Star Trek Online

Star Trek Online

Jivebot Aug 19, 2017 @ 2:22am
Ground Weapon DPS Makes No Sense
Weapon DPS seems to go in reverse. Pistols(Beam pistols especially) have the highest DPS. Then Rifles. Then Assault Guns. You'd expect it to be reversed. And then the secondary effects and secondary fire options don't seem especially different either.

What am i missing?

Going by the numbers there's no reason to use anything but pistols unless you just like the aesthetics of the rifles and cannons.
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Showing 1-15 of 29 comments
Baroon Valm Aug 19, 2017 @ 3:54am 
it is calculated by the Time it takes to shoot 2 bolts (same type, so no mixing prim and sec) and it's dmg..
example:
You got a 100 Dmg weapon, that shoots each second, DPS is 100
You get a 200 Dmg weapon, that shoots each 2 seconds, DPS is 100
You get a 50 Dmg weapon, that shoots each half of a second, DPS is 100
and so on... is it Clear now?
Ricco Aug 19, 2017 @ 4:32am 
Originally posted by Jivebot:
Weapon DPS seems to go in reverse. Pistols(Beam pistols especially) have the highest DPS. Then Rifles. Then Assault Guns. You'd expect it to be reversed. And then the secondary effects and secondary fire options don't seem especially different either.

What am i missing?

Going by the numbers there's no reason to use anything but pistols unless you just like the aesthetics of the rifles and cannons.

Speaking of numbers:
http://steamcommunity.com/sharedfiles/filedetails/?id=1114987121
Damn Devs forcing me to stop the game-flow and do the math! I can't handle math. It makes me break out in a cold sweat. I mean I was able to do the addition and subtraction, but am now faced with miltipication and division. Now I must stop everything and get a stupid calculator because I have none handy. I'm sure I could figure out that I have one easily accessable on this computer, but that would mean much too much extra button pushing.:steamfacepalm::steambored:
Ricco Aug 19, 2017 @ 4:54am 
Originally posted by Jivebot:
Weapon DPS seems to go in reverse. Pistols(Beam pistols especially) have the highest DPS. Then Rifles. Then Assault Guns. You'd expect it to be reversed. And then the secondary effects and secondary fire options don't seem especially different either.

What am i missing?

Going by the numbers there's no reason to use anything but pistols unless you just like the aesthetics of the rifles and cannons.
If you pay so much attention to the numbers, you might miss that some weapons are more affective against certain enemies whos' shields you must calculate, as well as the body armor type and hp and all the numbers, numbers, and wouldn't it just be more fun to upgrade each weapon to just before epic and experiment with what you feel is a smooth weapon that inflicts decent amounts of energy, and just keep pulling the trigger. Thank the creator that we have unlimited ammo, and we never have to re-load, lmao!
Ricco Aug 19, 2017 @ 5:00am 
Whatever weapon you choose, there will always be the second set of equations:
http://steamcommunity.com/sharedfiles/filedetails/?id=1115007820
Come on, man, why? If I wanted to do math all day, I would have stayed in school and tried for a masters in mathematics. I don't even remember why I'm doing this mission again. It was for some named piece of equipment. My new mission is to get all the named gear, no matter how insignificant, and upgrade it to just before epic.
Last edited by Ricco; Aug 19, 2017 @ 5:02am
Ricco Aug 19, 2017 @ 5:05am 
Someone mentioned that the game is not as complicated as algebra...
http://steamcommunity.com/sharedfiles/filedetails/?id=1115009114
If I remember, this is algebra, no?
Ricco Aug 19, 2017 @ 5:11am 
Referring to the OP, here is what makes no sense:
http://steamcommunity.com/sharedfiles/filedetails/?id=1115011925
...a third set of equations. What is this an SAT exam??? I mean what is the purpose for all this? I need to get back to shooting stuff. How much harder can it get, and is it even harder if the difficulty is beyond normal?
Last edited by Ricco; Aug 19, 2017 @ 5:13am
Ricco Aug 19, 2017 @ 5:15am 
http://steamcommunity.com/sharedfiles/filedetails/?id=1115014754
This one seems to be easy, but how many more are there after this?
Ricco Aug 19, 2017 @ 5:21am 
Again referring to OP, here is the ultimate kicker that makes absolutely no sense:
http://steamcommunity.com/sharedfiles/filedetails/?id=1115017409
How does solving some mathematical equations on one console clear up programming on the other consoles??? Can this be done in the real world yet?
uni790 Aug 19, 2017 @ 6:41am 
@OP weapon's listed dps can seem a little odd, some weapons don't list their DPS at all, like my favorite the piercing plasma rifle
https://steamuserimages-a.akamaihd.net/ugc/843713887526021501/8E31D788C3A6963935A704F8F6E842802795A80B/

@Captain Ricco, that's all basic math, you shouldn't need a calculator for any of it. and if you do somehow happen to need one, it's under your start menu > accessories.
Wisecasper Aug 20, 2017 @ 9:20am 
Rifles have higher knockbacks, can shoot at a greater range especially the secondary fire of the sniper rifle. So you do more damage with a pistol but you take a little more damage also as your enemy spends more time upright
Ziland Aug 24, 2017 @ 10:45pm 
I switched to widebeam pistols after trying a white looted one, was normally using a purple splitbeam rifle at the time (dmg type is pretty much irrelevent imho). Pistols felt a lot more powerful right off the bat.

Avg rare dps for a [Mk XII] pistol is between 160-170 dps, while for a [Mk XII] split beam rifle it is 120. Wide beam has a very powerful AOE attack that really shreds hp to boot.

But personally, the thing that I found most helful was the reduction in range (excluding terran duals), this is mostly because I play using autofire. Having a target rich enviromnent and objectives to activate was a pain with rifles as there'd always be some fresh respanws within range to cancel my actions. If I even [*ever] go back to rifles I'd have to set autofire to cancel when no target selected or something, so no biggy I guess, pistol is just more lazy for me, so I prefer it.

That's my experiance anyway.

[EDIT]
Last edited by Ziland; Aug 24, 2017 @ 11:22pm
Ziland Aug 26, 2017 @ 6:01pm 
Originally posted by n3mes1s:
Any weapon that has higher rate of fire "looks" more powerful than any other. It is a visual thing, nothing more. I dunno about dps. What i know is, with a riffle, and the proper stats you can just kill a mob in one single shot. You cant do that with a pistol. And nol. Again, because the pistol fires a burst of bullets, not one single shot. Thats the reason it has more dps. That doesnt mean pistols are "better" they just serve different purposes.

Pure numbers dps is what I was talking about though, and for that there's nothing better than a pistol (on paper). In game though you have to think of armor, with a pistol you often only get 1dmg per hit on heavily armored mobs, sure, lots of hits but since they rarely penetrate the armor they end up doing the miniumum damage instead. This is the only real downside of fast firing weapons imo.

The downside for rifles, is higher range (if you're using autofire), and when you miss a shot you waste a lot more potential damage than fast firing weapons do since the chance to hit are the same but not the damage lost (this is where the higher dps of pistols make the real difference).

So in short, pistols are the best against adds, while rifles are far supperior against bosses (again in my maybe not so humble opinion :P).
Ziland Aug 28, 2017 @ 7:24am 
Originally posted by n3mes1s:

Erm.. do you realize that you CANT miss a shot, in this game, right? sure if you play in fps mode, but only a bunch of people do that. Usually people play iin the regular mode, where you cant miss a single shot.

Bosses??? what bosses are you talking about? lol.

You can't miss? Ah, it's only in space that I've seen [miss] uh? I think you get [immune] on ground though no? And possibly [absorbed]?

So if there are no misses at all, then only the weapon's DPS really counts, and that means pistols are still better, albeit a little less than I originally assumed.

As for adds and bosses, that's from other games mostly, maybe you prefer weak/tough instead, same difference though. Think of arena of sommpek, when you have those devidians on wave 5 (I think). You have one big one, I view it as a wave boss. A few waves have a 'boss' type mob (or more) with a few adds as well. What diferentiates them is the HP and heavier armor/resists (and abilities too), I know because my pistols do a LOT less damage on those, from something like three digits down to low two digits, sometimes just 1.

Now, if it's armor like other games, where there is a specific amount of the damage that gets absorbed and anything above that gets through. This means pistols are unsuited against heavily armored mobs (bosses as I call them).

But if it is resists, then it doesn't matter what type of weapon you use, only it's actual DPS does. In which case pistols are the better choice. And of course, some OP weapons that bypass resists assuming there are some (if that's what's used), or ones that have supperior dps to pistols. But none of the standard weapon types beat pistols when it comes to the DPS stat, and wide beam/dual pistols beat the other types because of the secondary fire mode (as far as I'm aware).

Assuming it's resists, and not armor like other games, it kind of makes no sense to me why pistols would have such high actual dps. Other than some insane bonus I don't know about that is being aforded by extreme range above the one of pistols? But hey, if pistols are the best, and the comunity hasn't figured it out yet, then that would make it ballanced atm. Just as the plasmonic leech was, until everyone could afford one and then it was nerfed as a result. The same might happen to pistols if they're really that good.

Then again, if that was the case, I doubt people would have missed it. So what gives? Why the 20 to 30% bloated/fake DPS stat on those weapon types? (it feeling more powerful might not be true as bias sets in when you see a higher DPS number on your new weapon, and such)

Am I really that stupid that I'm completely missing something everyone automatically gets? In which case, it should be a cakewalk to refute this, right?

Guess I'll just wait...
Jivebot Aug 28, 2017 @ 7:12pm 
Where does it say that Rifles and Assault cannons have penetrating power? And how much? And where, for that matter? Certainly not in their in-game description bubbles.

How is anybody supposed to figure this stuff out if the in-game description is misleading at best, if not flat out lying to them?
ImperatorPavel Aug 28, 2017 @ 8:04pm 
Trial and error? Bunch of infinitely-respawning mobs in say Defera.
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Date Posted: Aug 19, 2017 @ 2:22am
Posts: 29