Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger.
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You spend the last 3 days building up your character by painstakingly filling out almost all of his skill trees, equipping him with the best stuff you can find, armouring yourself with the best bolts and hand thrown weapons (except holy hand grenades, cou...
A compilation of all the rune combinations for vending machines one is able to summon within the dungeons of Dredmor.
Guides of this nature does probably exist in ready supply on the net (or in the notebooks of savvy players) but for convenience sake I fi...
Developer: Gaslamp Games, Inc. Publisher: Gaslamp Games, Inc. Release Date: 13 Jul, 2011
Dungeons of Dredmor is a very intresting and very different from other Rogue-like RPGs I have played in the past. This game has randomly generated levels, along with loads of skills that you can mix and match to your liking. This adds very high replay value to the game, which is what you would expect from a (optional) perma-death game. It's sometimes frustrating to be killed by an enemy when you've spent to long on a play through, but that's to be expected from a perma-death run of this game.
This game has a lot of variation, whether it's randomly generated floors or a huge amount of skills to choose from. Each run is very different from the last. I found myself dying a lot when I first started playing it, but the I kept coming back for just 'one more run.' Then that one more run turned into two or maybe three. The game really pulls you in, it has a great atmosphere when playing it on Perma-death. You never know what's going to happen which makes you more alert for what can happen, maybe you will find a monster zoo and then you have to be careful. There is a wide variety of different enemies for each floor, and each floor has a different theme to it with specific enemies that you will encounter along the way. As for the weapons and classes there is a nice variety for them as well which gives you a better attack damage for a specific weapon type and will depend with what happen you start off with. But what makes this game even more unique is that you can substitute a weapon class for another skill that may or may not be better. You can make the game even more difficult on yourself if the hardest difficulty is too easy for you by having skills that aren't very helpful to you. There are so many traps, and levers that you have no idea what it will activate. Maybe it will open a door, or maybe it'll teleport you to somewhere else. That's the beauty of this game. The attack system is turn-based, so you move once then the enemies move. It can be a simple point and click or you can use WSAD for moving your character, then attacking is just simple being close to the enemy (if you use a melee weapon) and clicking on them to take it in turns to attack. Score (Out of 10): 10 - Very high replay value and variation!
Sound & Music
The music for this game is perfectly fitting for the atmosphere and the game play for this game. Although it can get a little bit repetitive it's still nice to listen to when you are fighting a bunch of enemies at once. The sounds of each thing that you use, such as swinging your sword or axe is all very unique. It is quite obvious that the developers put a lot of time and effort into creating the sounds for each things. I would like to see some more music in this game that matches the atmosphere of the game. Score (Out of 10): 9 - Would like to see some more music that fits the atmosphere
For me the art style of this game is just perfect. It really fits in with the with the whole atmosphere and dungeons kind of feel. It's not a too series style of art, but then again it doesn't look innocent. It just fits perfectly with the whole gaming experience. Some people might not like it because of the cartoon kind of style to it, but I am just saying it from what I think. Score (Out of 10): 10 - My own personal opinion, you might not like the art style
So there is my whole review for this game, it's a very unique type of rogue-lite RPG game. It has very high repay value which always makes you come back to the game. It has great atmospheric music, I would only want to see a few more soundtracks on this game, and the art style, well take it or leave it. You'll either love it or you'll hate it.
WOW, a mindlessly repetitive, randomy drawn dungeon crawl that makes fun of (wait for it) mindlessly repetitive, randomy drawn dungeon crawls. Brevity is the heart of wit. Hours of satire and sarcasm can wear down the most sarcastic of souls. Perhaps I'm tired of collecting mountains of random loot
PS If I had found Dungeons of Dredmor while I was in high school, I might have played it for days. No promises
The game is so whack. It won't even say what the skills do. For exampl: "Communist - Workers unite!" Okay, that's funny and all, but what the heck does it actually do? I cant even play the game if the game won't tell me what it's about.
So i have been having some fun with this game but after getting to (and getting killed by) lord dredmor 3 times i have come to the conclusion the whole game is just a patience test.
I prefer fast games so i usually get bored by about level 7 because mons...
Any suggestions for a build with wands and potions as primary rather than secondary skills?
I really want to try something like this, but the reagents and such needed makes it tricky.
The biggest problem is that non renewable resources are needed in the chain of stuff to many of the consumables/use-up-ables. (bituminous coal, I'm looking at you...
What the hell is wrong with this game save system?
So I played for a while, pressed save and quit.
Then loaded game again, I see latest save is an autosave (which shouldnt be right), and then 2 saves of my current character. So I loaded autosave to check and I see that I'm little bit behind progress (just...