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1. PvP wise, the game offers several type of PvP matches, like the team deathmatch and capture and hold. It also offers some open PvP arena areas as well. These count for both ground and space combat IIRC. There is no open world PvP as the majority of the game is instanced.
2. Guilds, or Fleets in STO do not influence the game as a whole but are more inclusive. Fleets have their own level progression and each one unlocks more benefits for you and your fleet. Mind you, these are quite time consuming and best thought of as a something extra to do, rather than a primary goal.
3. This game is very easy to get into but rather time consuming to get the best of the best, as in most MMORPGs. You can reach the level cap rather quickly. Following the story missions and supplementing that progression with side missions and extra stuff will get you to cap in no time.
At the level cap, you'll have plenty of end game instances and such to farm and progress your rep. That is where the majority of your time will be spent, however IIRC, they are reworking this system in the next major update so, it all works out in the end.
Enjoy the game.
thanks in advance for awnsering
Escorts - Relatively small but pack a ton of firepower and speed. They are not very durable but that is the price you pay for the manuverability and firepower. They also tend to have smaller crew numbers. Crew determines how fast systems come back online and the effiectivness of certain skills. Tactical captains tend to choose escort ships.
Crusiers - The polar opposite to the escort. These are some of the biggest ships and have excellent firepower, however, they turn very slowly. So, in order to get the most out of your weapon's firing arcs, one must "broadside" as in keeping your target alongside your vessle. This will allow your beam array weapons' arcs to overlap. So instead of just having four firing from the front of rear, you now have all eight firing.
Crusiers also have very strong hulls, shields and very large crews. These are my ship of choice but mind you, they are very slow turners. Engineers tend to choose these to put their defensive skills to work.
Science - These are the support / status effect vessles of STO. They aren't as fast as escorts but quicker than crusiers. They are able to equip high end science officer skills which can buff teams or drain their opponents. They have the innate ability to target specific enemy systems as well. Science offciers choose them...because...well, you see the trend here.
Carrier - These were exclusive to the KDF but now the Feds have a few as well. While the KDF one is can be obtained for free, the Fed carriers must be paid for. You can convert an end game currency to cash shop currency if you desire though.
Anyway, these are the biggest of the big and the slowest of the slow. They are similar to crusiers but turn even slower. To offset this, they have bays that can be outfitted with smaller ships. These "pets" can attack and or disable targets at your command. IIRC, carriers also have the science ship ability to target specific subsystems.
Any offcier may fly any ship they desire. Your weapon and console slots are completely up to you.
http://sto-forum.perfectworld.com/showthread.php?t=288681
This topic has charts of every ship in the game with vital information for each one.
I recommend you find a fleet with Tier 5 starbase, tier 3 embassy, and tier 3 dilithium mine.
PvP is really in a slump right now, the gear released to excel in pve missions make it hard to have interesting pvp matches. Every once in a while they can be good, especially when organized matches and rules are enforced, but open queues in pvp can have a lot of people that combine a barage of high end consoles and abilities that make it hard to compete. I am fine with this, but there seems to be a rapid moving pendulum which inhibits consistency and roles of ships. I would recommend Tactical or Science captain to start with, and possible run as a Romulan that is aligned with the Klingons or the Federation. Their ships have a good battle cloak and provide a strong alpha strike. They are not instawin ships, but they provide a significant advantage since there is no way to detect cloaks in game. Many times I die with a ship decloaking at 1-2km (very close) and hitting me, while I am unaware of their presence.
Race simply determines a few specific bonus'...and appearance. That's about it. No one race has an advantage over any other. If that kind of gets to you, you can always make an 'alien' race whose traits can be hand picked
PvP wise? There is an advantage going KDF/Romulan. You get access to more cloaking* capable ships. In the past, there would be more differences but as the devs run out of things to put in, there seems to be a convergence in almost everything. Pick whatever you like**.
Items wise? Not particularly... It's more of an advantage to have two ships versus one, and that's pretty much it. There are a few things you can buy/grind for that give a significant boost/etc... to a player but it's not really game-breaking. This is one of the few F2P games where you really can grind up enough booty to buy anything, and do it rather quickly.
Also, bear in mind, it's more of a MMO-style of combat mechanics. Don't expect even a sim-lite style of combat so out numbering the enemy, better teamwork tends to be significantly more important than individual player skill. i.e. you are as good as your friends.
*The FEDs have two ship cloaks (well a third... but you got to get one of the first two ships to give the third ship, the cloak) and these cloaks can't be used if you are attacking/under attacked.
The KDF have cloaks on almost all their ships and most are battle cloaks (usable at any time) while practically all ROM ships have battle cloaks.
In PvP, just being able to cloak can be a major advantage. You always have the iniative and the first strike. It's, quite unbalanced really.
**After a while, most people start to focus on cosmetic things.
PvP wise I would take a hard look at only KDF, their battle cloak lets you ambush and break contact on your desire. Plus KDF ships do not have handicaps of Singularity cores by being cloaked for long periods before attacking and the next set of equipmetn coming out grants more bonuses to warpcore ships (fed and kdf) over singularity cores (rommulan). One of the main devs commented that he expects a major Klingon update in a few months, to include many ships and other items. So it could be a good time to be Klingon. There is no way to detect a cloaked ship that can be implemented on a fed ship without compromising it in other ways.
As a new player it will be a while before you can hold your own, the reputation system is growing, and the passive traits make those of us in the game longer, hold a decisive advantage, and you are going to have to grind furiously to get caught up.
Look up Hilbert's guide, and Amicus' skill point sheet.
The most annoying think about this game is it feels like a bomber jet simulation. You max out your climb and descent and often times fine yourself spiraling up and down to get into action above and below you.
If you are looking for a very functional game you will be disappointed, if you are looking for a beautiful, immersion/role playing game, then you will like it. PvP is really lame right now, but the foundry is where it is at. Community build missions and some of them are pretty good. STO also has some extremely tallented artists.
That said there are many that really enjoy it.
edit: also note that this is my first MMO. I typically play games that have an active mod community and I like that kind of choice to pick what my game experience is going to be. I rarely play any vanilla game anymore.