Just some tips for new players. Old player? Share your tips here!
Just going to be dropping some info I have on the game. I've played 98 hours of Dredmor and haven't beaten it yet but I've gotten as close as floor 11. I hear a lot of people saying they're not getting past floor 3 or something similar so I just feel like I should pass on some advice I have for the game. Are you a regular player as well? Pass on your advice and help people who are getting it in the sale! Anyways, on to the info-
The hardest floors/floors you should be careful and spend the most time on (of course, imo, but other people say similar things) are usually floor 1, 2, 3, 7, and 10+. Floor 1 is probably where most newbies die, whether it's the eely that spawns sometimes for no reason or accidentally stepping on 3 traps in a row or accidentally picking vampirism... And floor 2 is similar with the added risk of randomly having dwarven express posts and monster zoos. Floor 3 adds many debuffs and hard monsters to the mix, but it's doable. After 3, if you spend enough time on the first 3 floors you should be good to go until floor 7 which is when there's a random spike in difficulty. There's good drops on floor 7 though, so if you tinker around enough in floor 7-8 you should be fine for floor 10 at least.
If you have the expansion pack, use your pocket dimension as a place to put "good, but not good enough items". Things like ingots to craft or armor to sell. I wouldn't reccomend putting food or drink in there, despite food usually clogging up your inventory.
Necroeconomics is not for beginners but is a great skill tree that you should check out. Same goes for egyptian wizardry, both are really great for instantly clearing out a zoo. Necroeconomics is a danger to your health, Egyptian Wizardry is a danger to your mana bar. Enjoy the millions of hitmarker sounds.
A few newbies I talk to seem to think it's almost necessary to have a weapon proficiency, even if it's unarmed. Although it's reccomended to have one, if you're going a mage you might not need one. Tagging along blood magic or ley walking helps greatly and if you have something like Necroeconomics or Promethean Magic you can just generically fireball people. You don't really need the staff mastery, it adds a few buffs to your magic but you're better off just getting something like Magic Training.
If you're really hard pressed and want to survive to see the later floors, Go arms master and max it out. It's a really boring skill tree that just involves you wearing a heavy suit of armor with massive health regen but every time i've taken it i've gotten at least 2-3 floors deeper than I usually do. You could probably take it even on mages or rogues. But I like mixing things up so usually I just ignore it altogether.
Thrown Weapons and Archery are two really underrated skills. Try them out sometime!
Stealing from Brax has long term consequences and isn't reccomended, but if I see some godly mace in his store and really don't like where the run is going I like to try it out anyways.
Here's a more obvious one: + and - raise and lower gamespeed respectively. I like playing and the 2nd slowest setting, honestly anything higher is just asking for accidentally stepping on traps.
This is a more personal opinion, but I always go for dwarven express posts. If you see a sign with a lever around, read the sign and if it says "Dwarven Express Post." pulling the lever spawns 3 evil chests. Evil chests have a chance of spawning an insanely good artifact or a really hard monster. I usually open all 3 chests and run, because usually a monster spawns out of at least one. Run for the exit of the room, and see if you can kill the monsters because they usually drop good EXP rewards as well.
Anyways, hope at least some of my information was helpful for new players. If you're a more experienced player, why not share some of your tips here with new players as well? Anyways, hope you enjoy playing dredmor!