Star Trek Online

Star Trek Online

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xaviorbat Nov 10, 2013 @ 3:54pm
Rubberbanding from hell
Ok, I've checked everything I can on my end, Cox says its ok, speedtest says I'm over 50mb/s down and 9mb/s up. I'm running a system that crushes the requirments of the game, my router is only about a year old. So I've eliminated everything on my end. This means that STO is having rubberbanding issues, and have been for months. I'm running out of F2P places that are decent, and can keep my attention during my long unemployed state. STO at least doesn't bend people over like SWTOR does, but seriously, this is rediculous. I rubberband so much you'd think my ship was made of flubber.
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Showing 1-8 of 8 comments
Kayonne Nov 10, 2013 @ 3:55pm 
So it isn t just me that gets that since the last couple of days :S
Malikius1959 Nov 10, 2013 @ 5:08pm 
It's not you. I'm getting the "rubber" too.
DevilTorture Nov 10, 2013 @ 8:46pm 
i played quite a while back myself, it was this way march of 2012 as well (when i started), and i dont think its going to get any better unfortunately...
ive come to the same conclusion you have, the servers for STO have rubberbanding issues from time to time.
i can especially tell when there are more than just myself playing, and we're all using voice chat. there have been several times where we could not equip anything at the same exact times, or do anything for that matter for sporadic periods of time.
Last edited by DevilTorture; Nov 10, 2013 @ 8:47pm
Ruin Nov 10, 2013 @ 9:36pm 
Have you setup the in-game proxy through the launcher? I was having immeasurable problems with lag and rubber-banding when I first started playing... Setup the proxy, and now it's pretty smooth...

Occasionally still a little laggy, but all MMO's get that from time to time...
Lavian Nov 10, 2013 @ 10:38pm 
Personally I tend to turn off on demand patching with cryptic games. It means you have to download a huge patch, yes, but it means you aren't patching while playing, so yeah...
Haunter Nov 11, 2013 @ 6:50am 
I get this too, but only from time to time and not in my own episode instance.
luZk Nov 11, 2013 @ 12:37pm 
I've had rubberbanding a few times. Mostly happens in weekends when everyone is playing. Nothing so bad it made it unplayable tho.
Asphe Nov 12, 2013 @ 1:05am 
It's not the server, it's not you... it's whatever is in between.

Not the server: Because lots of other players don't have a problem (until they decide to put in a big patch on all three games at the same time...)

Not you: Because other games, particularly off-line/single-player ones are just fine.

In-between: Simple way to check is to 'ping -t'. Keep that window open while you're in the game. Then do a '/netgraph 1' inside the game.

IF... /netgraph hiccups while the 'ping -t' is fine... it's the server. If it's the otherway around, it's your connection. If you PC can't hack it, '/showfps 1' to confirm. Bear in mind, the game server has a different connection from the chat server/etc... i.e. you can 'lag' in combat while your chatting, unfortunately, goes on just fine.


Typically, unless you share the same ISP as the game, you'll have some lag. For me, the additional lag playing from Tokyo->STO is +100ms compared to playing from Houston, Texas (same state STO is in).

You can try tweaking (from packet size to turning on CTCP or pouring the blood of a newly killed chicken on the router), using a proxy (Using Cox? Cogent? Go with the bloody chicken) or doing a traceroute and trying to work it out.

Just because your ISP tells you, that you have a 50/5 'pipe'... doesn't mean that THEIR connection to the ISP that hosts STO isn't just a 0.1/0.1 'pipe'... or that the ISP between the two of them isn't a 2400 baud modem. Routing is everything.
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Date Posted: Nov 10, 2013 @ 3:54pm
Posts: 8