Demolition, Inc. > 総合掲示板 > トピックの詳細
Twig 2013年9月4日 23時31分
Figured I'd ask: what's up with Magnetism?! There's only one level, I think, that actually uses the car magnet. (It's called, oddly enough, Car Magnet.) In the process of beating the level, you earn at least 100,000 just from the destruction of the buildings while the magnet is active. And, yet, I rarely get more than 10,000 added to my counter. Often enough, it literally adds zero to the counter.

What am I missing? Does it only credit for the collision damage, like when the car hits the building? Or is it just bugged? It's annoyingly tedious, as is. Last cheesemints (II and III) I need! The rest of the tiered cheesemints were sorta fun. This one's lame.
最近の変更はTwigが行いました; 2013年9月4日 23時35分
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Twig 2013年9月7日 11時46分 
Nothin'? Dang.
blindi 2013年9月15日 11時39分 
There is no need to play in campain mode. Start the level called rage in demolition mode, if you have most of the stars collected you have all necssary tools. First you should start as many asteroid hails as possible, but before the first asteroid hits you have to activate magnetism. After that you just have to wait. Maybe you should buy the 4x combo on the black market too. Good luck.
Twig 2013年9月15日 11時58分 
Hah! Didn't even think of that. Worked instantly. Thanks!
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