Magic: The Gathering - Duels of the Planeswalkers 2013

Magic: The Gathering - Duels of the Planeswalkers 2013

View Stats:
Doc Holiday Nov 23, 2012 @ 5:06pm
MTG - 2013 - is BROKEN for fair play
These are the things I have seen that are broken in the current release:
- there is little or no time to pick defenders when playing an online opponent
- AI's tokens can attack in the turn they are summoned but we cannot
- AI opponents don't allow time for counter spells when you have no blockers

If you have any others, please reply below with a short post.
The developers really need to fix these things so the game will be fun to play.
Showing 1-8 of 8 comments
< >
hellhammer Nov 23, 2012 @ 8:37pm 
I agree with the time constraints issue. I'm new but things seem a bit fast paced.
GB-EX Nov 24, 2012 @ 2:48am 
Have to agree with the first and last points given.

There really shouldn't be a timer for online play, and if they insist there to be one, the timer should be at least be 1.5 to 2 minutes for each of the Main and Combat steps; not a minute or so long for the entire turn. There are just times when, even advanced players just don't have enough time bc the timer was poorly implemented.

The mini-timer for responding to the A.I. casting an instant should be increased to match the other mini-timers. Granted, I get around this by having a finger on spacebar all the time, whenever I expect something, Magic is a strategy game, not a twitch game. It's meant to take time and be thought about.

On the second point in the original post, where have you seen A.I. tokens able to attack without summoning sickness? I have never seen that before unless the tokens had haste, or were given haste by another card.
Last edited by GB-EX; Nov 24, 2012 @ 2:49am
Eivon Nov 24, 2012 @ 9:00am 
"- there is little or no time to pick defenders when playing an online opponent"

This is one of the biggest faults of the game imo. Sometimes when games become stalemates it can get really complex with tons of tokens and creatures. Assigning blockers when you and your opponent control 10+ creatures each can get really hard timewise.

One game for example I would guess my opponent had around 20 creatures/tokens of various abilities and power/toughness and me playing CM with antqueen and parallel lives had a horde of tokens. My opponents life was also very high, probably 35+.

When he finally attacked it wasn't easy to say the least to distribute blockers in a good way while at the same time calculating how much damage I needed to do during my counter attack, if attacking at all was a choice etc. Just in the timeframe being able to block at all, just clicking in any way on so many creatures was very very hard timewise.

The way I do it now when it comes to things like tutor timer(incredibly short), blockers/attackers etc is to use up my mainphase timer for this. Thinking in the mainphase how I would react to "if he blocked x with y creature" etc. Just so I don't run into time contraints since the timer is so short. Some people I play against have been annoyed at this since they get impatient when they see me always taking along time in the mainphases, asking if I afk and so on.
Doc Holiday Nov 24, 2012 @ 9:21am 
Originally posted by GB-EX:
On the second point in the original post, where have you seen A.I. tokens able to attack without summoning sickness? I have never seen that before unless the tokens had haste, or were given haste by another card.

You are right, I guess I posted that one a bit hastily. The first 2-3 times I played against a token deck they always were able to attack when they were summoned. But I went back and just played another round and saw the "sickness swirly" this time. Sorry for the miss info.
Last edited by Doc Holiday; Nov 24, 2012 @ 9:21am
Doc Holiday Nov 24, 2012 @ 9:25am 
I just figure they should give you the option when you set up an online match to set either a timer length or allow you to hit the continue button.
cowinspace Nov 24, 2012 @ 10:00am 
1. There is time, play faster. If they have "too many" tokens then you should have played your deck better and removed them as the token decks can only really push out huge quantities of tokens mid to late game.
2. They can't, but there are cards that grant haste to others. The goblin deck is terrible for this, especially if they get krenko on a roll.
3. There is a pause button for a reason, this isn't a problem. Given that the countdown timer also applies before damage is dealt you have nearly five seconds to hit pause and start playing your spells.

I hear whiners talking about not having enough time to play and all I can think of is the idiots in paper magic who would spend five or more minutes on a turn. This game gives just a little too much time per phase, but the cast timer for counters and pause length are just fine.
Mr.Meow Attorney at Paw! Nov 25, 2012 @ 3:00am 
i think the timer could be extended a bit for 2hg verus 1 player as sometimes i need to talk with my teammate as we try to plan/ figure things out together.
ThatCat Nov 25, 2012 @ 6:09am 
Tbh I think they should have just made it so you press a button to pass priority, even if it requires some clicking, it would fix the issue for those who have too little time to do things and speed up things for those who know what they are going to do.
Showing 1-8 of 8 comments
< >
Per page: 15 30 50

Date Posted: Nov 23, 2012 @ 5:06pm
Posts: 8