Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Vampirism effectiveness depends on the type of target.
Vs. Animals, it can heal 1 + your health regen
Vs. Demons, it can heal 1 + (your health regen * 0.6)
Vs. Other (I mean the label "Other", not everything else) it can heal 1 + (your health regen*0.4)
Healing for those types will always do a minimum of 1 (so even if your health regen is negative, you should still get some healing).
If what you are attacking does not fall into any of those categories, then it will not heal you. So, for example, Vampirism's base skill is useless against undead and machines (which makes sense).
BUT only the base Vampire skill is affected by the target type. For example, the tier 2 skill, corpse drain, works on ANY corpse, even robots and undead.
All credit goes to Haldurson
Between the Wiki (http://www.dredmorwiki.com/wiki/Main_Page), and Dredmorpedia (http://j-factor.com/dredmorpedia/#item-5-1260), you can usually find the answers to most Dredmor-related questions.
I don't have all the answers, but I'm not bad at figuring out who does.
1. Communism -- it's one of these varied toolkit skills that gives you a small heal, some offensive abilities (including a special attack) and a way of getting rid of debuffs.
2. Burglary -- I mention this one because it's often my go-to skill when I just want to add something incredibly useful when I'm not dead-set on anything in particular. I don't think I have to explain why I love Burglary, since so many others share my passion. It gives you a teleport, an invisibility and lots of extra loot (not to mention some additional trap affinity).
3. As an alternative to Burglary, there's Alchemy -- which gives you all sorts of potions (including heals, invisibility, potions of purity for getting rid of debuffs, gas flasks, and so on).
4. Seeing as how you've already taken Perception, that synergizes well with either Smithing or Tinkering. Of the two, I'd recommend Smithing in your case. It will give you a boot up on getting decent gear, plus excess ores and ingots can be converted to thrown weapons which will be of great use (and will inherit melee bonuses from your other skills).
5. You can take Demonology, but I wouldn't put points into it beyond Celestial Circle. It's a great skill for a melee person, and boosts all sorts of good stats so long as you stand in one place. You don't really need any mana source as it's not intended to last forever, just long enough to deal with a bunch of monsters.
6. Fungal Arts -- I always call this "a poor man's Alchemy". The affects from fungi are not as impressive as that of potions, but you do get some healing, some thrown weapons, some offense, pets, and miscellaneous buffs.
7. Tourist -- ok, not the best skill overall, I agree, but it does increase health regen which contributes to the effectiveness of Vampirism, plus it has a couple of decent utility skills, including the best pet in the game (best, because it's the only pet skill which actually scales with level). It also has Sample the Local Cuisine which (in theory) should (might?) allow a Vampire to eat stuff (though I have not actually tested this to make sure). It's an underwhelming skill overall, but one well-suited to a Vampire.
I can surely come up with more. There's, for example Shield Mastery, but since you are dual-wielding, it's kind of useless (it does potentially increase health regen, which is why it's often selected in Vampire builds). There's also Battle Geology, which goes great with most melee builds, particularly warrior-based ones. You have a lot of decent choices, really.
Also just realising that 'good music' is subjective I made a new list. Feel free to pick from one of the following if that suits your tastes more than 'stoner rock'.
A classic from the 70ties
http://www.youtube.com/watch?v=DohRa9lsx0Q
Classical
http://www.youtube.com/watch?v=IFPwm0e_K98
Metal
http://www.youtube.com/watch?v=fU_TwAIrJtE
Comedy music (Listen to it all the way through for it to be funny)
http://www.youtube.com/watch?v=KVN_0qvuhhw
Old comedy music
http://www.youtube.com/watch?v=-pdkNp1X4n8
Just gonna skip pop in general.....that's not music
electronic
http://www.youtube.com/watch?v=UlljbcUl10g
Just beceause it's really good
http://www.youtube.com/watch?v=TLV4_xaYynY
Hope there's something to your liking in this list hahaha
Anyway, you should try either Alchemy or Smithing then. Or you can dig up some pocket change and buy one or both of the other expansions (they are well-worth the money). If money is that tight, wait for the inevitable sales.
Tom Leher is absolutely fantastic and I dare say Tim Minchin is his modern day equivalent. Tim's show Tim Minchin and the heritage orchestra is my favorite of its kind.
As for 2001: A Space Oddysey I don't like the movie that much, but the music is fantastic. Kubrick is a director. Only two more movies and I've seen everything Kubrick. And than the big question, do you prefer the Jimmy Hendrix or the Bob Dylan version of All along the watchtower?
Anyway thanks for all the Dredmor advice!
Tim Minchin is really smart and talks about things which I wish more people would talk about. I'm a skeptic and so is he. Plus he's funny and very talented. A great combination. But I admit that I'm mostly famililar with him from Youtube, and one PBS special that I saw recently.
Vampirism does give you additional skills as you level up:
Tier 2 allows you to eat corpses for health (any corpses, type does not matter). The heal is for 3 + (1.2 * health regen)
Tier 3 gives you a small AE damage ability (hits all around you) + small health drain, and a 50% chance of stun
Tier 4 gives you an attack that drains mana and can potentially cause confusion.
Tier 5 gives you the ability to transform into a vampire bat -- it's semi-useless because of the debuff, except that it does increase dodge by 50 and stealth by 10, and allows you to fly over water (just don't let it expire while you are over water).
It's good ONLY IF you supplement it with skills that add to health regen (such as Shield Mastery, Master of Arms, Egyptian Magic, and several others). Another tactic that people use when going with Vampire, is to include a pet skill with an animal-type pet (eg. Promethean Magic). That way they always have something they can drain for health.