Dead *******. Aug 12, 2013 @ 5:33am
Why won't the developers milk this title
Release a Dungeons of dredmor 13 please.

Have one where you go from dungeon to dungeon, and there's even towns and stuff to explore :<
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Haldurson Aug 12, 2013 @ 8:42am 
It's because they are working on a new title -- "Clockwork Empires".

In any case, there are a few different rogue-likes that are as you describe, so you may want to check those out. The one I've been playing lately is Dungeonmans -- you can download it here for free -- http://www.dungeonmans.com/?page_id=290. It's also on Steam Greenlight here:
http://steamcommunity.com/sharedfiles/filedetails/?id=114781779&searchtext=dungeonmans
Last edited by Haldurson; Aug 12, 2013 @ 8:44am
Dead *******. Aug 12, 2013 @ 9:46am 
Originally posted by Haldurson:
It's because they are working on a new title -- "Clockwork Empires".

In any case, there are a few different rogue-likes that are as you describe, so you may want to check those out. The one I've been playing lately is Dungeonmans -- you can download it here for free -- http://www.dungeonmans.com/?page_id=290. It's also on Steam Greenlight here:
http://steamcommunity.com/sharedfiles/filedetails/?id=114781779&searchtext=dungeonmans
You mentioned it. I played dungeonmans and I didn't back the kickstarter cause Idk, it just seemed like it didn't have the variety dredmor had.|

Also, Tales of Mej'eyal seemed pretty unfair, I was a tank build and this mage instagibbed me and I didn't get time to escape.
Last edited by Dead *******.; Aug 12, 2013 @ 9:48am
Haldurson Aug 12, 2013 @ 10:32am 
Dungeonmans doesn't have as many skills or as much of a variety of loot, true, at least not at this time (that's a pre-alpha so we'll see what happens with time). Some of the variety exists in hidden places, in any case (cemeteries, for example, hidden rooms, etc.). But yes, it's nothing like Dredmor -- even vanilla Dredmor.

I did say that Tome 4 was extremely difficult. I don't play it myself either (for similar reasons), except if I'm feeling exceptionally masochistic. I just mentioned it in the other thread because it does have a loyal and dedicated following and someone out there may actually like it.

There's not going to be any overland map for Dredmor. Maybe Dredmor 2? But even if the devs decide to make it, I wouldn't expect it any time soon.

You might also want to try Adom -- it also has an overland map like what you described. It's a bit more old-school, and again, I've only played aorund a little with it, but it is very popular among rogue-like afficionados (it's just not for me). If you wander too much too early on the overland map, you'll likely have a similar experience to what you saw in Tome -- an entirely unfair and unrewarding death. If you find the town, they will direct you towards a lower level dungeon.

I personally don't like the almost non-existent UI, and arcane key commands, but some people go for that. It's very old-school in that respect.
r@BiD-@nT Aug 13, 2013 @ 4:14am 
ADOM is legendary, loved that game growing up, truly epic in the sense of the word. just checking out the website now, Thomas Biskup is back updating it! upto 1.25 release 5 for public download! Awesome! you can get it here: http://store.steampowered.com

Speaking of unrewaring deaths, there is an area I remember from 1.1.1 you couldn't even get to unless you'd recorded 100 character deaths!
Archie Aug 17, 2013 @ 4:51am 
Does anyone know the name of the game (from years ago, probably DOS) in which your character looked similar to the dungeonman's icon except without the legs and he had black hair tied into a top knot style? Its layout was similar to dungeonman's except dungeons had more distinct paths, and you could cast spells and the like. Thanks for your help :)
Dead *******. Aug 17, 2013 @ 4:59am 
Originally posted by Archie:
Does anyone know the name of the game (from years ago, probably DOS) in which your character looked similar to the dungeonman's icon except without the legs and he had black hair tied into a top knot style? Its layout was similar to dungeonman's except dungeons had more distinct paths, and you could cast spells and the like. Thanks for your help :)
Are you talking about Tales of Mej'eyal? Also, are you new to steam.
Archie Aug 19, 2013 @ 9:27pm 
Nah that's not it, thanks for trying though. It's a game from the time when they were the best graphics they could probably make. There weren't many animations in it either.
Ferginomicon Aug 22, 2013 @ 11:16am 
They did put out more expansions for Dredmor than most games like this get. Happily purchased every one of them and cant wait for Clockwork Empires :)
youtoo Aug 25, 2013 @ 11:40am 
does dungeonmans handle the inventory better? I cant stand having to highlight stuff. i want to be able to see my inventory in text.
Dead *******. Aug 25, 2013 @ 11:42am 
Did

Originally posted by youtoo:
does dungeonmans handle the inventory better? I cant stand having to highlight stuff. i want to be able to see my inventory in text.
Elona has inventories full of text. It's the roguelike I been playing a lot recently. Although it has WAY TOO MUCH stuff to do in the game that distracts the player.
Most confusing roguelike to get into.
Last edited by Dead *******.; Aug 25, 2013 @ 11:43am
Haldurson Aug 25, 2013 @ 9:44pm 
Dungeonmans' pre-alpha release is free (it's considered a demo) so you should just give it a try: http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike

Dungeonmans is currently only availabe as a pre-alpha, so it may change a whole lot by the time it's officially released. Here's what I can tell you:
1. I've never reached the limit of the inventory -- I've carried tons and tons of items without problem. If there is a limit, it's pretty darned big.
2. Your inventory is divided up into two tabs -- gear (weapons, armor, and rings) and everything else (potions, scrolls, artifacts, and books).
3. There isn't (yet) a huge variety of items the way there is in Dredmor. Part of this is because it's still in development, but also it's because it doesn't have a crafting system.
4. The inventory is graphical like Dredmor's

One issue is that Dungeonmans is part of the class of rogue-likes where you need to identify items, which means that in each game, your healing potion may look totally different. That certainly adds a bit of inconvenience. In Dredmor, I always can easily recognize most of the different potions by their color, but not so in Dungeonmans.

Note that you can sell all non-magical unequipped gear with a single keypress, so at least that takes a whole lot of the pain out of the huge inventory.
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Date Posted: Aug 12, 2013 @ 5:33am
Posts: 11