Rsandee May 2, 2013 @ 3:09pm
So. Many. Bugs.
I've bought this game late 2010, greatly enjoyed it.
There's just one problem, bugs.
I've lost roughly 6 good game save files because of them.
There seems to be a problem uploading save files to the steam cloud and loading them on another computer, sometimes they work, sometimes they don't even show up.
And for the truly unlucky ones: THEY CRASH THE ENTIRE GAME.
So you have to delete the auto save file and the regular save file and start over from the very beginning.
Anyone else having these problems? Because I just keep having them.
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Rsandee May 2, 2013 @ 3:29pm 
Also, I just killed Dredmor in dwarven moderation permadeath with the cheater mod and I got the achievement!
Please fix the achievement system by disabling them when you load the game with mods on.
I regret even trying to play it this way.
Haldurson May 2, 2013 @ 4:06pm 
Umm, I keep telling people this -- the problems with the Steam Cloud extend to just about every game that uses it. It can corrupt your saves, overwrite saved games, bring back saved games that you specifically deleted, and so on.

Turn off the Steam Cloud and nuke it if you have such problems. I've posted this before (and I'm merely copying instructions from the official forums), but here I go again:

n Steam's launcher, right-click DoD, select Properties -> Set launch options
In the box, type the following:

-nukesteamcloud

In Steam's top left corner, click Steam -> Settings -> Downloads + Cloud -> Uncheck the box marked "Enable Steam Cloud synchronization for games which support it" (alternatively, you could just disable the cloud for Dredmor only, but frankly the cloud messes up every game it touches so unless you actually use multiple machines for gaming you should turn it off entirely)

Just so I give proper credit, this is copied from a post by Banjo2e in the GLG forums -- I'm not the guy who came up with this fix. He suggests removing the -nukesteamcloud parameter, but I haven't done that and I'm fine. If Valve ever gets around to fixing all the freaking cloud problems, I might consider it.
Last edited by Haldurson; May 2, 2013 @ 4:08pm
TinyCaterpillar May 2, 2013 @ 4:10pm 
While I haven't had this happen to me yet, I have gotten into the habit of backing up my current save file's respective folder in "My Documents\Gaslamp Games\Dungeons of Dredmor", just in case. I've tried restoring them later on, and it seems to work. It is admittedly probably a bit of a pain if you're trying to move the save between different pcs though.

I did run into one case where one of my files seemed to become corrupt. I had just defeated Dredmor with permadeath for the first time, and I noticed that it had kept my save from shortly before taking him on. Every time I tried to load it though, it crashed. Restoring the backup worked though, so that wasn't a problem.

I'm still not sure if it's actually supposed to keep your save after clearing the game in permadeath.
Last edited by TinyCaterpillar; May 2, 2013 @ 4:10pm
Mazey May 2, 2013 @ 5:49pm 
Originally posted by Rsandee:
Also, I just killed Dredmor in dwarven moderation permadeath with the cheater mod and I got the achievement!
Please fix the achievement system by disabling them when you load the game with mods on.
I regret even trying to play it this way.
No, don't. Games that refuse to let achievements through with mods on are extremely annoying. I once used a completely benign mod for Civ 5 and lost out on more than once achievement should have gotten because of it, which wasn't fair at all. I shouldn't have to swear off mods completely just to get achievements, or visa-versa.
TinyCaterpillar May 2, 2013 @ 6:10pm 
Originally posted by Mazey:
No, don't. Games that refuse to let achievements through with mods on are extremely annoying. I once used a completely benign mod for Civ 5 and lost out on more than once achievement should have gotten because of it, which wasn't fair at all. I shouldn't have to swear off mods completely just to get achievements, or visa-versa.
I have to agree here. I've found that mechanic pretty annoying in Civ V as well. I love Civ V, and I play it like crazy, but I find myself avoiding the mods for any of my serious games because of that one thing.
RPGEndBoss May 9, 2013 @ 7:27pm 
I think the problem with the game is that it's far too complex for an indie dev to truly manage. I know speaking as a tester for the game prior to release that the first bug I encountered was the simple act of using the mousewheel crashed the game.

It's touchy, it's frail, and yet it's so beautiful. Like a precious glass goblet from a long lost civilization.
Last edited by RPGEndBoss; May 9, 2013 @ 7:27pm
Haldurson May 10, 2013 @ 12:30am 
I've found the Windows version of the game to be stable, not counting the huge issues with the Steam cloud (those problems are on a nightmarish scale, but not within GLG's control, plus this isn't the only game that it affects). Yes, there are some problems left to fix, and unfortunately the next update has been greatly delayed due to Clockwork Empires. But most people are able to play the game (at least the windows version -- can't speak for the others) without any major difficulties.

In any case, rogue-likes have been almost exclusively done by individuals or very small teams, and I can't say that dredmor is the most complex of them. But it does have a lot of 'stuff' in it -- that's not precisely complexity, it's just a lot of different things in combination such that it's literally impossible to catch it all during any reasonable testing phase -- it's the same reason why MMOs, no matter how large a team you have, nearly always have serious bugs that fall through the cracks. It's not the size of the team, it's that it's nearly impossible to catch all bugs prior to release. You see the same thing in triple-A games as you do in Indie games.

Gus the Crocodile May 10, 2013 @ 7:51pm 
Originally posted by Taxonomic:
I know speaking as a tester for the game prior to release that the first bug I encountered was the simple act of using the mousewheel crashed the game.
I don't mean to sound hostile, but I don't really think that demonstrates anything. Is the implication supposed to be that non-indie devs don't have odd crashes at any point in the development process? If so....really?

If the bug still existed it might say something. I don't think it does though, in which case what you've shown is that GPG are capable of fixing bugs.
MrSnitches May 13, 2013 @ 1:06am 
No one gives a ♥♥♥♥ if you got an achievement while cheating, to be honest. You realize that, you are probably one of the only people who are EVER going to look at your own achievements, correct?

You don't get anything special out of it, other than your own satisfaction. It's the same as plugging in a cheat that automatically beats a game for you: The only one to blame or praise is yourself, because no one else could care less.
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Date Posted: May 2, 2013 @ 3:09pm
Posts: 9