=ROTC=Ghost Mar 13 @ 4:02am
Lvl 50 Space Combat
I need some help! I have been playing STO for a bit now reaching lvl 50 getting the assault cruiser and saving up for some of the top weapons yet I find myself having huge difficulty in space combat. Im playing with the federation season 3 I think (Romulan) and getting owned.. well its an understatement and it has turned into nothing but pure frustration. Prior to lvl 50 the increase in difficulty with the levels has been well balanced so im wondering if somehow Im doing something wrong or does everyone have the same jump in difficulty? I dont have my space specs written down but I do know I mostly use tetchyon weapons with the some of the highest damage and good shields.

Any help would be extreamly helpful thanks!



Ship Specs:

Fore Weapons:
-Tetryon Beam Array XI [ACC][CrtD][CrtH]
-Tetryon Beam Array XI [ACC][CrtD][CrtH]
-Quantum Torpedo Launcher Mk XI [Acc][CrtD][CrtH]
-Quantum Torpedo Launcher Mk XI

Deflector: Positron Deflector Array Mk XII [EM][SubD][Gra]
Impulse: Efficient Impulse Engines Mk VII
Warp: Field Stabilizing Warp Core Mk XI [COI][SSS]
Shield: Regenerative Shield Array [Dis][Reg]

Aft Weapons:
-Tetryon Beam Array Mk X [CrtH]
-Tetryon Beam Array Mk X [Dmg]
-Quantum Torpedo Launcher Mk X [CrtD]
-Quantum Torpedo Launcher Mk X [Dmg] / Transpasic Torpedo Launcher XI (testing)

Engineering Consoles:
-SIF Generator X
-Diburnium Hull Plating XI
-RCS Accelerator XI
-Field Emitter X

Science Consoles:
-Emitter Array X
-Partical Generator X

Tactical Consoles:
-Warhead Yield Chamber X
-Tetryon Pulse Generator XII
-Zero Point Quantum Chamber Mk XII
Last edited by =ROTC=Ghost; Mar 13 @ 9:03pm
Showing 1-14 of 14 comments
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shann112 Mar 13 @ 5:51am 
After reaching Level 50, the next goals are build up reputations and earn sets. Sets have some improvement by using 2 or more parts of them. Here is a good overview / first info:
http://sto.gamepedia.com/Set

Additionally there are weapons and consoles just available in fleet-shops. They have also the one and other 'goodies'. So get a fleet-member, earn fleet-credits and go shopping there... there you can find surely a good community too, helping each another with ship setups, give good hints, train PvP, etc.

You are far away of seeing the end of this game...

Live long and prosper... ;)
Last edited by shann112; Mar 13 @ 5:52am
cowinspace Mar 13 @ 10:53am 
You seem to be well ahead of the levelling curve, have you made sure to equip mark XI gear? You need to have all of it be at least green (Or blue/purple mark X), you are way past the point where you can reasonably use white gear or underlevelled green. a well set up ship crew is also a good idea, but not really essential until you want to do elite STFs.
Szeron Mar 13 @ 1:20pm 
Hard to really say without knowing what you're using. Against the Romulans though, you've got to keep on top of their heavy plasma torpedos, they will tear you up if you allow them to.

Otherwise, there is a lot to learn about STO, it's not just gear. Your bridge officer skills are important; the synergy of your weapons is important(mixing beams and cannons will cause them to rob power from each other while firing); your power levels are important; your active duty officers are important; knowing when to use your skills is important; adapting to your opponents is important(keep your distance from Romulan D'deridex to avoid them tractoring you and lobbing a bunch of heavy torps at you).
=ROTC=Ghost Mar 13 @ 8:52pm 
To: Shawnn112, This could explain the high increase in difficulty if you count the extra power possible from fleet items. Thank you for the information

To: Cowinspace, Almost all primary weapons and consoles have been upgraded I will include my layout in my original post if you care to take a look. As for the learning curve you may be right i have put 200 some hrs into the game but that in reality doesnt mean anything. The extra XP or Double XP event helped push me to 50 probably sooner then it should have. I dont know why it just seems with the Romulans that I have the most trouble.

To: Szeron, I will post my ship information above if you care to take a look. I do have several officers with good skills basicly high yeild II, Emergency Power to shields II...I honestly cant remember the rest right off the top of my head, I do have some duty officers assigned to space duty as well but again cant remember. I know the Romulan D'deridex are just nuts, I find myself feeling so overpowered by one just one ship like the D'deridex but I can bring them down within about 30 min of constant back and forth. I know it takes forever to bring its shields down to even get a shot at it. If the computer desides to bring in a second ship well game over lol.
Ruin Mar 13 @ 11:07pm 
When you say you're having problems, what exactly is the trouble that you're having?

Your gear is all pretty low quality (no offense, just stating a truth here), if you're trying to do Elite STF's, you're gonna go through alot of pain if you're not very experienced while trying to use this load out...

Additionally, your Bridge Officer layout may also be a problem, but you've not detailed it here... This, however, often comes down to play style and it's hard to make recommendations anyway...

On a side note : Tac Consoles - ditch the torp consoles, go straight beam consoles, this is where the bulk of your damage will stem from...
=ROTC=Ghost Mar 14 @ 12:28am 
Right now im just trying to do the federation missions or chapters I'm not really interested in major PVE or PVP missions. The trouble comes when trying to battle the AI in missions. Before it wasnt too overwhelming unless you ended up being careless since hitting level 50 I can barely keep up with one enemy ship if there are two or three ill die about half a dozen times before completing the missions. It seems like my weapons are doing nothing while there tearing me to pieces. I was just wondering how to overcome or at least match the enemy. Thanks for the advice ill look switching out the consoles.
Szeron Mar 14 @ 12:43am 
Okay, try this out for a basic guideline:
http://skillplanner.stoacademy.com/?build=basicassaultcruiserguideline_0

I've made some assumptions about your playstyle preferences based on your current ship(it's a bit more normal to run a tactical team instead of the torpedo spread). Run the build with power set to the Attack preset with the first/weapon Comm Array option. Cycling Emergency Power to Shields should take care of your shields most of the time, but you've got Reverse Shield Polarity as a panic button. Aux2SIF is your primary hull heal/hardener, but engineering team and hazard emitters can be used in a pinch(they're moreso for clearing debuffs).

You'll get that specific shield towards the end of the Romulan story arc, it's generally good enough to last most ships until they get Reputation/Fleet gear. For the rest of the stuff, just try to find best things you can of those types.

It's by no means a min-maxed build and there is a lot of room for alteration/personalization/optimization/upgrading, but I tried to stay with a build that was relatively consistent with your current setup and can be adopted with little cost. If you have access to Aux2SIF 3, I'd suggest swapping its place with Eject Warp Plasma.
=ROTC=Ghost Mar 14 @ 3:12am 
Thanks so much for the information, I didnt realize you could stack consoles of the same type now i feel really dumb. Thanks everyone for the help : )
Szeron Mar 14 @ 3:59am 
Originally posted by =ROTC=Ghost:
Thanks so much for the information, I didnt realize you could stack consoles of the same type now i feel really dumb. Thanks everyone for the help : )

Offensive/utility consoles stack off the base stats of what they're modifying(non-cumulative); a 100 damage weapon will be boosted to 110 damage with a 10% damage console before all other damage bonuses, and 130 damage with 3 consoles - not 133. In short, a damage console will always add the same flat amount of damage for each one you stack on.

Defensive consoles do suffer diminishing returns(you cannot have 100% resistance to damage). Never run more than 3 armor consoles.
C6Tom Mar 14 @ 1:08pm 
replace all of your torps or all but 1 having 4 torps is stupid.
Achenar Mar 14 @ 4:24pm 
Do the breen missions, and get the transphasic cluster torpedo launcher. It fires a torpedo the seperates into a bunch of mines when in close proximity to your target, all of which fly at the target and explode. They are transphasic, so the bypass a fair bit of shields, going straight to the hull.

Or at least invest in somehting other than quantum.
Achenar Mar 14 @ 4:25pm 
Also, get better impulse engines. You shouldn't be using mk vii.
Armandeus Mar 15 @ 8:44am 
Don't try to be a jack of all trades - you will only make yourself mediocre at many things instead of good at one or two. Specialize your ship in one type of energy weapon, and use one torpedo launcher to make things simpler for yourself. Choose your bridge officer abilities and other skills and traits by prioritizing the improvement of your main role and weapon type.

When choosing gear, keep in mind what role you want your ship to play. If you are on a beam array cruiser with wide arcs of fire you want to broadside your target because your firing arcs overlap on the sides of your ship, so you really don't need engineering consoles (RCS accelerators) and combat impulse engines that give turn rate bonuses because you don't need to turn as quickly, and even with those bonuses you won't get your turn rate much higher anyway because you start with such a low one. You don't need to get closer than 10 km from your target, so there is no need to get into a turning fight.

Instead, buff your shields and hull, and buff your beam energy type. You can use a science console to increase your shield healing rate as well.

There are advantages and disadvantages to each type of weapon (tetryon, phaser, quantum, photon, whatever), be they the debuffs you put on your target (advantage) or the cost of outfitting your ship with those weapons (disadvantage).

A mark XII blue item has the same properties as a mark XI purple item, and so on. Usually the lower mark item will be cheaper on the exchange, but sometimes the lower color but higher mark item is cheaper. Search carefully and compare when buying new gear on the exchange.

You really only need one torpedo launcher (or maybe one in the front and one in the back) to fire at your target when their shields are down. You are trying something difficult by having so many torpedo launchers, and since they don't fire quickly enough, that could be causing you to lose your battles.

Your character's skills and traits are important, as are what abilities and traits your bridge officers have. Don't forget about your 5 space duty officers too.

There are many possible builds ("beam boat," "torpedo boat," "cannon escort" and so on), but keeping it simple when you are still in the early stages of gearing up makes it easier for you to manage and focus.

Learn about setting up key macros too. You can have one key bound to an entire row of HUD buttons, so when you press that one key repeatedly you can activate all those buttons in sequence. It's much faster than hunting for buttons with the mouse during a battle.
Last edited by Armandeus; Mar 15 @ 9:15am
Raleyn Mar 16 @ 5:59pm 
have you tried promoting your officers and putting them bridge officer positions? i was also having difficulty but just recently found out how to use bridge officer abilities. after i finished that it became much easier in space combat and was easily getting most damage on borg and voth.
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Date Posted: Mar 13 @ 4:02am
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