Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger.
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I love this game. This is for some reason the only game i'm actually playing and that everywhere. On the train while traveling, home... etc. But offline therefore there isn't any hours listed on steam but i think it should be over 300h meanwhile. Anyway, ...
This guide is my attempt to explain my personal method of managing all of the miscellaneous stuff that you'll likely pick up (or skip picking up) as you travel the dungeons of Dredmor. It's not the only method, and you may not like it as much as your per
So I've been wanting to make a more recent insult mod, seeing as Death by A Thousand Taunts has been inactive since 2012. Only problem is, I have no idea how to mod this game or how to even create a personal insult mod for myself, at the very least. Anybo...
A very accessible rogue-like with enough depth, strategy and personality to stand above most of the rest. The simple graphics and combat of Dungeons of Dredmor obscure its incredible depth of design, functional mechanics and polishing, and it really is a fully fleshed out title. My fun in Dungeons of Dredmor comes from battling through hoards of monsters while interacting with the world, using traps, spells, crafting and more, all while exploring ever deeper.
There are plenty of little things that help this stand out and help to make it something more than most rogue-likes, but the central design philosophy of accessability and the respect it has for the classic elements that make rogue-like games so fun that make it very much worth my time and keep me coming back.
A plethora of additions and extra gameplay elements like crafting and landmines which would easily become an annoying chore or distraction in other games has been made completely optional and ignorable here, yet still adds lots of practicality to the game when you spend the time.
* The attention to enabling and supporting Steam Workshop content definitely deserves comment. It's been woven into the game perfectly and means sharing rooms, items, monsters and even things like insults and decorations is rewarding. * The humour deserves mention. There are references to movies, old video games and culture not just spread throughout the world, but even in the U.I. and elsewhere.
Mistakes and Annoyances
It has been genuinely quite hard to find something to dislike about this game and the only things that are worth pointing out haven't really affected the fun I've had with this title, but they're here in the interest of a complete
review. The main drawback or limitation of the game is in the simple and, some would argue, boring combat. Fighting thousands of monsters in the same way, typically using the same specific skills and abilities can wear thin and unless you're willing to make some form of goal and targets, or story for yourself, reasons for playing can easily feel empty and flat.
* The tutorial is quick and simple, but also very lacking. There are a ton of gameplay elements and user interface mechanics that aren't covered anywhere and usually have to be searched for to learn about, or will simply be discovered by chance. * Dredmor, the end-game boss can feel out of place and the ending can feel abrupt for some.
Presently available on Steam for £3.49/4.99€/$4.99 and with no real limit in replay value, Dungeons of Dredmor will take around 20 to 30 hours to complete a successful run, but reaching that run may take you 100 hours or more. As a
result, it's very fairly priced and good value for money even when not on sale, yet routinely goes on sale for -50% and -75% and is a must buy for anyone looking for an approachable rogue like.
The Complete version costs just 30% more, is available for £4.99/5.99€/$6.99. It is almost exclusively the better choice over the stand alone because it adds Conquest of the Wizardlands and the Realm of the Diggle Gods DLCs which add a total of 12 new Skill Trees, hundreds of new items, dungeon levels, monsters and mini-bosses and plenty more. Unless you don't expect to play more than a few hours or you're on a strict budget then there's no obvious reason not to grab the Complete pack.