Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger.
This guide is my attempt to explain my personal method of managing all of the miscellaneous stuff that you'll likely pick up (or skip picking up) as you travel the dungeons of Dredmor. It's not the only method, and you may not like it as much as your per
A compilation of all the rune combinations for vending machines one is able to summon within the dungeons of Dredmor.
Guides of this nature does probably exist in ready supply on the net (or in the notebooks of savvy players) but for convenience sake I f
If you are a fan of rogue-like games with a turn based playstyle. this one is for you. The flavor text is great for laughs, and it is a serious challenge dispite what appears to be goofy graphics and styling (much like Binding of Isaac).
I love DoD, and consider it one of the best Rogue-likes in recent times, but I've stopped playing it because it does something that's a pet peeve of mine - purposefully hiding crucial info from the player.
I understand that potions are unidentified befor...