Dungeons of Dredmor

Dungeons of Dredmor

xPsy Dec 25, 2013 @ 12:17am
I'm looking for a game like this
But without the silliness. Any suggestions?
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Specimen128_Vincent Dec 25, 2013 @ 12:48am 
sword of the stars: the pit
Sword of the Stars: The Pit would be the first game to pop into my head as well. Weirdly enough, I never got into it, and I adore Dungeons of Dredmor.
xPsy Dec 25, 2013 @ 9:11am 
Nope. That game isnt for me. I mean it has to keep the same fantasy elements, but be just as customizable.
Bifflodocus Dec 25, 2013 @ 10:40pm 
Approaching game : Legend of Grimrock. More realistic and serious, first-person dungeon crawler, very enjoyable. Kept me awake a few nights.

Else, I'd recommand Puzzle Quest 1 & 2, Torchlight 1 & 2, Trine 1 & 2, Rogue Legacy, Castle Crashers, Dungeon Defenders, Avernum Series, Avadon the Black Fortress, Geneforge series, and Cave Story +. If you're looking for Fantasy/Customization/Both, those are quality games, with various gameplays.
Last edited by Bifflodocus; Dec 25, 2013 @ 10:41pm
SleepingD Dec 25, 2013 @ 11:09pm 
I'm, going to assume by "like this" you mean roguelikes. If you don't mind more retro themed graphics there is Tales of Maj'Eyal (aka: TOME), which has a version on Steam as well as a free version without some benefits, also Dungeon Crawl is available for free. Mind you, both have much higher difficulty and a sharper learning curve (to the point where I think you need to read some wikis to have a chance of making decent progress, unless trial and error are your thing).

If you were okay with playing in ASCII then there's a bajillion of roguelikes of old out there, though I know that style puts a lot of people off. Also, apparently first person roguelikes are now a thing, see Eldritch (not sure about any customization in that one though, it's in my backlog), Delver (in early access) or the 30xx games (59 is an old-school top-down roguelike, 69 is, I think, still available for free if you google for it, 79 is on Steam, 89 has been greenlit but it's still in development so it'll probably go through early access). Also stuff like Dungeon Prospector on Desura, though it's in an early development stage and feels somewhat abandoned, despite the developers' claims.

Let me know if any of this has been helpful, if you're looking for other criteria, or more of this, I should probably be able to pull something up.
Bifflodocus Dec 26, 2013 @ 7:19pm 
Just bought Unepic, played only an hour but it's already worth it. Castlevania/dungeon&Dragons like, if you like role playing games, that's the stuff.
xPsy Dec 26, 2013 @ 8:52pm 
So far I've settled upon Skyrim with tons of mods.. Working so far.
Thalfon Dec 26, 2013 @ 10:05pm 
SleepingD has it right. If you enjoyed DoD and want to try something with a bit more depth in the roguelike genre (in the original sense of the word), then Tales of Maj'eyal is a great stepping stone. Where DoD is a beginner's game in the roguelike genre, ToME is a really solid game for new and experienced players. It does a great job of putting all the information you could need on-screen (something many of the major roguelikes suffer from), and the UI is quite intuitive, meaning no memorizing a bunch of controls. Probably the exception to this is that it can be difficult to work out where to go next; you can wander into high-level areas pretty easily. On the upside, ToME has a built-in chat, and you can always ask people for advice. ToME is a little Diablo-like in its loot drops: there are a lot, and they vary a lot in terms of stats and other bonuses. Loot is much more manageable in ToME than in DoD however, at least once you get the item that lets you autosell everything you don't want. You can play ToME free (just search Maj'eyal), the copy on Steam is just for those who wish to donate. I highly recommend it.

Other good options include:

Dungeon Crawl Stone Soup: Some would say this is *the* roguelike right now. Constantly being updated and improved upon, it has very active development and a large player base. It's the most discussed roguelike at r/roguelikes, and has a very active IRC and forum if you need help or want to chat about it. You can download and play offline, or play online; if you choose the latter, you can have other players watch your game to give you advice and guidance. Online games will also have recorded stats which can be checked on the IRC. The game is much deeper and more involved, and it'll take a long time to get used to everything (even controls to an extent, especially if you choose to play ascii), but it's also a much richer experience. It does have a graphical interface, if you prefer to play that way. It's also much more challenging than DoD or (in my opinion) ToME, and you can *not* expect the game to tell you everything you need to know about various enemies, items, etc. This is a game you should probably play with the DCSS knowledge bots website open (more reliable than the wiki is in general).

Brogue: Known as a "coffee-break roguelike," this game boasts a lot of depth in a small package. It's actually super easy to get into Brogue, and much harder to get good at it. There are only a handful of controls that handle everything, and the game is keyboard and mouse driven, so you can learn it in no time. There are no classes or races; every character starts out the same. Your "build" mainly depends on what items you find/keep, and what items you choose to enchant. Different weapons will change how you approach combat, and staves will act somewhat like magic. A successful run is relatively short, which is why it's considered a "coffee-break" roguelike. It's really shocking how much depth they've managed to work into very simple mechanics though, and you shouldn't expect an easy experience. It has an online forum and, if you're inclined, you can take part in weekly challenges where everyone plays the same dungeon (you can enter a seed to get a particular dungeon in Brogue). In terms of difficulty compared to the above two I'm not sure; I've beaten DCSS and ToME but not Brogue, but on the other hand I haven't played Brogue nearly as much. It's definitely a serious challenge in any case.

Since you mentioned customization, I'll point out that Brogue appears to have very little -- every character starts the same after all -- although you can 'build' characters in a number of ways. So it might not be for you. ToME on the other hand has a lot; not only do you pick a race and class, but you're also going to end up choosing from the skill trees (and the skills in those trees) as you level that character, so there ends up being a lot of variety. DCSS is in the middle. The race choice changes a lot, but the "class" (referred to as background in DCSS) basically just affects your starting items, spells and skill levels. From there you can build your character as you please. There is a lot of room for creativity in DCSS, but given how challenging the game is to win at all, new players are most likely going to want to stick to a relatively simple melee build (such as the ever popular Minotaur Berzerker) or a blaster mage (such as a Deep Elf Conjurer or Fire Elementalist). Creativity in DCSS is probably best reserved for once you have a solid grasp of strategy and tactics in the game, whereas in ToME you can jump straight into the build-making and theory-crafting, thanks in part to how much information the game gives you up-front.

I'd highly recommend giving any of these a try. Hope this helps!
xPsy Dec 26, 2013 @ 11:12pm 
Thanks a lot Thalfon! I've actually played quite a bit of TOME and already have it installed. It is one of my favorite(if not favorite) roguelikes just because of the sheer number of ways you can play it. I will definitely try out Brogue and DCSS!
Raz Dec 27, 2013 @ 1:34am 
Seconding Dungeon crawl stone soup.

Also Dwarf Fortress.
xPsy Dec 27, 2013 @ 1:11pm 
Dwarf Fortress is a little too intense for me xD
t o r o i d Dec 27, 2013 @ 3:37pm 
Originally posted by xPsy:
So far I've settled upon Skyrim with tons of mods.. Working so far.

How could you possibly get something "like this" out of Skyrim? This is pretty much on the opposite end of the rpg spectrum from an Elder Scrolls action rpg.

...though, actually now that I think about it, Elder Scrolls games haven't taken themselves seriously since Daggerfall.. so they do have that in common.
xPsy Dec 28, 2013 @ 4:45am 
Originally posted by F1SH:
Originally posted by xPsy:
But without the silliness. Any suggestions?
Why, why "without silliness"? This game is pure NERDLIKE. Just like Ultima was. Do you give a♥♥♥♥♥♥about Ultima? Well, then I think you're 12-years old.
DoD is filled with sweet nerdiness about Doctor Who, Harry Potter, Sam & Max, H.P. Lovecraft and all other. And you call that "silliness". You a ♥♥♥♥♥♥.
Sorry about all that, but your words really hurt my feelings.
I honestly think DoD is an amazing game with all the references and such. I honestly didn't mean to phrase it like that at all. I highly appreciate the game and love the dingles :) Sorry I made you feel that way. Tales of the Maj'Eyaal is a game that I'm probabaly looking for. Either that or Dungeon Crawl Stone Soup.

Both amazing roguelikes.
бубуль Dec 28, 2013 @ 8:02am 
Okay, sorry then. I'm always a liiiittle overreacted about things. Really sorry. I probably go delete this comment.
youtoo Dec 29, 2013 @ 10:19am 

lists roguelikes. most are free. all are like this.
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Date Posted: Dec 25, 2013 @ 12:17am
Posts: 39