安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Once activated, it creates a past and a future counterpart of your ship.
- They come with stock antiproton and chroniton weaponry.
- They basicly behave like carrier pets, just minus the commands.
- If a counterpart takes damage, you take that damage as well (with no past, there no future for example)
- If one of them dies, so do you.
So while they do pack a punch and aren't outright that easily destroyed, I don't run them usually. If you just want the device but not the Mobius herself (as in you want the device fo your own Temporal Science vessel), then I would strongly suggest not to pick it up just for that.
In PVE, it can be neat (just be careful in elite content), but in PVP it gets you killed because players (assuming they are smart enough) will target your counterparts and kill them fast resulting in you getting killed.
That would be overpowered.
Then the 2 following ships would just repeat it.