ADDITIONAL WATERFOWL Jul 24, 2013 @ 4:40pm
Is there a way to know what displeases Krong?
I've had a string of bad luck with Krong anvils (though one time he cursed it... and it didn't change anything), and I was wondering, is there a way to maybe get less curses from him, or is it just random chance?
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Haldurson Jul 24, 2013 @ 7:07pm 
Krong effects are totally random, but they are (slightly) weighted in favor of positive effects. Note though that probability being what it is, long streaks of bad (or good) luck are inevitable. Look at it this way: If you flip a coin a thousand times, and then look at the results, you are probably going to see streaks of 7 or 8 (maybe more) heads in a row. It's the law of large numbers.

Furthermore, there is another law that applies to this, and that is a law of human perception known as confirmation bias. What you remember most is that which causes strong emotions, like frustration. So when you get a curse, it will feed your belief that Krong hates you, and when you don't get a curse, it will not do much to allay that feeling because, it's the negative that creates the strong emotion. You start to almost expect the curse, and when you get it, it feeds that superstition.

Rest assured, Krong doesn't hate you. Krong is totally apathetic towards you.
[LL] ๖ۣۜGorbax Sep 28, 2013 @ 5:55pm 
it's also worth noting that Krong's debuffs are generally a lot stronger than his buffs, so the slightly-skewed-in-your-favour-odds are largely negated by that fact. One Crushing resist on your favourite sword won't do you much good, but a minus one Sight Radius will nigh make it worthless.
Corlindale Sep 29, 2013 @ 1:49am 
That's why I prefer to Krong items I'm not too attached to. If he hits them with total deal-breaker, I want to have a replacement item on hand.

I heard that using the same anvil on the same item twice (via. Archaeology) will always result in a curse the second time, but I haven't tested it myself.
Haldurson Sep 29, 2013 @ 2:01pm 
Krong is best if you are a crafter -- that way if you somehow manage to destroy an item through bad krongings, you can usually replace it. You'll sometimes have to wait, if the item required rare ingredients, or if it wasn't crafted to begin with, but you'll always be able to make something decent in its place. And if you are careful about which items you krong, and you save anything really good that you find, even if it's not quite as good as what you already are using, a bad kronging can be a lot less annoying.
ADDITIONAL WATERFOWL Sep 29, 2013 @ 2:30pm 
I suppose so, it's just my instincts from much different kinds of games kicking me for passing up what could POSSIBLY be a good stat boost.
[LL] ๖ۣۜGorbax Sep 29, 2013 @ 3:21pm 
Krong damage boosts on a crossbow carry over on melee damage and damage boosts on weapons carry over on ranged attacks, so you could Krong your "off weapon" for the potential damage boost. Getting a negative result wouldn't be that bad, then. In addition to what Haldurson mentioned, bad Krongings (Krongifications? Krongs?) aren't all that bad.

I think the general rule is: don't Krong your favourite, unique, artifact equipment.
Mazey Sep 30, 2013 @ 4:15am 
I personally pick an early ring or amulet and just Krong that same item over and over through the whole game. This leads to the effects generally tending towards the average, and so the positive effects win out as the probabilities are in favour of them.
Mad hatters in jeans Oct 1, 2013 @ 3:30am 
I usually keep an item or two saved for kronging, if it works out then yay new useful item. If not then off to the vendor.
With the magic of the wizardlands dlc I don't risk kronging items beyond the first few levels because crafting becomes a more viable and reliable way of teching up items.
[LL] ๖ۣۜGorbax Oct 15, 2013 @ 9:11am 
Just found out that Damage boosts on Crossbows do NOT carry over on Melee.
Haldurson Oct 15, 2013 @ 8:15pm 
Originally posted by LL ๖ۣۜGorbax:
Just found out that Damage boosts on Crossbows do NOT carry over on Melee.
True, but damage boosts for melee do carry over for thrown weapons (Which is why melee fighters should favor thrown, and mages should favor crossbows when they need a ranged attack).
Cheese sandvich Dec 1, 2013 @ 11:09pm 
After reading this thread I just realised how overly lucky I am when it comes to anvils of krong.
ADDITIONAL WATERFOWL Dec 1, 2013 @ 11:50pm 
Originally posted by Cheese sandvich:
After reading this thread I just realised how overly lucky I am when it comes to anvils of krong.
I know, right? But he's probably a lot more charitable on lower difficultys, so that'd explain my luck.
[LL] ๖ۣۜGorbax Dec 2, 2013 @ 6:16am 
as far as I know, the chances of getting a good Krongening is 5 in 7, I don't recall it being different across different difficulties
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Date Posted: Jul 24, 2013 @ 4:40pm
Posts: 13