Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
There's a few of those already; the one where you team up with McCoy is more about building a device to stop the Devidians, solving puzzles and talking your way through situations. One of the Breen missions involves trying to help several people suffering from mind-altering implants. But considering part of the backdrop of the game being the galaxy at war, I don't know that you really could do pure-science missions. Especially since not everyone rolled Science...
I undestand what he means, but your right, there are already some and they are really good missions. Maybe a PvP mode to do with puzzels might entertain Star Trek fans who like more than combat.
TBH, STO could have be far, far worse, but it's a great game that sticks true to (thankfully) the pre-Abrams Rodenbury canon. It trutly feels like a Star Trek game, and not some leech sucking from the leience as I'm sure everyone of had feared before jumping in.
Competitive puzzle-solving? Okay now there's an interesting idea.
I didn't really fear that. I just thought "Star Trek MMO? For free? Why not?" And I like that they at least reference the things that lead up to the creation of the Alternate Timeline, like the Hobus supernova or the Romulan experiments that lead to the Narada. I recall hearing about one NPC (though if I actually saw the conversation, I must have forgotten it) who remembers things that can't be canon, like EU works or the events of the 2009 movie.
I thought of a better way to word that: Damn it, Jim, I'm a tactical officer, not a doctor!
He's talking about puzzle-solving missions, not missions that specifically require the Science class. When I brought it up, it was more along the lines of a storyline thing, like how my Tactical captain would know so much about quantum mechanics. Kind of the same way that, in the McCoy mission I mentioned earlier, no one seems surprised by the group of heavily-armed Romulans or Klingons walking about the station.
~It's the Ciiiirccleee of Liii- er.. Game Development!~