Revan101 Jul 10, 2013 @ 1:30pm
Ship Selection.
What would be better for a Romulan Tactical Officer? A mirror Ha'apex advanced warbird, or a ha'feh assault warbird? (The ha'feh assault warbird has low power levels for all of the systems.)
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Szeron Jul 11, 2013 @ 1:32am 
Depends what you want out of the ship. Generally speaking though, 'escorts'(the Ha'feh) are easier to perform well with because of their superior turn rates.

All Romulan warbirds have lower power levels than their non-romulan counterparts because of their singularity cores/abilities.

Situationally speaking, a Romulan Tactical Captain is able to perform decloaking 'alpha strikes' better than anyone else in the game. If you want to specialize, try to focus on a ship, officers, abilities and gear that will best allow you to do as much damage as possible in those few seconds after you leave cloak. Most of the bridge officer abilities(Attack Pattern Beta and Omega) to really achieve this require high-end tactical slots you'll mostly only find on ships like the Ha'feh.

Otherwise, there really isn't a 'right' or 'wrong' answer. I have a tactical kinetic specialist that flies a science ship and it's quite.. terrifying.. to see what they can do in it. Conversely, I have an escort-flying science captain who can vaporize hostiles in a single firing cycle.
Xeno Jul 11, 2013 @ 3:51am 
The Ha'apax (especially the mirror one) is just about the worst choice you can make for a tactical character. It has only 2 consoles for damage and a problematic turnrate for cannons. Take the Ha'feh, its an awesome ship for a tac (I have its mirror variant, I find it superior to the normal one)
Revan101 Jul 11, 2013 @ 8:49am 
Alright, I got it, thanks for you comments.
wdpsr Jul 11, 2013 @ 9:50am 
Before purchasing a ship, I would suggest really spending some time studying the layout of every ship that will eventually become available to you depending on what you rolled as far as Tactical, Engineering, or Science is concerned as well as the faction you choose.

Take a look at ranks for those ships as far as bridge officers you can promote, etc. This will also give you a good reference map early on for building a solid bridge team based on the ship you will want to eventually use.

I think the great thing about this game is your ability to exchange bridge officers, and, or retrain them. Next to gearing up, this is one of the most important aspects of the game for me when choosing a ship.

look at available slots. If its heavy on Science, or Engineering, it may not be a good tactical vessel. However, in some cases, if it's heavy on one of them but your highest ranking bridge officer space ability for that ship is tactical, it can still work. Although, the methods of how you battle will change, you will still put out a respectable dps rate.

A high turn rate is great, but it rarely determines the outcome of a battle. Just remember, the bigger the ship, the slower your turn rate is going to get. Your turn rate isn't nearly as important for your vessel as how well you adjust impulse speeds based on enemy movement.

Even with average turn rate, you can turn pretty well on lower impulse speeds. I rarely ever stop, or go full impulse in a fight. Stopping with a slow turn rate will give you the feeling of being a sitting duck. Turning on full impulse with a big ship is similar to swinging a baseball bat that's too heavy for you. You may hit a home run here or there, but you will rarely make contact.

Keep in mind that this is all based on my opinion. It is not meant as a tutorial for how to play the game, but some insight of how I play. I'm also using a Tactical Romulan. I posted this purely with the intent of helping you in your decision of which ships may be more useful to you, or anyone else who may read this. You can try this method, or ignore it, that is up to you. But, good luck. Live long and prosper. : )
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Date Posted: Jul 10, 2013 @ 1:30pm
Posts: 4