StatelyPuddle Nov 6, 2013 @ 6:15am
Worth it?
I really like Rouge-like games, and i heard this is a good one. What do you think? Is it a good game? What about the DLCs? (I would buy them too)
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[LL] ๖ۣۜGorbax Nov 6, 2013 @ 7:27am 
I'd say asking this in the sub-forum of the game itself will probably attract more people with a bias towards the game. I personally recommend it to all my friends even remotely interested in rogue-likes, though.
There are a lot of different skill trees, allowing for a near-infinite amount of different builds. The gameplay itself, once you're in the game and playing a character, isn't very varied, but gameplay between different character builds can be very diverse (a vampire melee vs a fungal mage, for example).
There are a lot of stats and numbers to govern (which is a plus in my opinion), and even after clocking over 270 hours of DoD, I still discover new rooms and items all the time. It can also be quite forgiving, for a rogue-like. Perma-death can be turned off and difficulty can be set to easy, allowing for a mellow play-through. The different skills take a while to get a feel for, but the replayability is very high.

I'd say that DoD is a steal, even at non-sale times.
Last edited by [LL] ๖ۣۜGorbax; Nov 6, 2013 @ 7:28am
StatelyPuddle Nov 6, 2013 @ 7:43am 
And is this game hard? I like to suffer! :)
[LL] ๖ۣۜGorbax Nov 6, 2013 @ 7:54am 
Perma-death + Going Rogue will leave you frustrated on many an occasion ;)
Last edited by [LL] ๖ۣۜGorbax; Nov 6, 2013 @ 7:54am
{-NAG-}Bombsquad Nov 6, 2013 @ 7:57am 
Originally posted by StatelyPuddle:
And is this game hard? I like to suffer! :)
It can be depending on the settings you go with.
3 difficulty levels and the option to turn permadeath on or off should give you enough options to tailor to game to your liking.
Haldurson Nov 6, 2013 @ 1:17pm 
As rogue-likes go, it's kind of in the middle as far as difficulty is concerned. I don't know specifically what rogue-likes you've been playing, so I don't know what you consider to be too easy or too difficult. Permadeath is generally the default mode for most rogue-likes, so I do recommend it, regardless of what difficulty you play on. I also suggest that you dive right in, at least to get started, without trying to read any spoilers or suggested builds. Then if you don't understand something or have questions, ask.

As far as the DLCs are concerned, I recommend all of them. They are very good values. But try the game first, just to make sure you like it. And make sure you download the free DLC (it doesn't download by default).
TaGreen Nov 6, 2013 @ 1:22pm 
This game is very addictive and very fun. So you can buy and i guarantee that yiou will not regret. =)
StatelyPuddle Nov 6, 2013 @ 1:23pm 
I bought the game, and as far as i went i like it! It has a great tuturial, but i found it a bit interesting that the basic skills dont have a description. But i like figuring things out. I havent played much yet, but i found the first lvl too easy compared to the second. I could one shoot almost everyone in lvl1, but in lvl 2 it was much more difficult to survive! It worth it, thank you guys, i think i will get the DLCs soon.
Haldurson Nov 7, 2013 @ 9:26am 
I don't know what your build is or what difficulty level you are playing on, but it definitely can feel like that with some melee builds, especially early in the game and on the easier difficulties. As you are not a rogue-like novice, you may consider trying Going Rogue with permadeath.

As far as level 2 being particularly difficult, yes it's a significant jump, moreso than the jump from level 2 to 3, for example. A whole lot depends on your build and gear, but you may experience other places where the difficulty seems to ramp up just a little bit faster (let's just say that you may not notice it if you have decent resistance to the proper damage type).
StatelyPuddle Nov 7, 2013 @ 10:16am 
Originally posted by Haldurson:
I don't know what your build is or what difficulty level you are playing on, but it definitely can feel like that with some melee builds, especially early in the game and on the easier difficulties. As you are not a rogue-like novice, you may consider trying Going Rogue with permadeath.

As far as level 2 being particularly difficult, yes it's a significant jump, moreso than the jump from level 2 to 3, for example. A whole lot depends on your build and gear, but you may experience other places where the difficulty seems to ramp up just a little bit faster (let's just say that you may not notice it if you have decent resistance to the proper damage type).

After a few hours of playing, i died on lvl 6, for the first time. I am trying to make builds on my own, i dont look the wiki's and so. I play on the normal difficulty with permadeath, and i think the enemies are a bit weak. On floor 3-5 i could kill all the enemies without taking damage, i died because of a monster zoo, (i was too brave).
I will try out Going Rogue, but i am still not so familiar with the crafting and item stats. The game is very fun, and extremly addictive....i mean, i cant stad up just after i die...Cool!

And what do you think hy are the enemies seem so weak? Do i made a strong build or got some strong items? (i had shield, armour skill, and a polearm, and maybe another defensive skill)
[LL] ๖ۣۜGorbax Nov 7, 2013 @ 2:52pm 
I think you might have a good rogue-like mindset. When I started out with DoD, I played on Dwarvish Moderation, and it took me a LONG while to reach Dredmor for the first time. But now I'm doing challenge runs, specific builds made to be difficult, personal limitations, etc, just to increase the difficulty.
I wouldn't say the game isn't difficult enough, I think you're just good at it! I'd definitely recommend Going Rogue if you find Dwarvish Moderation too easy, if only to counter boredom.
Perhaps a small tip that helped me out loads: you can try some random builds (with the specificallly created random button in skill select! :D) to have some play-throughs without good synergies or, say, defensive skills.
Haldurson Nov 7, 2013 @ 9:43pm 
You may want to check out a guide the beginners crafting guide I wrote. It's more mechanics than spoilers: http://steamcommunity.com/sharedfiles/filedetails/?id=164426644

Gorbax mentioned challenge runs. There is a fun little steam group that runs weekly challenges, if you feel brave enough (no worries about being new -- it's more about fun than competition): http://steamcommunity.com/groups/dodcr
Most of the runs are done with "No Time to Grind, so that they don't take as long (although it's surprising how often I die within the first 2 floors).
StatelyPuddle Nov 8, 2013 @ 4:38am 
Thank you guys! In this game i am in a learning phase still, so i need some more time to understand the game. After that i can make challange runs :) but not now... Thank you for the guide i will check it out.
StatelyPuddle Nov 8, 2013 @ 12:26pm 
One more question guys: I just cannot make a good/usable mage build. I usually die in the second floor with mine. What skills do you recommend as a mage?
Haldurson Nov 8, 2013 @ 1:14pm 
As a mage, it's sometimes a good idea to have a skill or two in there to help you survive and kill things until you can get your mage-build going. Some ideas you can try out:

1. There are a few skills that can get you a pet very quickly. Fleshsmithing is the only one that gives you a pet with 0 points into it (plus it has a minor heal with only 1 point investment). There's also Fungal Arts, and one of my new favorite skills, Golemancy.
2. Crossbow, and Wand Lore can give you items to help you survive long enough to put points into other skills.
3. Consider a mage-friendly melee skill, such as Unarmed or Staff. Unarmed is a defense-oriented melee skill with a knockback with only 1 point into it (and an AE knockback further in. Many Staffs are designed specifically for mages anyway, and the skill itself gives you some good mage-friendly stats as you go further in.
4. Psionics can give you psychokinetic shove with only one point invested -- it's not a great offensive skill damage-wise, but it does push enemies away from you.

Those are just some ideas. As far as building a really powerful mage for the longrun, I recommend creating your build around one of three main ideas (or a combination of 2 out of 3):
1. Egyptian Magic (requires Conquest of the Wizardlands) -- even after nerfs Egyptian Magic has a lot of potential for being the cornerstone of an arguably overpowered build. It's main issue is that to make it so powerful will require lots of mana. I often will combine it with both Ley Walker and Blood Magic. Ley Walker is required at a minimum. Also, keep your eyes out for any items that increase mana regen specifically (the usual mage stats also apply, of course). It's main strength, which makes it better than the other two, is that the AE from it, when you are fully buffed, does more than one kind of damage.

2. Necronomiconomics: Let me just say that while this is probably not a good way to build a character for beginners, once you understand how the skill works, it can be just about as powerful as Egyptian Magic, but without so much of the mana cost. The skills all have costs beyond the normal mana cost (you can actually kill yourself if you aren't careful), so it's a good idea to work on getting necro resist gear, and/or combining it with skills that also provide necro resist (egs. Astrology, Emomancy, Vampirism) or skills that allow you to shed debuffs (Magical Law, Communism). It's main weakness would be undead and any creatures with high necro resists.

3. Promethean Magic -- this used to be the go-to skill for AE, until it was also nerfed. While it's not quite a powerful overall as either Egyptian or Necronomiconomics, it does give you a very nice pet, the Wyrmling. The main issue is with creatures with fire resistance.
Corlindale Nov 9, 2013 @ 12:41am 
Haldurson said most of what I wanted to say, those 3 skills are really the best for basing a pure mage build around. Promethean might be best for beginners - it might be the least powerful one, but it's also the one least like to leave you out of mana (Egyptian) or life (Necro).

Egyptian also gets some bonus beginner points because it's the hardest school to kill yourself with, since it gives you many buffs that give you resists to its main damage types.

It's not that the other mage skills aren't useful too, they are often just better suited for support. My favourite support skill is Mathemagic, because it has the best teleport in the game. And teleportation is extremely useful for anyone, but especially a squishy mage who likes to throw powerful AoE effects around.
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Date Posted: Nov 6, 2013 @ 6:15am
Posts: 45