rayrei81 Aug 23, 2013 @ 4:39pm
Monster Zoos
So, I finally found my first monster zoo today, and I got slaughtered. Any advice for clearing them out?
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t o r o i d Aug 23, 2013 @ 4:48pm 
I think the most important things would be:
Back up into a chokepoint so that you're only fighting one monster at a time.
Don't let yourself get surrounded; keep an escape path open.
Haldurson Aug 23, 2013 @ 9:22pm 
What Toroid said is excellent advice. I can add a few suggestions:
1. Save up AE (area effect) weapons for the zoos -- explosives, gas flasks, explosive or poison/acid bottle bolts, bolts of mass destruction, bolts of squid, and tentacular wands. Keep in mind that some of those can have very large areas of effect, and if you are caught in their blast/cloud/etc, you'll also take damage.

2. Most zoos can include bosses within them. Single-target thrown weapons are ideal to take out bosses because they ignore intervening monsters/terrain. If you can see it, you can hit it with (for example) throwing knives, baseballs, and so on. Keep in mind that bolts and any of the AE weapons will hit anything intervening first. Single-target thrown weapons don't have that limitation.

3. If you leave the level, no matter how you do it (by using a staircase or going to your pocket dimension, to name the two most common ways of doing that) you will not be able to get credit for clearing the zoo. HOWEVER, it's better to live and lose that credit than it is to die. The reward for clearing a zoo, particularly ones on the early levels, are real hit or miss. Most of the time, they are underwhelming anyway. This is a rogue-like, meaning that you are playing a rogue, not a hero. You do NOT have to kill everything, and you especially do not have to sacrifice your life. Running away is perfectly valid, and in fact, is encouraged when things are going bad. It can be frustrating, but I've had to do that when I was not yet prepared to deal with a zoo that I had stumbled upon. It actually has happened to me more than once with really deep levels, but it's happened to me also even on level 2.
Pond247 Aug 24, 2013 @ 12:53am 
If you have Promethean Magic among your skills, cast "Runes of Exploding" in the empty spaces between monsters. Also your "Friendly Wyrmling" helps a lot to keep the outcoming monsters distracted. Blood Magic might help you to regenerate your mana fast enough.
Hapxier Aug 24, 2013 @ 1:45pm 
If you can reach a chokepoint, using any skill that can turn a monster passive (like Archeology's "Remember Your Charlemagne") can effectively buy you unlimited time to clear out the rest of the zoo with your ranged abilities. The passive mob will be stuck between you and the Very Not Nice Things™, just standing there and wondering why a hundred of his brethren are screaming at him to get out of the way.

And always open doors from the sides. If something nasty is behind it, you can just close the door, turn 360 degrees, and moonwalk away. The monsterous minions of Dredmor may be able to burn, freeze, shock, pierce, and rot your flesh off, but they're easily thwarted by simple raptor doorknobs.

Always have a Plan B. That way, when Plan A inevitably fails, you still have a way out. Unless, of course, Plan B fails as well. You may want to keep a nice binder filled with backup backup plans at hand, such as Invisibility potions, an emergency defensive armor set, or even a collection of unused low-level arcane addresses. As others have mentioned, Stayin' Alive takes priority, lest you go the way of Disco.
intok Aug 26, 2013 @ 1:51am 
Plan B usually ends up being Run away in a fashion not unlike that of the knights in Monty Python's Holy Grail.
[Linux] unbridledExüberance Aug 28, 2013 @ 7:04pm 
Put enough skill points in Promethean Magic to get the dragon pet. You can clear half the game with that spell alone as all enemies prefer to attack it over you, and it starts off with something like 100 hit points.If you go farther into Promethean Magic and get the tactical pyre, you can place that beside your pet to damage creatures that move in to attack it.

Just summon the pet just past the door to tank the room and kill stuff while you launch fireballs/use wands/shoot crowbows/throw weapons/fire rune the floor/other ranged attacks.

Even once the dragon's damage becomes insignificant, it's still invaluable at drawing enemies off of you and taking damage for you. I never fight a boss or monster zoo without it.



Also, if you have Stony Wands, you can use them to barricade the entrace to the room. You're limited to using spells and wands that don't require line of effect, however. The Promethean Magic spells Fire Rune and Tactical Pyre work nicely.
rayrei81 Sep 8, 2013 @ 1:52am 
Thanks for the help, guys. I wound up re-rolling a new character with a better mix of skills, and clearing a zoo out with that one. With a healthy application of crossbow bolts and bombs, I was able to clear out quite a bit of it. The rest, I took out melee - my character has this voltaic defense thing which is utterly destroying everything so far.
Corlindale Sep 8, 2013 @ 2:09am 
Early zoos can be done quite effectively with AoE items - later on monsters will be tougher, and with a melee character you might have to rely on finding a chokepoint and picking them off one at a time, unless you have some good warrior AoE skills (like Clockwork Knight).

Mages certainly have the easiest time with zoos. Promethean is nice, but Egyptian Magic is amazingly powerful with a fully-augmented Call the Sandstorm. The final Necromancy skill is also potent, as long as you have a build that can survive its drawbacks :-)
rayrei81 Sep 8, 2013 @ 3:10am 
Hopefully, Viking Wizardy and Battle Geology will be enough to get me through the others, then.
ゆき Sep 15, 2013 @ 3:33pm 
There are a few ways. if you fight them early then backup into Chokepoints and try to kill them on an individual basis. Later on when you get some AOE Abilities or Items then they can be used effectively. For instance, I can clear out an entire monster zoo with the Call Sandstorm with every Egyptian Glyph up.
DefenestratedCow Sep 19, 2013 @ 2:50pm 
Chokepoints, and also, a lot of higher levels of skills give great aoe (clockwork knight, astrology)
Bandit King Dec 31, 2014 @ 11:04pm 
im level 3 and hit a Zoo on floor 2.......im i dead?
Haldurson Dec 31, 2014 @ 11:57pm 
Not necessarily. Even if you are playing on Going Rogue, you nearly always have options, until you get yourself cornered, at least. I don't know what your build is or what your gear is, or what difficulty you are playing on. But let's just assume for the moment that you don't have either the build or the gear to be able to handle that particular zoo, and you aren't playing on elvishly easy.. Then it may be a good idea to flee to the previous floor, if you can manage it, and come back later, when you are a bit higher level. You won't get credit for clearing the zoo, but you'll live, and that's more important. That doesn't mean that clearing the zoo is impossible now. But as I said, I don't know your gear or build or what skills you have. With careful play and considerable use of consumables, you may be able to clear the zoo just fine. But as I said, I have no idea what you have to work with.

If you are level 3, and you are on floor 2, then that indicates that you probably did not actually finish floor 1. Although you never actually have to finish a floor, that's kind of how floors are scaled in difficulty. Most people are level 5 (maybe 4, if you are unlucky) by the time they are finished with floor 1. By the time you get to the zoo on floor 2, most people are probably level 6 or 7 or so (on average). So keep that in mind.
Mr. Sedgewick™ Jan 5 @ 2:31pm 
Surely I'm not the only promethean mage who's noticed that you can cast Dragon's Breath through closed doors? Just stand right in front of it and rightclick on the door tile. The fire cloud will travel through the door and explode on the other side, dealing small but risk free damage to the crowds of monstors on the other side. It's literally the first trick I learned when I started playing Dungeons of Dredmor, and I've never had a problem with monstor zoos when playing with promethean magic.
Muggy Jan 6 @ 10:46am 
Originally posted by Mr. Sedgewick™:
Surely I'm not the only promethean mage who's noticed that you can cast Dragon's Breath through closed doors? Just stand right in front of it and rightclick on the door tile. The fire cloud will travel through the door and explode on the other side, dealing small but risk free damage to the crowds of monstors on the other side. It's literally the first trick I learned when I started playing Dungeons of Dredmor, and I've never had a problem with monstor zoos when playing with promethean magic.
I would do this for some of the earlier floor monster zoos (assuming I could get the door closed again), helped a bit to thin out the herd. Later on though, fireball spam with blood magic clears the entire zoo in seconds. Tons of AE with infinite mana.
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