Dungeons of Dredmor

Dungeons of Dredmor

Heretic Hound Sep 17, 2013 @ 1:30pm
can armour be corrupted more than once?
can they be cured with an ability or using a krong anvil?
Last edited by Heretic Hound; Sep 17, 2013 @ 1:32pm
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Haldurson Sep 17, 2013 @ 2:26pm 
Yes, armor (and weapons) can be corrupted more than once. However, non-artifact armor and weapons cannot be corrupted.

There's two abilities that I know of that can change items (besides crafting):
"Flames of the Heckforge" from Demonologist (tier 6)
"This Translation is all Wrong" from Archaeologist (tier 4)

Flames of the Heckforge will remove corruption from an artifact but will not affect bad Krongings, plus it has a chance to debuff you when you cast it.

This Translation is all Wrong is a bit more complicated, as it simply randomizes the stats of any artifact. Keep in mind that each time you cast it, it has a chance of reducing the quality of the artifact.
From the forums:
"TTiaW calculates an artifacts number of enchants as "power points," has a random chance to subtract an additional 1 from that total, and then re-creates the artifact from scratch.

If the total number of "power points" is zero or less, the artifact is lost in the museum. The created artifact is always the same base item type.

The "power points" total is derived from adding the number of positive enchantment points and subtracting the number of negative enchantment points. A +1 Armor Absorbtion counts as 1 positive point, whereas a -3 Necromantic Resist would count as 3 negative points.

So, if you had a particularly good positive enchant for your character (say +6 Magic Power for a mage) and an unimportant negative (-10 sneak for the mage), it is probably better to not translate at all.​"
Heretic Hound Sep 17, 2013 @ 2:30pm 
ahh ok thank you. damn those diggle harbingers debuffing my rocket boots!
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Date Posted: Sep 17, 2013 @ 1:30pm
Posts: 2