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Rapporter et problem med oversettelse
Promethean Magic
Blood Mage
Magic Training
Mathemagics
Staves
Dual Wield
Viking Magic
Or try this one, for the Egyptian route:
Egyptian Magic
Blood Mage
Ley Walker
Viking Magic
Astrology
Unarmed Combat
Burglary
There's so many different possibilities. I used to really like playing a Necro mage, but I can't really remember any of the builds I used. Necro is tricky for a newcomer, but once you get the hange of it, it can be really cool. Always keep your eye out for anything that increases Necro resist, as you can damage yourself with it if your not careful. Here's a possibility off the top of my head -- give it a shot. If it works, give me the credit. If not I don't know you (j/k)
Necronomiconomics
Astrology
Ley Walker
Golemancy
Veganism
Alchemy
Thrown Weapons
Surprisingly, this build got me all the way to DL15 and to Dredmor on dwarven moderation and with permadeath enabled. My save is front of the door behind which Dredmor resides. I am uncertain whether I will be able to kill him, and have not dared to attempt yet.
However, this build is not optimal in any way. It is quite mana-hungry, but has great aoe-clear. Early levels are easy with your personal dragon-tank, and then you can decide if you want to concentrate on single target dmg or aoe from the fire tree. Come late game, single target dmg will be prefered most of the times.
I always play moderation, permadeath and no-grind without any mods. I have yet to beat the game, but I've only been playing about 3 days so we'll see!
Rogues are the toughest, I think. Rogue strategies center around positioning, disabling, traps, ranged attacks--preventing enemies from hitting you, basically. Before they get close enough to hit you, they should be dead already, or near enough that you can finish them off quickly. This sort of strategy is very difficult to pull off on its own, but as a hybrid with either mage or melee, it gets easier. If you can manage it, it's lots of fun.
For me, there are three main kinds of builds, and they ARE NOT Mage/Warrior/Rogue. They are:
1. Primarily Ranged
2. Primarily Melee
3. 50/50 Ranged vs. Melee
1. Ranged: These are GENERALLY called mage builds, and you CAN go 100% mage skills, but it's not a bad idea to include other skills, such as crafting, burglary, Staves, unarmed, etc.
2. Melee: Some of the best skills to support a melee build actually are not Warrior skills, such as Viking Magic, Warlock, Astrology, Thrown weapons, Crossbows, Crafting skills, etc.
3. 50/50: these include builds where you start out melee but build up towards powerful AE ranged attacks. Also, it includes builds that center around Clockwork Knight or Rogue Scientist. I'm sure there are other variants of this, but those are what come to mind.
That's not so true.
With all the expansions there are 51 different skill sets and you get to pick 7 of them, which means, without mods, the number of choices you have is exactly 115,775,100. If you add mods you'll certainly increase that number, but it still won't be infinite.
/maths pedant
b) I said from the start it was pedantry. I know full well that most people won't see why the distinction matters, but I still feel it's worth saying. (And the distinction does matter, you would be literally more accurate to say that there were 0 options for character builds than you would be to say there were infinite options.)
Also, you should use leywalker, it's not worth it. the end game equipment is enough to get max mana regen, blood mage will supply you infinite mana in the late game