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not sure if youre being serious but crouching and reloadind are anything BUT old school features.
also quick saves ruin any kind of atmosphere you can have in a FPS and remove difficulty altogether. then again, by looking at your profile and considering you said the game is too short, its pretty safe to assume you played the game at normal at best, because it took me 42 hours to 100% this game and id say thats hella long for a FPS
I should point out I'm 37, old school shooter means something different to my generation.
i took my time with my first playthrough (which was on insane) trying to get all secrets and what not but still i think its safe to say most people will need at least 20 hours to be done with the game on heroic
unreal tournament doesnt have reloading either btw. i dont care much for the "old school" thingie anyhow but i think its more to do with some design choices like the game being fast paced and chaotic and not so much about taking cover. i mean if you compare this to any military shooter the difference is kinda gigantic. i personally dont like CoD/ BF but i do love games like this one and serious sam
I find that Quake II has all the Old School requirements. Crouch, running out of ammo, hard to find secrets, fastpaced movement speed, (no sprint), no upgrade system so i get right in to the action, no shield regen so i really appreciate when i find that mega armor, really good level designing..
Bottomline is that Hard Reset is good (one of my fav Modern FPS), but it's not fully Old School otherwise i would pretty much love it.
Lately I've been getting back into this genre and I have to say that Hard Reset definitely brings back memories of playing these old games (without being seasick after half an hour which is a major plus). Just my 2 cents anyway.
then we have the other group that defines old school on rtcw and the silver age of fps. those games had crouch and lean with an abridged arsenal.
as "school" got newer, the player movement evolved and for a while expanded with new function. the weapons were streamlined as time went on. call of duty 4 was the bridge into the modern age that saw ruination of level design, health management, and weapon variation. player movement started to lose function again while being slowed to a crawl. no more crouch jumping and tricky lean dancing.
health managment and player movement are the big tells for an fps era but this thread needs to reach consensus and make distinction between golded age and silver age of fps because both are old school yet had a discernable difference in gameplay mechanics and gameplay focus (movement vs combat and the overlap that often translated into cqc hipfire like id games or secondary fire of ut weapons). i didn't even mention the enemy spawning behavior and how it changed over 15 years.
hard reset is definitely old school but does not restrict itself to the conventions of the mid 90's nor the post quake 3 attributes that developed over the genre's maturation before our modern age.
by virtue of not being a modern military shooter i think is enough qualification for hard reset to be considered old school. sike, but at least that is an advantage for older gamers from the earlier fps eras.
i logged 2000 hours in quake 1 and q1tf after an adolescence spent obsessing over wolf3d and doom.