Star Trek Online

Star Trek Online

How Bizzah Apr 24, 2016 @ 11:32am
New level up "Perks" question.
One of the first perks you can get, at least on the Romulan side of things (Haven't rolled a new Fed yet, so it might be different) is a perk that boosts carrier pet health, this is fine, but my question is did they make carriers more common or something? It just seems odd that one of the first perks is geared towards Carrier pets when you don't actually see Carriers until at least 15-20 levels later.
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Showing 1-15 of 16 comments
Running-Target Apr 24, 2016 @ 11:40am 
Klingons can get a carrier for free, but the Feds and Roms don't get carriers easily. If you are talking about the new Skills system? There are choices for carrier captains but you can select other stuff if you are not going to fly a carrier. http://sto.gamepedia.com/Carrier = http://sto.gamepedia.com/Caitian_Atrox_Carrier = http://sto.gamepedia.com/Skill
Last edited by Running-Target; Apr 24, 2016 @ 11:44am
Serious Dave Apr 24, 2016 @ 11:41am 
No, not in the lower levels. Also that skill tree is the same for everyone, regardless of faction & profession.
Carriers & carrier hybrids are still pretty much an endgame thing but considering how the new skill tree is structured it kinda makes sense to put perks which are somewhat less usefull on the lower end of required points in one profession.
Last edited by Serious Dave; Apr 24, 2016 @ 11:43am
How Bizzah Apr 24, 2016 @ 11:46am 
Originally posted by Running-Target:
Klingons can get a carrier for free, but the Feds and Roms don't get carriers easily. If you are talking about the new Skills system? There are choices for carrier captains but you can select other stuff if you are not going to fly a carrier.

Yes, I'm talking about the skill system. You invest X amount of XP in skills, you get access to one of two perks (I think ever ten levels) Which either buff your pets (Deal more damage/have more health.) or can improve other things for you, such as batteries (One of the first perks you have access to is either pet health buff or improves batteries a decent amount.)

They may not call them perks, but that's exactly what they are.

My question is why bother with carrier perks so early in the game when no one can even use a carrier at level 10. (Either level 10 or 5, I'll look it up when I log back on and correct it here.)

I guess it's okay if they let people use carriers right off the bat, but it just seems like it would cheapen the game. Odds are you wont be able to adequtely use them at such an early level and if they stream-lined them, it just seems like it would lead to a lot of imbalances, mainly in end game.
Last edited by How Bizzah; Apr 24, 2016 @ 11:49am
How Bizzah Apr 24, 2016 @ 11:57am 
Originally posted by Serious Dave:
No, not in the lower levels. Also that skill tree is the same for everyone, regardless of faction & profession.
Carriers & carrier hybrids are still pretty much an endgame thing but considering how the new skill tree is structured it kinda makes sense to put perks which are somewhat less usefull on the lower end of required points in one profession.
I don't know. It seems like a wasted perk point to me.

If I "Buy" the carrier pet buff, I wont be able to use it until basically level cap. But, I can buy the battery perk that I can use both in early game and late game. (In my point of view, even if you're going to gear towards a carrier, the battery perk is just so much better.)

I would of replaced it with something like... Ablilties cool-down 5%-10% faster. Something that can be very useful early in the game and still retain some use in late game.

But I don't know, maybe what the devs have classified as a carrier pet isn't exactly what I think it is. Maybe it also means engineering teams and other ablilites like it? (Unless they removed that ablility.) in which case I suppose your engineer shuttles having more health is kind of a good thing? It would mean odds are more of the shuttles would dock anyways. and maybe boosting the damage means the damage your engineer shuttles do to enemy sub systems is greater?

I guess my issue with it is it's just too vague.
Vellari Apr 24, 2016 @ 12:30pm 
Safe to say, all carrier related stuff are picked by re-specking (when you know you are going to have/fly a carrier)
How Bizzah Apr 24, 2016 @ 9:45pm 
Originally posted by Vellari:
Safe to say, all carrier related stuff are picked by re-specking (when you know you are going to have/fly a carrier)
I figured that. Honestly, those perks will likely get swapped out later on, but it was just alittle odd that they offer them up at such an early stage of the game.
How Bizzah Apr 25, 2016 @ 8:46am 
Originally posted by n3mes1s:
Perks are broken since ages ago, a lot of em. And most of em ,specially the ones who gives you something are broken. Has been this way since i cant even remember lol.

On a side note, pure carriers are totally useless in this game. Until they fix the pet behaviour (never) carriers will never be useful or fun to play. Sadly.
What? I'm not talking about ship perks, I'm talking about level up perks, the things that aren't even three weeks old yet. There's no way they could be "Broken for ages" unless you have the life-span of a gnat.
Vellari Apr 25, 2016 @ 8:57am 
Originally posted by n3mes1s:
On a side note, pure carriers are totally useless in this game. Until they fix the pet behaviour (never) carriers will never be useful or fun to play. Sadly.

Would not agree, two of my highest dps (30k+) ships are pure carriers (narcine and sarr theln), more than half of the dps coming from pets.

But have to agree the pets were not super responsive in the past. But that also has improved a lot in recent patches; they respond way quicker, are generally more intuitive in ability use and have full impulse so don't fall behind as much. Not perfect, but much improved.
Firewalk Apr 26, 2016 @ 7:23am 
As a Romulan, the following ships use pets:

- Command Warbirds

- The Arkif Warbird group (not the free T4 one though)

- The Dreadnought Warbirds (Scimitar, Tulwar and so on)

- The Kara Warbird (aka T6 Ha'apax)

Those are the ones on top of my mind. Note that all of these have only 1 hangar. Romulans have yet to receive a true carrier with 2 hangars (that isn't a cross-faction ship like the Breen one).
Serious Dave Apr 26, 2016 @ 7:48am 
Originally posted by n3mes1s:
Originally posted by Sub-Zero:
As a Romulan, the following ships use pets:

- Command Warbirds

- The Arkif Warbird group (not the free T4 one though)

- The Dreadnought Warbirds (Scimitar, Tulwar and so on)

- The Kara Warbird (aka T6 Ha'apax)

Those are the ones on top of my mind. Note that all of these have only 1 hangar. Romulans have yet to receive a true carrier with 2 hangars (that isn't a cross-faction ship like the Breen one).

Im talking about PURE carriers,not hybrids. Hybrids are totally viable and great ships. You right romulans dont have faction carriers. And they never will, sadly. But as i said, who cares lol. Carriers are a total waste in this game.

Heavily depends on the ship itself and even most 2-hangar ships are pretty good like the jem dread, nacrine, recluse, kar'fi, etc.
Off the top of my head the only "bad" carriers would be the atrox and obelisk because of how their stats fall together.
Pets are another thing though.
How Bizzah Apr 26, 2016 @ 3:37pm 
Originally posted by n3mes1s:
Originally posted by Sub-Zero:
As a Romulan, the following ships use pets:

- Command Warbirds

- The Arkif Warbird group (not the free T4 one though)

- The Dreadnought Warbirds (Scimitar, Tulwar and so on)

- The Kara Warbird (aka T6 Ha'apax)

Those are the ones on top of my mind. Note that all of these have only 1 hangar. Romulans have yet to receive a true carrier with 2 hangars (that isn't a cross-faction ship like the Breen one).

Im talking about PURE carriers,not hybrids. Hybrids are totally viable and great ships. You right romulans dont have faction carriers. And they never will, sadly. But as i said, who cares lol. Carriers are a total waste in this game.
What makes you think Romualns will never have pure carriers?

You like to make personal judgements then spew them as if they're fact.

You say Carriers are useless, yet I've seen players pull them off flawlessly in the past.

What I think is you're play-style doesn't mesh well with carriers and you yourself have never been able to pull them off, but instead of saying they can be difficult, you go off and say they're worthless (Which is nonsense in it's own right. Back when people still did PVP, All I would ever hear from fed players is how strong KDF carriers were.)

But, I will level with you. They can seem useless if you have no clue how to use them, but that can be said for literally every non-tactical ship in the game.

Honestly, I don't put much stock in anything you say on the forums. While I have no proof, I think you just troll the forums.
Serious Dave Apr 26, 2016 @ 10:26pm 
Originally posted by Red-Shirt Guy # 3:
What makes you think Romualns will never have pure carriers?

Let's be real here, cryptic isn't very keen on coming up with new ideas for the non-feds. Soon the roms have their 3rd anniversary and they still don't even have 1 full carrier, not even at T5.
The Jupiter thing would have been a chance to release a carrier bundle but you know how that turned out. Chances are slim and are getting even slimmer as time goes on. It's pretty much the same situation the KDF is in. Same goes for new red & green sci ships.
AbsynthMinded Apr 27, 2016 @ 5:43am 
On the point of carrier commonality. They exist only in STO and books. Carriers as a tactical element in the StarTrek Universe, are the most stupid concepts ever. In all of StarTrek, the use of fighter craft, or anything smaller than an escort, is extremely limited. Usually only as a transport, with a single craft. We have never seen the primary factions use fighters in TV or Film. We have 'seen' fighters on the decks of ships, and used as a plot element to move the story forward, but not as their tactical intended use.

The reason why? Because in a Universe where partical beam weapons are common, along with tractor beams and all other mannaer of beam technology, fighters are obsoltete.

There has never been an TV/Movie episode of StarTrek where fighters were of any combat advantage to whomever was using them.
How Bizzah Apr 27, 2016 @ 9:25am 
Originally posted by n3mes1s:
Originally posted by Red-Shirt Guy # 3:
What makes you think Romualns will never have pure carriers?

It seems you missed the past 6 years.. lol. Romulans and Klingons are abandoned since YEARS ago. Dude where the hell have you been??? the only pure carriers are released for starfleet, and thats it. If you want a pure carrier for a romulan or a klingon, specially romulans yo uneed to go for a crossfaction ship. Since the beginning of times.
You claim romulans have been abandoned yet you forget that they got a new Campaign.
How Bizzah Apr 27, 2016 @ 10:03am 
Originally posted by AbsynthMinded:
On the point of carrier commonality. They exist only in STO and books. Carriers as a tactical element in the StarTrek Universe, are the most stupid concepts ever. In all of StarTrek, the use of fighter craft, or anything smaller than an escort, is extremely limited. Usually only as a transport, with a single craft. We have never seen the primary factions use fighters in TV or Film. We have 'seen' fighters on the decks of ships, and used as a plot element to move the story forward, but not as their tactical intended use.

The reason why? Because in a Universe where partical beam weapons are common, along with tractor beams and all other mannaer of beam technology, fighters are obsoltete.

There has never been an TV/Movie episode of StarTrek where fighters were of any combat advantage to whomever was using them.

I think that's largely due to carriers being something that would of been very costly to re-create in their entirity within the show (Star-Trek doesn't have too many non-humanoid aliens, not because Gene didn't envision them, but because it was too costly to constantly show them when an actor is so-so make up was a much more viable avenue.)

But more on point, where you say Star-Trek has never shown fighters, that's not really true. Prime example being the Suliban during Star-Trek enterprise. If anything the Suliban vessels as a whole was nothing be an extremely effiecent carrier since nearly every part of it could detach and be manned independtly.

Jem'Hadar fighters can be seen in Deep-Space nine.

While you never saw the borg use them, that doesn't mean no one ever did.

You say they aren't used due to lasers, I kind of think that's a weak point that doesn't really explain anything. Lasers can still miss and have a hard time hitting smaller, fast moving objects (This is shown countless times throughout nearly every interation within the star-trek universe) and Tractor beams can be dodged/escaped from.

If this was Star-Wars, I could see your point behind why fighters wouldn't be used since droids do everything and are programmed to never miss. Even still, you wouldn't really be right, you would just be right for thinking it because of droids, I would see your train of thought in that regard.

What I think you meant to say is Fighters aren't really viable because they likely wouldn't really do any noticeable damage, and depending on their weapons, I would agree. Anything outside of Polaron/tachyon likely isn't going to be worth it.

Honestly, Carriers would be sudden death for most of the vessels within the Star-Trek universe, because if you weren't stationed unboard a carrier, the chances of you winning that encounter would be fairly slim.

But, back on topic: The dominion used carriers, Orion syndicate used them, Tholians used them. The reman/romulans used them in Nemesis. All of factions used them.

But I think the reason we never see anything more than static still-frames of them is money. It would be too expensive to create a true carrier fight with CG. It's the same reason you never really see too many non-humanoid aliens outside of the motion pictures and even still their only on screen for a few seconds.
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Date Posted: Apr 24, 2016 @ 11:32am
Posts: 16