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Докладване на проблем с превода
As far as diffrent goes, they changed Klingons around and added tons of new content. Klingons still are lacking from lvl 20 (there new starting level) up to max, but once you hit max level the ships feel entirely unique compared to the FED stuff.
What if you aren't a Star Trek fan. If you're simply a fan of Sci-Fi but your only familiarity with the series is the J.J. Abrams movie, "Star Trek: The Search For Lense Flare," is the gameplay and story enough to keep you coming back for the hundreds of hours mmorpgs generally require?
It changed much but it is the best F2P MMO out there!
Actually, there is a storyline that explains what caused the hobus supernova that destroyed Romulus.
Even if you're not a fan of the IP, the gameplay is solid enough to stand on its own. There is simply nothing out on the market that strikes such a nice middle ground between fun space combat without becoming completely encumbered by the depth(like, say, EVE Online). Closest thing would be the old Starfleet Command games, but STO's space combat is very much an evolution beyond that.
For the un-initiated, different weapons have different arcs they can fire in and some weapons can only be mounted in the front('dual' weapons, etc.) or back(mines) of your ship. You have different shield facings that can be worn down independently.. and you can route power between them. There's also a plethora of ship abilities through your bridge officers that will allow you to do everything from firing laser beams in all directions to opening gravity wells to trap hostiles. There's plenty to learn, but the game does a really good job of not cramming everything down your throat at once - while also not restricting you.
Outside of space combat... ground combat.. is a bit crude when it comes to responsiveness.. but has a lot of advanced features like being able to play it as a pseudo-fire person shooter, the ability to dodge to avoid damage, crouching to reduce ranged damage in exchange for taking more melee damage, aiming to do more damage, but move slower, etc.
There is also a rather addictive Duty Officer system where you can manage a crew of duty officers, build them up and send them on various missions. It really helps to add to the sense of being a captain of a ship instead of just a lone hero with some tag-along bridge officers.
The Federation story is quite well developed and has some interesting twists at times. The Klingon storylines, sadly, are still fairly basic in comparison(which echos the state of the entire faction). There is also a very active foundry community that creates custom/player-created missions and storylines. There are some real gems to be found amid the sea of 'grinder' missions.
However the ground combat is not crude, it is horrible. As a veteran of many FPS, the best is Borderlands 2 and STO is in the last few steps of any list. I could list all the things bad and wrong and illogical about it, but fortunately the combats are usually brief and victorious, they just aren't any fun. My overwhelming criticism of ground combat is the respawn distance - what possible purpose is served by coming back so far away? You have ZERO choices, you have to go back, so why the stupid, useless runback? It is no deturrent to shoot/die/respawn/shoot til you die/etc. as you have nowhere else to go, no alternate choices.
Space combat when I began was a two fingered deal, turning and alternately climbing and diving while circling the enemy; boring; but it got better and keeps getting better, I really enjoy flying into an unknown system and being set on by a half dozen Klingons and emerging victorious; great fun!
After all, what good are the stupid little piss-ships you get in the beginning? Do you ever say to yourself, boy this mission is perfect for my little old two gun lt. cruiser! No. You always take the fastest, meanest, most consoled version you have in stock. So why even keep the old ones? Hell I'd even scuttle them just to get the births, which I don't want to pay for!