Posted: April 23
This game has been netted as one of my personal favorite roguelikes. A big fan of Gaslamp and their crew - I'm stoked to have been part of a lot of beta testing for the content of this game and even to where an achievement that I suggested on the forums has been added in! :D
Now. This game sets up the limits of...weird. And the DLC has only improved it. The crafting system is large and well varied, the Wizard Keys and finding graffitti scrawled on the walls with codes to new levels, all the loot you can shake a stick at, in-game vending machines selling you everything from baseballs to ground meat and nukes and Root Of T'char.
The greatest thing about this game is how varied the outcomes can be. You have the choices of 6 different talent trees out of 15+ ones and none are "right" OR "wrong." The game gives you the freedom to play as you please and the Save-Exit function is a godsend when you start delving and you feel tired. Levelling up and playing is turn based and the enemies move as you move.
Overall: I have so much fun with this game that I've yet to finish ONE game. 70+ hours on and offline with this game and every time there's that itch to re-roll a character and try a new combination JUST BECAUSE the skill trees augment and vary your gameplay so much!
-Fair play RPG.
-Lots of contents, weapons, combinations, skill trees, items.
-So MANY bad/good puns and references to other bits of culture.
-Game never really feels 'unfair' or 'hard' as some other roguelikes. There's mostly always a way to live...mostly. Or run away.
-Do you like eggs? WELL WE GOT A LOT OF 'EM!
-SO MANY community mods and addons for this game made by dedicated players. Hate the current skill trees/items? Well replace them!
-The monsters yell and insult you whilst you bash their heads in!
-Wands, nukes, steampunk, veganism, were-diggle skills, get Wizard-krunked, Astronomy, blacksmithing...gosh!
-The game does have a tendency to be unbalanced at times when it is you happen to delve too quickly and the enemy levels outpace yours and you find yourself getting smacked upside the head.
-The same way you can combine types of damages on weapons and armor...remember that the enemy can do it too. Don't be shocked when you get slapped to all hell when you get hit by 4-8 different types at once and get instagibbed with Boss monsters.
-The game is rather lengthy and for some players it's a lot to sit through in one sitting. Breaks are nearly mandatory sometimes. Set your number of levels and difficulty in advance.
-Do not turn on permaDETH if you're not a fan of dying. Flushing away a couple hours/days work because you got teleported over a body of water and can't swim is enough to make you cry.
-Butcher Rooms. Nuff said.
-The stability of the game is still questionable at times and prone to some far-spaced but non-lethal bugs. It's a lot to deal with but the game is still stable.
PLEASE NOTE that this game is NO LONGER BEING WORKED ON. This is a CLOSED project. Gaslamp has given up nearly all the resources to create the game back to the community to continue making content and debugging and in general have been very, very good to their players.
From allowing us to name the expansions, to adding our own achievements, to allowing bug reports in beta they have done so much for this game and honestly...it's a project made with a lot of love.
I may be selling you this game wistfully but I guarantee anyone who buys and plays this wonderful project WILL enjoy themselves immensely. I do recommend this game.