Demolition, Inc.
Twig? 4 вер 2013 о 23:31
Figured I'd ask: what's up with Magnetism?! There's only one level, I think, that actually uses the car magnet. (It's called, oddly enough, Car Magnet.) In the process of beating the level, you earn at least 100,000 just from the destruction of the buildings while the magnet is active. And, yet, I rarely get more than 10,000 added to my counter. Often enough, it literally adds zero to the counter.

What am I missing? Does it only credit for the collision damage, like when the car hits the building? Or is it just bugged? It's annoyingly tedious, as is. Last cheesemints (II and III) I need! The rest of the tiered cheesemints were sorta fun. This one's lame.
Автор останньої редакції: Twig?; 4 вер 2013 о 23:35
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Показані коментарі 13 із 3
Twig? 7 вер 2013 о 11:46 
Nothin'? Dang.
blindi 15 вер 2013 о 11:39 
There is no need to play in campain mode. Start the level called rage in demolition mode, if you have most of the stars collected you have all necssary tools. First you should start as many asteroid hails as possible, but before the first asteroid hits you have to activate magnetism. After that you just have to wait. Maybe you should buy the 4x combo on the black market too. Good luck.
Twig? 15 вер 2013 о 11:58 
Hah! Didn't even think of that. Worked instantly. Thanks!
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Показані коментарі 13 із 3
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