unimaginably large. Space in Star Trek Online is not so much. The game takes place mostly in our Galaxy, with the Alpha, Beta and Delta quadrants split up into three largish maps. Once you hit level 60, it'll take you around five minutes to get from one side to another on the largest of these maps. You can transwarp, which is like teleporting, around which greatly reduces your travel time. There's also a sprint option for getting around. Basically, there's a large space to fly your ship around in but it does not feel endless.
These are the voyages of the starship Enterprise.
This is where the game shines, in my eyes. Like most MMO's, you get out of it what you put in. Star Trek Online is unique wherein you don't just work to level up your character, but your ships and bridge officers as well. With the inclusion of Duty Officers, it's like managing your very own star ship crew. The Duty Officer system lets you build a crew and then send them out on little missions that will last from fifteen minutes to days on end.
Your voyages are a big part of Star Trek Online as well, with a large campaign on both the Federation and Klingon side and a medium sized campaign for the Romulan faction. These campaigns are broken up into 'episodes', each segmented into different categories. The writers certainly know their stuff, with little nods to the series littered throughout the campaigns. A lot of these missions really make you feel like you are helping your faction though hard times or discovering new things.
Its continuing mission: to explore strange new worlds.
Missions in Star Trek Online are heavily instanced, with a lot of the more recent content not playable in groups. This can make it a little harder if you're trying to play though the lot with friends and there's no really easy way to tell which missions are single player only. There are quite a few queues once you get towards end game and most of these are a mix of challenging and entertaining. They range from fighting off a Borg advance to pushing the Terrian Empire back into their own reality.
To seek out new life and new civilizations.
Seeking out new life and new civilizations is something that Star Trek lacks a little bit in it's core gameplay. Luckily, we've got the Foundry for this. The Foundry is an easy to use mission creator inside Star Trek Online with the intention of pushing your missions to the live game. These missions will be playable by everyone and with some creative thinking, the sky can be the limit with this tool. People can donate in game currency to your account if they really enjoyed your mission, so creating something of great quality can be benificial to yourself as well.
To boldly go where no one has gone before.
Star Trek Online is five years old now. People have been here before, aside from Foundry missions, you won't discover anything new here. Though, I'll take this time to quickly talk about the Free to Play model. There's been some argument over the 'Pay to Win' status of this game. While you can sink real life cash into Star Trek Online to fast track yourself to the top, you don't have to. In fact, with a bit of time, you can actually earn in game currency and covert that to currency to buy items from the cash shop. Obviously, Star Trek Online is geared towards wanting you to spend money and there are some brazen attempts to pull some out of you, but with some self-control, you're able to enjoy all of the story and locations without spending a dime. Premium ships and gear is locked behind a pay wall, if you're happy not having this. Not one single cent needs to be spent.
507 of 643 people (79%) found this review helpful 14 people found this review funny
1,531.5 hrs on record
Posted: October 16, 2014
When I first started this game I'd recomend it to anyone interested in space RPGs, now: never. Why? Simple really, in the beginning this game was almost perfectly balanced, with ~30% content grind, but these things where optional and could be found as loot with % drop chance, bought from other players or simply a direct reward while you where exploring new areas etc. As it is now, there are HUGE power creeps, making almost all viable options of ships and skills bad-really bad, and a handfull few stupidly overpowered and all new updates and new ships they pour in makes the ship you grind for obsoleate before you even get it. There are 5 (main) types of credits. Three which you need to specificly grind for. And don't get me started on those damn Locked Boxes, you need a key to open, keys can be bought for ~1-2 000 000 credits (or just pay up real money). Each boxs has ~1-2% chance (stays at that % even if you pay) of holding ANYTHING you would like, most is just useless crap.
And forgett the exploration they're boasting about, it's just the same thing over and over, go to place a and defeat three waves of really easy enemies, then defeat the really easy flagship, repeat. (Yes, I played on Elite setting.)
Now let me explain where the grind element comes in, a base ship has ~20 slots for equipment. You will grind for: Space: - The ship itself. (Price for good ships ~1 000 000 ( very low end) - 100 000 000 (high end) ingame credits. One Elite mission will give you avarage ~100 000) - Weaponsx6-8. (It'll take you ~3 weeks to get ONE high level ship equipment from a Fleet merchant.) - Shield. - Engine. - Deflector. - Consolesx6-8. - Space crew skills.
Personal: (You + crew.) - Weaponx6. - Shieldx5. - Armourx5. - Skill Kit. - Land crew skills. - Crafting. (Gods only know how long THAT will take.) - Passive skills. - Sub missions. (Duty missions.) - Events. (These will pile up quick and if you don't do enough to turn it in (100%), you walk away with nothing.) - Reputationx6-7. - Crafting XP. - Crafting material. (More kinds than you have slots in your Bank btw, and you don't find the ones related to each other in the same place, forcing you to scan every single quadrant to find those you need and end up with a ton of those you don't anyway.)
Fleet: (Community effort.) - 5 buildings to simultaniously upgrade, with 6 subcategories each, all 6 can (and need to) be upgraded atleast 5 times. (All demands HUGE quantities the same resources as your ships and eqpts cost.) Don't think that's the end of the list, I just can't remember what more there where.
So no, no no no no no no no NO, do not start this game, because it'll eat up all your time and give you nothing in return.
Edit after New Dawn: Did you remove your pay-to-progress? No? Well, no change here then.