Hard Reset
soopytwist 19 mar. 2014 às 11:32
Weird definition of "old school"
I've been around a long time to know what "old school shooter gameplay" means. In my experience "old school" is a game with more than two weapons (those rubbish upgrades don't count), crouch, reload and quick save. Hard Reset has none of these so it's just an on-rails shooter - nothing "old school" about it.

Anyway, how short was this?! I expected an "extended" edition to be...well, extended. If the extended edition was this short the original must have been barely two hours long....unless by some freak of bad luck I only got the standard game out of it. It's definitely the extended edition I just played but it certainly didn't seem like it.

Maybe someone could point out the content of that extended material so I know whether I actually got it or not.

I sure hope Flying Wild Hog don't get the Blood IP. I did enjoy their Shadow Warrior reboot though.
< >
A mostrar 1-15 de 75 comentários
5M0k1N 19 mar. 2014 às 12:06 
rubish upgrades? seriously? i dont think ive ever saw such a dynamic weapon system and its awesome how each weapon feels so different from each other. especially its awesome when youre switching weapons like twice per second using the special attacks of them all in order to keep the enemy constantly CCed. it even kinda reminded me of WoW because i had to press different numbers constantly to use the weapons special attacks (which kinda reminded me of using skills)

not sure if youre being serious but crouching and reloadind are anything BUT old school features.
also quick saves ruin any kind of atmosphere you can have in a FPS and remove difficulty altogether. then again, by looking at your profile and considering you said the game is too short, its pretty safe to assume you played the game at normal at best, because it took me 42 hours to 100% this game and id say thats hella long for a FPS
Última alteração por 5M0k1N; 19 mar. 2014 às 12:07
soopytwist 19 mar. 2014 às 13:19 
What old school games have you been playing then? Alright so Wolfenstein and Doom didn't have crouch and reload but everything else after it did - quake, duke nukem and so on. 42 hours? Hard Reset isn't on my profile, I don't have the Steam version. How did Hard Reset take you 42 hours to complete it? You are talking about the same game right? It took me abour five hours from start to end - and there's nothing 100% about it, it's an "old school" shooter remember.

I should point out I'm 37, old school shooter means something different to my generation.
Última alteração por soopytwist; 19 mar. 2014 às 13:21
5M0k1N 19 mar. 2014 às 13:37 
5 hours? that must have been on normal difficulty as i said. the game on insane is really hard and on heroic... well, heroic is pretty crazy and it takes a long while to beat it.
i took my time with my first playthrough (which was on insane) trying to get all secrets and what not but still i think its safe to say most people will need at least 20 hours to be done with the game on heroic

unreal tournament doesnt have reloading either btw. i dont care much for the "old school" thingie anyhow but i think its more to do with some design choices like the game being fast paced and chaotic and not so much about taking cover. i mean if you compare this to any military shooter the difference is kinda gigantic. i personally dont like CoD/ BF but i do love games like this one and serious sam
soopytwist 20 mar. 2014 às 7:48 
I prefer shooters with some down time, a physics based puzzle here and there and an interesting and involving story....Half Life 2 basically.
I agree with the tc, Hard Reset is certainly not Old School, it's Old School oriented. If it was Old School, it'd let me crouch, crouch jump (for higher ground), really put me thinking trying to find the secrets instead of just jumping on some box that has been put there or blowing up a barrel.

I find that Quake II has all the Old School requirements. Crouch, running out of ammo, hard to find secrets, fastpaced movement speed, (no sprint), no upgrade system so i get right in to the action, no shield regen so i really appreciate when i find that mega armor, really good level designing..

Bottomline is that Hard Reset is good (one of my fav Modern FPS), but it's not fully Old School otherwise i would pretty much love it.
Allard 22 mar. 2014 às 14:29 
Originalmente postado por soopytwist:
I've been around a long time to know what "old school shooter gameplay" means. In my experience "old school" is a game with more than two weapons (those rubbish upgrades don't count), crouch, reload and quick save. Hard Reset has none of these so it's just an on-rails shooter - nothing "old school" about it.

Anyway, how short was this?! I expected an "extended" edition to be...well, extended. If the extended edition was this short the original must have been barely two hours long....unless by some freak of bad luck I only got the standard game out of it. It's definitely the extended edition I just played but it certainly didn't seem like it.

Maybe someone could point out the content of that extended material so I know whether I actually got it or not.

I sure hope Flying Wild Hog don't get the Blood IP. I did enjoy their Shadow Warrior reboot though.
The "rubbish" upgrades that turn a machine gun into a shotgun or a rocket launcher don't count? Dude, that's just plain wrong. Even the "it's just my opinion" card doesn't work here because the opinion is wrong. Also, remind me, since when did oldschool shooters, like DOOM, had crouching and reloading? Quicksaves are a fair point though.
Última alteração por Allard; 22 mar. 2014 às 14:30
SexyPanther 22 mar. 2014 às 17:12 
An opinion is a judgment, viewpoint, or statement about matters commonly considered to be subjective. In claiming that someone's opinion is wrong, you are making a claim that your opinion somehow supercedes someone else's.
5M0k1N 22 mar. 2014 às 18:03 
Originalmente postado por TWP| SexyPanther:
you are making a claim that your opinion somehow supercedes someone else's.
and in this case it does
Allard 23 mar. 2014 às 4:05 
Originalmente postado por TWP| SexyPanther:
An opinion is a judgment, viewpoint, or statement about matters commonly considered to be subjective. In claiming that someone's opinion is wrong, you are making a claim that your opinion somehow supercedes someone else's.
That I do.
Gloomseeker 23 mar. 2014 às 4:16 
I haven't been playing many FPS games since the late 90s when I used to play Duke Nukem 3D and Shadow Warrior. I did play Quake as well but I couldn't really play these games as much as I wanted to because they gave me motion sickness (which is the reason why I stopped playing them).

Lately I've been getting back into this genre and I have to say that Hard Reset definitely brings back memories of playing these old games (without being seasick after half an hour which is a major plus). Just my 2 cents anyway.
soopytwist 23 mar. 2014 às 7:02 
Originalmente postado por RT:
Originalmente postado por soopytwist:
The "rubbish" upgrades that turn a machine gun into a shotgun or a rocket launcher don't count? Dude, that's just plain wrong. Even the "it's just my opinion" card doesn't work here because the opinion is wrong. Also, remind me, since when did oldschool shooters, like DOOM, had crouching and reloading? Quicksaves are a fair point though.

Doom is perhaps a little too old school as an example. Pretty much all FPS's after it had crouch and jump and loads of weapons....and quick save. Even Serious Sam had quick save and that's the closest comparison to Hard Reset.
Allard 25 mar. 2014 às 10:39 
Originalmente postado por soopytwist:
Originalmente postado por RT:

Doom is perhaps a little too old school as an example. Pretty much all FPS's after it had crouch and jump and loads of weapons....and quick save. Even Serious Sam had quick save and that's the closest comparison to Hard Reset.
Three out of four of your points are about different things. Jumping? I never talked about jumping. Which HR has. Loads of weapons? Never dismissed that either, unless you refer to me disagreeing with you about weapons which I did because Hard Reset DOES have a lot of weapons, since those upgrades make the guns into completely different things. Quick saves? Yeah, that's a fair point on your part (the only one really), I myself have been lamenting the lack of checkpoints in HR. Crouching I did dismiss because even in the oldschool FPSes it was in, it never mattered. I also dismissed reloading because of all the shooter mechanics, this one is not oldschool in any way shape or form. The only mechanics that are more newschool than reloading are health regen and iron sights aiming.
Ivar 27 mar. 2014 às 19:08 
Rubbish upgrades....WTF are you talking about? Each upgrade is dynamically different and drastically affects the gameplay. By the end, you have an impressive arsenal at hand that beats most FPS games. You fuddy duddy old timers really crack me up man. It's not like FWH said it'd be EXACTLY like Doom or something. Games evolve. Get over it.
Última alteração por Ivar; 27 mar. 2014 às 19:08
soopytwist 28 mar. 2014 às 10:29 
I upgraded both weapons fully but ended up using the same modes because it was so sluggish changing them. In fact I mostly ignored the CLN and used the NRG all the time.
sere 4 abr. 2014 às 23:13 
oh man, this thread had 2 groups of people that defined old school based on separate generations of games. wolf, doom, quake 1.. those are first generation basically with quake bein the bridge into the next. quake did not have modern crouch and it's single player campaign was puzzly with each level containing multiple approaches to 1 exit.

then we have the other group that defines old school on rtcw and the silver age of fps. those games had crouch and lean with an abridged arsenal.

as "school" got newer, the player movement evolved and for a while expanded with new function. the weapons were streamlined as time went on. call of duty 4 was the bridge into the modern age that saw ruination of level design, health management, and weapon variation. player movement started to lose function again while being slowed to a crawl. no more crouch jumping and tricky lean dancing.

health managment and player movement are the big tells for an fps era but this thread needs to reach consensus and make distinction between golded age and silver age of fps because both are old school yet had a discernable difference in gameplay mechanics and gameplay focus (movement vs combat and the overlap that often translated into cqc hipfire like id games or secondary fire of ut weapons). i didn't even mention the enemy spawning behavior and how it changed over 15 years.

hard reset is definitely old school but does not restrict itself to the conventions of the mid 90's nor the post quake 3 attributes that developed over the genre's maturation before our modern age.

by virtue of not being a modern military shooter i think is enough qualification for hard reset to be considered old school. sike, but at least that is an advantage for older gamers from the earlier fps eras.

i logged 2000 hours in quake 1 and q1tf after an adolescence spent obsessing over wolf3d and doom.
Última alteração por sere; 4 abr. 2014 às 23:16
< >
A mostrar 1-15 de 75 comentários
Por página: 1530 50

Postado a: 19 mar. 2014 às 11:32
Comentários: 75