Is this a different game?
When I started this game, I found it flawed, flat, confusing, and somewhat repetitive; hard to get info, hard to know what to do, what makes a difference, how things relate to each other, etc. I stuck in there because I was getting a lot of stuff from missions, but then my inventory filled up and I was forced into finding out enough about each to make an intelligent decision.
Now that I have over 200 hours in, I can easily say this is not the game I started playing. I am enjoying it, really for the first time, as I have some idea of what to do, where to go, how to combine devices and consoles and weapons and ships to get the best results; just knowing which ship to refit and take is fun to do.
And still, after all that play I readily admit half of it remains a mystery to me. Duty officers?Assigments? The insane relationship between Zen, Dilithium, Latinum and credits? How Mining contracts work? Why some ships are all glowy and purple? How a $2000 item sells for $20000 on the exchange?
STO has the best flight/combat space system I've used since the old Tie Fighter, not that they're remotely the same. Space combat is great fun here.
Land combat not so much, with stupid AI : eneimies standing on top of my energy shield? I get attacked first so I run away and my team follows me, abandoning all the equipment they set up? Then if I simply turn around, they run around behind me, and then I die? I have yet to see the difference between land weapons; genades do nothing, and respawning sucks.
I've never seen an explanation of the relationship between crew and stations and talents and training up and replacing skills; there must be a great deal to it, but as most everything in this game, it is almost too deep to absorb. I have created spreadsheets and filled notebooks and I still feel really ignorant about 'how to play.'
So far it's been a snap tp make a million on the exchange, but so what, when credits buy crap stuff? You can only get the really good stuff with REAL EARTH money, but I understand that, I accept that system of pay-for-play, I just don't think that the exclusivity of currencies/items-able-to-be-purchased is the best way; I would like to be able to buy more than a fake "me" with Latinum... or a trophy that is inscribed, "Won a Lot of Latinum."
Different - after over 200 hours of trying to figure out a game system, I have come to really enjoy many aspects of this game and will someday explore the rest of it; for instance, I get a half dozen invites to join fleets a day - however no one is ever getting a 'yes' form me from just a 'join' message; a little over-simplified. They need to rethink the whole fleet thing; well, in terms of re-thinking, they really should rewite the entire beginning to get rid of the rerors and especially the OMISSIONS! In mission after mission they fail to tell you where you have to go - oh right they give a final destination, but it should be uniformly formatted into Quad/Block/Sector/System in EVERY MISSION, at the top, consistently. They got better at it as the missions rose in ranks, but they need to fix the early ones, so more players will stick and not bail because there are so many errors in the beginning - your NPCs get stuck in walls that aren't messed properly; the 4th item is impossible to find; the conditions for rewards just won't trigger; etc. These almost drove me away, but I didn't have any other options at the time so I stuck with hauling in all that loot and glad I did; but in the beginnnig I was always on the edge of bailing, not on the edge of signing on.
But I'd do it all over again, now that I know what it means to have a Transwarp system!