Posted: July 5
This is a roguelike game, but it doesn't have the bizarre interface, hard-to-learn game mechanics, or ascii-graphics normally associated with the genre, making it very accessible and an excellent introduction to roguelikes. Some of the jokes appear to be aimed at veterans, though. There are a lot of jokes and a very strange sense of humour. This doesn't mean it's a silly game - the game itself is not a joke, but a lot of the flavour text is.
Instead of choosing a class, you choose 7 skills, ranging from weapon skills, armour skills, numerous magic skills, dodging, veganism, geology, archaeology... so although there's no "warrior" class, you can just make a warrior by choosing all weapon and armor skills. Or make a mage, or a rogue, or just about anything in between. Because of the way heavy armor and spellcasting work together (they don't), warrior-wizard hybrids have some problems, but any other hybrid can work well.
There are also crafting skills, and a lot of craftable items and discoverable recipies. Thanks to some very powerful craftables introduced in the expansion packs, crafting is a bit overpowered.
Modding support is very good - indeed, the free expansion pack is mostly made up of of the best player-made mods.
I have very few complaints. One is that the final boss is *MUCH* more dangerous than anything that comes before it. The problem is not the toughness of the boss by itself, it's just that the rest of the game doesn't do a good job of teaching the player how to deal with him.
Also, this is an indie game, made with an indie budget. Occasionally that shows, like with late-game monsters that look like palette-swapped versions of earlier monsters. It also comes with an indie price tag, and that makes it excellent value for money.