Dungeons of Dredmor > Discussões gerais > Detalhes do tópico
Harkness 4/fev/2013 às 15:02
OMGWTF I HATE THIS GAME
Okay I really love it but I can never get very far. So I finally switched to easy. I started a new character last night and was doing GREAT. I could 1-hit everything I came across. I got to level 4, which is the highest I've been. I found a sword that was max level. I open the next door and there are some eelys. I one-hit one, dead. Then the next one one-hits ME! DEAD. WHAT THE HELL. I had never been below 90% health before that.

I hate this game. :(
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XeroSprite 4/fev/2013 às 23:18 
Defence is the best offense, try to balance yourself between Defence and Offense, so just try and keep yourself alive via potions, perk, and grinding.
Haldurson 5/fev/2013 às 1:20 
If you aren't a pure caster then what Xero says is exactly right -- you need armor and/or at least one defensive skill (when you are a beginner, I strongly suggest taking either Shield Mastery and/or Master of Arms (concentrating on dodge is a bit harder to pull off).

Note that if you play without permadeath, it's actually very easy to get yourself into impossible situations (yes, it's kind of counter-intuitive, but it's still true). The problem is that it's possible to descend too fast, and you can find yourself in situations like you describe, where you can easily be one-shotted by certain creatures (particularly bosses, but minibosses can be a problem as well).

In any case, if you are talking about a boss, then melee is not your friend. Keep your distance and make sure you have some arrows and/or thrown weapons on you at all times. Run away if you need to. But even a baseball or a handy wand is better than nothing. Keep your distance. What a lot of people who come to the game from non-roguelike backgrounds don't realize is that in a rogue-like, you have to use EVERY tool at your disposal. Just because you didn't take bows or thrown weapons, or even wands as a skill is no reason to shun them. But I keep seeing that in 'lets play' videos -- people don't pick up those thrown weapons and bolts because 'they want to be an melee fighter'. In Dredmor, that's utter nonsense. The tools are there, Use them when necessary.

Also, some locations and situations are not for the faint of heart. If you have the wizardlands expansion, for example, and you misstype a code, you can be sent to Diggle Hell, which is inhabited by diggles of all variety of levels (including ones that you can't encounter outside of Diggle Hell, such as Vlad Digula). Even in normal wizardlands, there's a kind of trap that is easy to avoid, but if you don't know any better, you can release a particularly high-level difficult brand of clone. In the same vein, using a mysterious portal can put you in situations with creatures of any level. If you enter them, be prepared to die of you don't have the proper skills to deal with real nasty creatures (invisibility and/or a teleport of some sort could be helpful to avoid fights -- because sometimes you just need to run around and loot while avoiding stuff that can kill you with one blow -- it's the advisable tactic).

There are alternatives -- pets are great for diverting enemy attacks, but they don't remain as useful later on. When you get deeper into the dungeon, they won' t be sufficient. As I said, teleportation and invisibility are great skills for all sorts of reasons (making Burglary a great skill to add to any build).

Finally, you might want to peruse the following, especially the attachment in the first post. A lot of the people involved in writing the guide (and there are several) are some of the more seasoned Dredmor vets, some of whom are modders, and/or have actually created things that have been incorporated into the game by the devs.
http://community.gaslampgames.com/threads/project-community-skills-guide.3033/
Dark_Reaper115 5/fev/2013 às 18:11 
"Dieing is fun..."
Cyrus 6/fev/2013 às 13:22 
Escrito originalmente por Dark_Reaper115:
"Dieing is fun..."

what about dying?
ShadowDragon8685 6/fev/2013 às 23:35 
I think he's referring to "Fun!" as in the Dwarf Fortress mantra: Losing is Fun.

Some people think that getting horribly shafted by a game and losing spectacularly is "fun." They think "Oh, well I could have <insert insane, complicated plan requiring equipment they left behind/sold, kiting the monster and relying on heavy amounts of RNG luck here>, and I could have won, and I learned this now, so I had fun."

If you're not one of those people, perhaps Badass: The Mod is for you. It adds 3 skill trees to the game, which you can pick and choose from or take in bulk, designed to pump a character up so it can survive run-ins with bad juju (most of the time,) but not so badly that the game becomes completely a boring stroller. So far it seems to be working - I did get killed, once, with it, in a wizardrealm trap, but when I came back with a Bolt of Squid and a few more levels, I beat them down.

So if you're finding that taking a level in Viking Magic just isn't cutting it, try Taking a Level in Badass, instead.
Haldurson 7/fev/2013 às 4:59 
Escrito originalmente por ShadowDragon8685:
I think he's referring to "Fun!" as in the Dwarf Fortress mantra: Losing is Fun.

Some people think that getting horribly shafted by a game and losing spectacularly is "fun." They think "Oh, well I could have <insert insane, complicated plan requiring equipment they left behind/sold, kiting the monster and relying on heavy amounts of RNG luck here>, and I could have won, and I learned this now, so I had fun.
Before I start criticising, Good job on the mod, This has nothing to do with the mod, as I have nothing but respect for modders.

But I think you misunderstand. First of all, "Dying is Fun" is the Dredmor mantra, which IS based on the Dwarf Fortress mantra. But (other than the spelling) he had the mantra correct.

You characterize it as a kind of masochism, but in the case of Dredmor, it really isn't. It's all about the fact that the game is light, that you can die in humorous ways, that you CAN die and actually have fun doing it. It's not true for everyone, clearly. But what the phrase means is that dying can be fun in a very literal sense.

Second, the game CAN be cruel but not really as cruel as many other rogue-likes. It's not easy, but I guarantee that the most common cause of death in the game is 'pilot error'. But that's ok, because it means a chance to try yet another build to change your style, to be more cautious or less cautious or to do something crazy or do something smart. It doesn't matter if you are having fun. It's not just a saying, it's designed into the game.


intok 7/fev/2013 às 6:27 
Clearly doing itwrong.I'm playing as berserker, artfuldodger, man at arms, vamparisim, assassination, blacksmith, tinkering on hard, and so far nothing can do enough damage to hurt me faster then I can absorb health from it, bonus I can sell the food for better equipment.
Haldurson 7/fev/2013 às 14:26 
Escrito originalmente por intok:
Clearly doing itwrong.I'm playing as berserker, artfuldodger, man at arms, vamparisim, assassination, blacksmith, tinkering on hard, and so far nothing can do enough damage to hurt me faster then I can absorb health from it, bonus I can sell the food for better equipment.
Actually you are doing it just fine -- It's not specifically a build I've tried, but it has decent defense, plus Master of Arms gives a nice bonus to health regen (which is what Vampirism's drain is based off of).

I'm not sure what difficulty level you are playing on or how your gear is. But as you go deeper, things can certainly get more difficult for meleers. Bosses certainly will become a problem eventually if you insist on meleeing. And you should always be preparing yourself for the next monster zoo (AE weapons of all kinds, food and healing potions/wands, etc.). Some people simply choose to avoid monster zoos after a certain level, at least when playing on Going Rogue, especially with a melee character.
Kaidelong 9/fev/2013 às 3:19 
Escrito originalmente por Haldurson:
You characterize it as a kind of masochism, but in the case of Dredmor, it really isn't. It's all about the fact that the game is light, that you can die in humorous ways, that you CAN die and actually have fun doing it. It's not true for everyone, clearly. But what the phrase means is that dying can be fun in a very literal sense.

Sadly enough, Dredmor doesn't really manage this very well compared to some of the roguelike inspirations. Once, in nethack, I turned into a were-rat while climbing down stairs, got knocked out by my inventory falling on me, and was eaten by a fox while unconcious.

It's also not really that big a matter of pilot error, at least on going rogue. Lucky early finds or unlucky lacks of early finds can make or a break a game but part of the fun is improvising with what you find in the dungeon to try and survive.
intok 9/fev/2013 às 8:43 
I'm on going rouge.
Harkness 9/fev/2013 às 11:34 
I just got to level 8 on this new character, utilizing some of the advice I've read here. First time I've been past 4.
Última edição por Harkness; 9/fev/2013 às 11:34
[KR]APTAIN BRUMBL3Z 10/fev/2013 às 21:02 
Escrito originalmente por intok:
I'm on going rouge.
I'm looking forward to the patch that introduces Azure difficulty.
Geen 12/mar/2013 às 21:09 
Welcome to roguelikes. HAVE FUN.
lindhoffen 16/mar/2013 às 4:03 
I laughed when I read the topic. Raging that you die in a roguelike is like hating racing games because there are cars in them. Yeah, yeah, I know OP, you love it too. That's the beauty of the game. It's just like the perfect marriage, except it doesn't bring you any beer from the fridge like a real wife should do.
dumpduck 10/abr/2013 às 3:25 
my best run ended and what killd me ME i took a hotfoot poiton and it sat me on fire and it dosent help i was trapd in a monster zoo whit the only way to get out was to run into the zoo i wasent mad now i get a grin on my face when i think of it :)
ps i was on level 6 7 or 8 cant remender :D
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Publicado em: 4/fev/2013 às 15:02
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