promytius1 Mar 7, 2013 @ 7:38am
Is this a different game?
When I started this game, I found it flawed, flat, confusing, and somewhat repetitive; hard to get info, hard to know what to do, what makes a difference, how things relate to each other, etc. I stuck in there because I was getting a lot of stuff from missions, but then my inventory filled up and I was forced into finding out enough about each to make an intelligent decision.
Now that I have over 200 hours in, I can easily say this is not the game I started playing. I am enjoying it, really for the first time, as I have some idea of what to do, where to go, how to combine devices and consoles and weapons and ships to get the best results; just knowing which ship to refit and take is fun to do.
And still, after all that play I readily admit half of it remains a mystery to me. Duty officers?Assigments? The insane relationship between Zen, Dilithium, Latinum and credits? How Mining contracts work? Why some ships are all glowy and purple? How a $2000 item sells for $20000 on the exchange?
STO has the best flight/combat space system I've used since the old Tie Fighter, not that they're remotely the same. Space combat is great fun here.
Land combat not so much, with stupid AI : eneimies standing on top of my energy shield? I get attacked first so I run away and my team follows me, abandoning all the equipment they set up? Then if I simply turn around, they run around behind me, and then I die? I have yet to see the difference between land weapons; genades do nothing, and respawning sucks.
I've never seen an explanation of the relationship between crew and stations and talents and training up and replacing skills; there must be a great deal to it, but as most everything in this game, it is almost too deep to absorb. I have created spreadsheets and filled notebooks and I still feel really ignorant about 'how to play.'
So far it's been a snap tp make a million on the exchange, but so what, when credits buy crap stuff? You can only get the really good stuff with REAL EARTH money, but I understand that, I accept that system of pay-for-play, I just don't think that the exclusivity of currencies/items-able-to-be-purchased is the best way; I would like to be able to buy more than a fake "me" with Latinum... or a trophy that is inscribed, "Won a Lot of Latinum."
Different - after over 200 hours of trying to figure out a game system, I have come to really enjoy many aspects of this game and will someday explore the rest of it; for instance, I get a half dozen invites to join fleets a day - however no one is ever getting a 'yes' form me from just a 'join' message; a little over-simplified. They need to rethink the whole fleet thing; well, in terms of re-thinking, they really should rewite the entire beginning to get rid of the rerors and especially the OMISSIONS! In mission after mission they fail to tell you where you have to go - oh right they give a final destination, but it should be uniformly formatted into Quad/Block/Sector/System in EVERY MISSION, at the top, consistently. They got better at it as the missions rose in ranks, but they need to fix the early ones, so more players will stick and not bail because there are so many errors in the beginning - your NPCs get stuck in walls that aren't messed properly; the 4th item is impossible to find; the conditions for rewards just won't trigger; etc. These almost drove me away, but I didn't have any other options at the time so I stuck with hauling in all that loot and glad I did; but in the beginnnig I was always on the edge of bailing, not on the edge of signing on.
But I'd do it all over again, now that I know what it means to have a Transwarp system!
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C6Tom Mar 7, 2013 @ 8:11pm 
Well I can't really answer all of your questions but look up STO wiki they have everything you need to know there
promytius1 Mar 8, 2013 @ 8:17am 
MY POINT exactly - it should not be in a wiki it should be in the game - after all, it's the Star Trek World of total information! :)
I'm busy answering my own questions, thanks; one of my points was that the game is built upside-down - you have to play a lot befor you enjoy/understand - it should be more fun sooner.
I am currently enjoying what I understand and nibbling at what I don't know. It would be easier if you didn't have to play this game on a multi-monitor system with texts, spreadsheets and browsers open for reference material in the 2nd monitor!
Malfeitos Mar 8, 2013 @ 12:08pm 
OK let me take a min to blow you're mind. the best gear is bought from fleet venders so join one, you buy it with fleet coms which you convert from fleet marks in you're fleet holdings tab and you gain those coms from pve etc. this gear takes a hell of alot of grinding to gain but then its you'res forever and nothing trumps it and no amount of mony will obtain it faster. the system is to force you to join fleets and play GVG hense arenas etc. there realy is nothing else you need to know other than to match you're gear to you're skills tree and google how to make a good one unfortunately you will have to pay to reset it. i myself am specced for casting ie sniper .

another hint is to think of this game as BUFFTREK nades are useless unless your popping the right CDs tis applys to how you're away team will support you IE you need a tank and a healer etc dont just spec them as whatever think about it.

Finally if you want a better game then get swtor! or eve online, or check out black prophecy if you dont mind a small community
Alex Z Mar 8, 2013 @ 10:55pm 
^Sorry but SWTOR is not a better game. Its terrible.^
promytius1 Mar 9, 2013 @ 10:53am 
Well that didn't exactly blow my mind, finding out there's still better equipment somewhere; or that fleets are a good resource. I do not agree however that matching your gear to your tree is a useful startegy for a starting player, as while starting you have no idea about anything. By the time you stop just clicking on skills you're way along the skill tree and say you picked beam weapons - well that just sucks, as beam weapons seem to suck also. I do take your point though that at sometime a player will want to redo his entire character, for after playing for 200 hours you finally start to figure a little out.
My away team is a disaster and the ♥♥♥♥♥ic AI just makes it worse. I do enjoy the space combat. My bottom line on it is fun, but way inconsistent.
Thomas Möbius Mar 10, 2013 @ 7:09am 
Any other starter tips besides that beam weapons suck?^^
promytius1 Mar 11, 2013 @ 11:30am 
YES - do not play like I do!
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Date Posted: Mar 7, 2013 @ 7:38am
Posts: 7