Hard Reset
Speed of the game
It would be greatly appreciated if you FWH would turn back to the Painkiller pace insted of this slow console fps pace. I mean you get the adrenaline rush in Painkiller because it's fast and franctic action but not in HR since it's slow.

How about ditching the slow movement and making a true Doom/Duke 3D like game? Would be appreciated since ppl dont see cool levels nowadays anymore. You would be the first to do such a thing. Just mentioning all this because you had this as your marketing phrase.

"Fast-paced, old-school shooter gameplay"

It's not really fastpaced, atleast as far as the movement is concerned.
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Showing 1-6 of 6 comments
5M0k1N Oct 18, 2014 @ 11:25am 
yep itd be nice if running was "always on" and it let you shoot while you run but oh well
Carth Oct 19, 2014 @ 11:25am 
While I agree that fast-paced movement is great in FPS games, this is really a different style of gameplay. It certainly gets my adrenaline pumping and my heart racing more than any other recent FPS. There have been moments when after an area I take my hands off they keyboard and mouse and they're visibly shaking from all the adrenaline, especially doing heroic mode and coming extremely close to death in a frantic part near the end of a level. While the momement might not be as fast as Painkiller (another game I love), I would definitely describe the game as fast-paced.

The enemies themselves are fast (or faster than you), and you need to shoot fast and think fast in order to succeed, particularly on higher difficulties. There is a surprising amount of strategy needed amongst the frantic shooting, and because you have paper armour and paper bullets, the game becomes about using your weapons wisely to slow down enemies and group them up, so that you can hit them with bigger area-of-effect weapons or getting them near an environmental effect.

That said, I wish weapon switching was faster and I wish we could do it while sprinting. And I do think faster movement would also make it more fun so that there is more dodging involved. As it is, many of the enemies are simply faster than you, and hitboxes of yourself and the enemy bullets seem to be enormous, so that damage mitigation becomes more about killing fast because avoiding damage is often impossible. It is not a survival game at all. If you haven't killed things as fast and effectively as possible, you have simply made it more difficult for yourself, and this becomes more obvious at higher difficulties where you can't afford to get hit even once.

It is not a classic run and gun game in the style of Doom or Painkiller. And while I love those games, I also like this game for different reasons. There is something about the challenging nature of it that I find compelling. This is one of the hardest FPS games that I can remember playing. Often when something is too difficult I'll give up, but for some reason with this game it makes me more determined to go back and win. Although I'm expecting the later levels of the DLC in heroic mode to destroy my resolve.
taiiat Oct 20, 2014 @ 3:53pm 
you might not run at the speed of a train, but that's part of the combat design. moving faster with no other changes would really just remove most of the threat from Enemies, making them easymode to deal with.
it is fast paced, because you're expected to think on your feet, it's just not a game about 'lulz i run fast', it's fast paced in the bursts of combat.
you don't need to move quickly for a game to be fast paced, however it does help. and we can move quickly, as a tactical maneuver. sacrificing offensiveness for being able to reposition more quickly or to evade incoming attacks.
5M0k1N Oct 20, 2014 @ 3:54pm 
i think its implied that enemies would need to get buffed up if we could move faster
Insubordination Nov 28, 2014 @ 2:26pm 
If we ran any faster we would get stuck on their tiny level design.
Originally posted by T1000:
If we ran any faster we would get stuck on their tiny level design.

Haha, that's a totally valid point. Good observation.
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Showing 1-6 of 6 comments
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Date Posted: Oct 18, 2014 @ 10:59am
Posts: 6