Magic: The Gathering - Duels of the Planeswalkers 2013
JesusLover Mar 9, 2013 @ 10:25am
It Seems As If DoTP Doesn't Play By MTG Rules
Just two examples:

If I have an instant that requires 2 mana, if I play my 2nd land during my first main phase (satisfying the requirements of the instant), DoTP will not allow me to play it until my 2nd main phase.

If I have sufficient mana to play two instants during my first main phase, DoTP will allow me to play only 1, then move directly to combat.

This can be very frustrating, especially if playing multiplayer. :(
Showing 1-15 of 17 comments
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Mallowiest of Onis Mar 9, 2013 @ 11:01am 
There's an option that will prevent the game from moving to a new phase until you click Continue. Give me a minute to find it.

Edit: Help & Options > Settings > Advanced tab > Hold Priority (put an X in the box)

I believe both members of your team, if playing 2HG, have to enable the option. Otherwise it should prevent the game from skipping straight to combat.
Last edited by Mallowiest of Onis; Mar 9, 2013 @ 11:03am
JesusLover Mar 9, 2013 @ 5:10pm 
I will give that a try, thanks!

But still, it boggles my imagination why they would make *not* following mtg rules the default behavior.
Mad_WoodElemental Mar 10, 2013 @ 3:05am 
The thing is game assumes that as you can play instant at any given time you dont need to do it on your main phase. This is wrong and it messed up my plays in the past too. As MallowOni said you can make the game to confirm every phase, which would be the solution for you. You can also just stop the timer which I began to do. This also applies to abilities that you can use at any time, say Grimgrin. If you are not quick enough to stop the timer before combat phase (game just procedes to combat skipping the rest of your main) to make it untap it cant attack. Pain it is, one of the many annoying things present in this game.
Strandly Mar 10, 2013 @ 4:01am 
They thought they dumbed the game down enough where situations wouldn't arise where it would matter but yeah the design is pretty terrible in some cases. I don't have the deck that has Icy Manipulator in it but I bet the game handles it stupid, making the card either extremely bad or extremely good.
kartzzy Mar 12, 2013 @ 12:04pm 
well aparently what i learned last night is you can still die in this game with "worship" out. this game is so busted
dh50 Mar 12, 2013 @ 4:39pm 
You can lose life if Worship is in play; it is not a bug. The text of Worship specifically says it prevents "damage". Damage is different from "loss of life" in MTG rules. Cards like Sign in Blood, Bloodhunter Bat, and Singe-Mind Ogre cause you to lose life, but they don't do damage - so they get around Worship.

The same is true for Pariah. It only prevents damage, so the above cards get it around it as well.
Last edited by dh50; Mar 12, 2013 @ 4:42pm
Strandly Mar 13, 2013 @ 4:25pm 
Pariah doesn't save you in 2HG games either (if opponent attacks "teamate"), which I think is incredibly r-e-t-a-r-d-e-d. Share the same life total but you're not 1 player, really? Stupid.
Mad_WoodElemental Mar 18, 2013 @ 12:09am 
You sound stupid Strandly. Read a bit about 2HG rules and then post something. Or as someone said go back to playing hello kitty adventures, much simpler I assume?
Strandly Mar 18, 2013 @ 2:19am 
Did I mention the rules anywhere? I made an observation about game logic and clearly it was too deep for you. I'm not mad though, I deal with downies like yourself everyday.
Mad_WoodElemental Mar 18, 2013 @ 4:25am 
That was your "observation"? Seems like its to deep for you ("to" its not the same as "too" btw) if you can't understand what you observe. It might be a surprise for you but dotp is actually made with mtg rules in mind. So once again read a bit before throwing stupid and r-e-t-a-r-d-e-d comments all over the place. I know what, post on wizards forums they love "downies" like you really much.
Strandly Mar 18, 2013 @ 2:20pm 
Originally posted by Mad_WoodElemental:
It might be a surprise for you but dotp is actually made with mtg rules in mind.

lolz
/0 Mar 19, 2013 @ 6:31pm 
"Seems like its to deep for you ("to" its not the same as "too" btw) ..."

So, as it happens, his use of "too" was correct, and your use of "to" was not.
MrThebigcheese Mar 19, 2013 @ 6:50pm 
Originally posted by JesusLover:
I will give that a try, thanks!

But still, it boggles my imagination why they would make *not* following mtg rules the default behavior.

I think it's to ease people into the game and keep things moving.
Strandly Mar 20, 2013 @ 2:05am 
Originally posted by /0:
"Seems like its to deep for you ("to" its not the same as "too" btw) ..."

So, as it happens, his use of "too" was correct, and your use of "to" was not.

Its isn't the same as it's either, which he also got wrong. Unfortunately if we corrected every ♥♥♥♥♥ thing someone said we'd never get anything meaningful done in life.
Mad_WoodElemental Mar 22, 2013 @ 1:34am 
Yeah I missed apostrophe there, you are right. But please tell me how "too" in your sentence makes sense. Isn't it synonym to "as well"?
Anyways, I think we got ahead of ourselves a bit. Sorry for my angry responce, what I really meant to say was it pays off to check rules from time to time to see if what you observe is correct. As 2HG player you share life but damage can be dealt to the "head" you choose (well direct damage in dotp as unfortunately one can not choose which head to attack which IS completely wrong). Killing one of the heads kills the body sort of thing. So cards like "pariah" can save one of the heads but the other one is still vulnerable.
I am much calmer now I took my pills.
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Date Posted: Mar 9, 2013 @ 10:25am
Posts: 17