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Carriers & carrier hybrids are still pretty much an endgame thing but considering how the new skill tree is structured it kinda makes sense to put perks which are somewhat less usefull on the lower end of required points in one profession.
Yes, I'm talking about the skill system. You invest X amount of XP in skills, you get access to one of two perks (I think ever ten levels) Which either buff your pets (Deal more damage/have more health.) or can improve other things for you, such as batteries (One of the first perks you have access to is either pet health buff or improves batteries a decent amount.)
They may not call them perks, but that's exactly what they are.
My question is why bother with carrier perks so early in the game when no one can even use a carrier at level 10. (Either level 10 or 5, I'll look it up when I log back on and correct it here.)
I guess it's okay if they let people use carriers right off the bat, but it just seems like it would cheapen the game. Odds are you wont be able to adequtely use them at such an early level and if they stream-lined them, it just seems like it would lead to a lot of imbalances, mainly in end game.
If I "Buy" the carrier pet buff, I wont be able to use it until basically level cap. But, I can buy the battery perk that I can use both in early game and late game. (In my point of view, even if you're going to gear towards a carrier, the battery perk is just so much better.)
I would of replaced it with something like... Ablilties cool-down 5%-10% faster. Something that can be very useful early in the game and still retain some use in late game.
But I don't know, maybe what the devs have classified as a carrier pet isn't exactly what I think it is. Maybe it also means engineering teams and other ablilites like it? (Unless they removed that ablility.) in which case I suppose your engineer shuttles having more health is kind of a good thing? It would mean odds are more of the shuttles would dock anyways. and maybe boosting the damage means the damage your engineer shuttles do to enemy sub systems is greater?
I guess my issue with it is it's just too vague.
Would not agree, two of my highest dps (30k+) ships are pure carriers (narcine and sarr theln), more than half of the dps coming from pets.
But have to agree the pets were not super responsive in the past. But that also has improved a lot in recent patches; they respond way quicker, are generally more intuitive in ability use and have full impulse so don't fall behind as much. Not perfect, but much improved.
- Command Warbirds
- The Arkif Warbird group (not the free T4 one though)
- The Dreadnought Warbirds (Scimitar, Tulwar and so on)
- The Kara Warbird (aka T6 Ha'apax)
Those are the ones on top of my mind. Note that all of these have only 1 hangar. Romulans have yet to receive a true carrier with 2 hangars (that isn't a cross-faction ship like the Breen one).
Heavily depends on the ship itself and even most 2-hangar ships are pretty good like the jem dread, nacrine, recluse, kar'fi, etc.
Off the top of my head the only "bad" carriers would be the atrox and obelisk because of how their stats fall together.
Pets are another thing though.
You like to make personal judgements then spew them as if they're fact.
You say Carriers are useless, yet I've seen players pull them off flawlessly in the past.
What I think is you're play-style doesn't mesh well with carriers and you yourself have never been able to pull them off, but instead of saying they can be difficult, you go off and say they're worthless (Which is nonsense in it's own right. Back when people still did PVP, All I would ever hear from fed players is how strong KDF carriers were.)
But, I will level with you. They can seem useless if you have no clue how to use them, but that can be said for literally every non-tactical ship in the game.
Honestly, I don't put much stock in anything you say on the forums. While I have no proof, I think you just troll the forums.
Let's be real here, cryptic isn't very keen on coming up with new ideas for the non-feds. Soon the roms have their 3rd anniversary and they still don't even have 1 full carrier, not even at T5.
The Jupiter thing would have been a chance to release a carrier bundle but you know how that turned out. Chances are slim and are getting even slimmer as time goes on. It's pretty much the same situation the KDF is in. Same goes for new red & green sci ships.
The reason why? Because in a Universe where partical beam weapons are common, along with tractor beams and all other mannaer of beam technology, fighters are obsoltete.
There has never been an TV/Movie episode of StarTrek where fighters were of any combat advantage to whomever was using them.
I think that's largely due to carriers being something that would of been very costly to re-create in their entirity within the show (Star-Trek doesn't have too many non-humanoid aliens, not because Gene didn't envision them, but because it was too costly to constantly show them when an actor is so-so make up was a much more viable avenue.)
But more on point, where you say Star-Trek has never shown fighters, that's not really true. Prime example being the Suliban during Star-Trek enterprise. If anything the Suliban vessels as a whole was nothing be an extremely effiecent carrier since nearly every part of it could detach and be manned independtly.
Jem'Hadar fighters can be seen in Deep-Space nine.
While you never saw the borg use them, that doesn't mean no one ever did.
You say they aren't used due to lasers, I kind of think that's a weak point that doesn't really explain anything. Lasers can still miss and have a hard time hitting smaller, fast moving objects (This is shown countless times throughout nearly every interation within the star-trek universe) and Tractor beams can be dodged/escaped from.
If this was Star-Wars, I could see your point behind why fighters wouldn't be used since droids do everything and are programmed to never miss. Even still, you wouldn't really be right, you would just be right for thinking it because of droids, I would see your train of thought in that regard.
What I think you meant to say is Fighters aren't really viable because they likely wouldn't really do any noticeable damage, and depending on their weapons, I would agree. Anything outside of Polaron/tachyon likely isn't going to be worth it.
Honestly, Carriers would be sudden death for most of the vessels within the Star-Trek universe, because if you weren't stationed unboard a carrier, the chances of you winning that encounter would be fairly slim.
But, back on topic: The dominion used carriers, Orion syndicate used them, Tholians used them. The reman/romulans used them in Nemesis. All of factions used them.
But I think the reason we never see anything more than static still-frames of them is money. It would be too expensive to create a true carrier fight with CG. It's the same reason you never really see too many non-humanoid aliens outside of the motion pictures and even still their only on screen for a few seconds.