Dungeons of Dredmor

Dungeons of Dredmor

Billy Blazes Sep 5, 2013 @ 3:14pm
Winning Builds
Just a little discussion to post builds that you have beaten the game with.
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Showing 1-9 of 9 comments
Haldurson Sep 5, 2013 @ 3:44pm 
I usually don't recall the builds exactly, but I found a post of mine on the GLG forums:

With GR/PD, no mods:
Clockwork Knight
Paranormal Investigator
Master of Arms
(Also killed Vlad Digula with this build)

If I can dig up any of my other builds, I'll add to the list.

/edit Also found this:
Egyptian Magic
Blood Mage
Ley Walker
Dual Wield
Last edited by Haldurson; Sep 5, 2013 @ 4:19pm
Corlindale Sep 6, 2013 @ 6:32am 
I think it was something like Clockwork Knight, Tinkering, Smithing (the holy trinity) plus Master of Arms, Shield Bearer, Fungal Arts and Viking Wizardry. Defeated big D on Dwarven Moderation, and later got to level 15 with a similar build on Going Rogue (though I didn't quite make it).

Crafting is really powerful in this game.
Haldurson Sep 6, 2013 @ 9:32am 
Originally posted by Corlindale:
Crafting is really powerful in this game.
I totally agree. My second victory on GR was a pure crafting build, but I haven't posted it because I don't recall all of the details -- it probably was from before the first expansion (I took all 4 crafting skills, and PROBABLY Burglary and Perception, and maybe Fungal Arts... that's just a guess, though).

Alchemy, imho, is also probably the most underrated skill in the game (unless you are a mage, in which case the value is pretty self-evident). For those like me who love Burglary, Alchemy is a really good substitute, particularly with Mathemagics for the teleport. Plus the best crafted mage gear and some of the best early to mid-game zoo-handling/softening tools (gas flasks) come from Alchemy.

And once you get started with encrusting, the world changes. Mediocre gear becomes really good and really good gear becomes exceptional.

The only crafting skill that is underwhelming, really, is wand lore, and even that has some cool stuff, particularly with regards to encrusting.
Razrien Sep 7, 2013 @ 1:08am 
Blood mage is a must have if you use magic at all. All that health you get sure comes in handy.
Also whichever that one is that lets you raise the dead.
Feels so awesome strolling around the dungeon surrounded by zombies. They make a decent buffer for when things get nasty and you need to get outta there.

I made it to level 3 before finally dying from stepping on a frigging trap after a fight. -_-
Haldurson Sep 7, 2013 @ 1:27am 
Blood Mage USED to be essential, but Ley Walker is now more often the better choice. Keep in mind that if a pet kills something, Blood Mage won't help you with that. If you are using mana due to a buff or a utility skill, Blood Mage doesn't help.

In the past, Ley Walker was pretty unimpressive, but that was changed a while ago.

Blood mage is still an ok choice for some mage builds, but I'd still usually go with Ley Walker or a combination of the two for really mana-intensive builds (eg. Egyptian Magic/Astrology builds, or Warlock/Astrology builds).
Just beat it on normal myself.
Sheild Bearer.
Scaff Oct 28, 2013 @ 8:59am 
Weapon Skill (used Axes)
Fungal Arts
Master of Arms
Shield Bearer
Archaeology (never really used it)
Berserker Rage

Beat GR on hardcore with this.
Biohazard063 Oct 31, 2013 @ 2:36am 
In my let's play I'm using the following build:
Staves (Wizzard build, so it made sense I guess)
Shield Baerer (Duck and cover is amazing; the extra defence doesn't hurt a squishy wizzard)
Mathemagic (That random teleporter has gotten me out of some tough stuff)
Magic training (Again, wizzard build...)
Ley Walker (Mana regen FTW)
Promethean Magic (Dat wyrmling... hmm. The fireball is pretty baller as well)
Perception (I rather see things before they get to me then other way around)

I'm new to this game and this is only my 4th run, the other 3 ended at floor 1 or 2 so...
I've gotten to floor 5 with this build and I think I'm still going strong.
I've got all the DLC, but just found out that "You Have to Name The Expansion Pack" is free and doesn't install by default so I haven't got the chance to use that one yet.
Haldurson Nov 16, 2013 @ 1:58pm 
Just beat the game (challenge run) with this, on GR/PD/NTTG

Unarmed Combat
Master of Arms
Magic Training
Big Game Hunter
Magical Law

This was Random Run 8 from the Steam challenge group. (Group is dying or dead, it seems)
Last edited by Haldurson; Nov 16, 2013 @ 1:59pm
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Date Posted: Sep 5, 2013 @ 3:14pm
Posts: 9