Magic: The Gathering - Duels of the Planeswalkers 2013
Paco [DG] Feb 12, 2013 @ 1:24am
Guide idea
Hello,
I was thinking about making a guide with a specific deck to help new players, beginners and others. The aim would be to improve overall skill and game comprehension.
I should write different decklists with some tricky play and combo.

I'll do something only if u are interested in.
Just tell me.
Showing 1-11 of 11 comments
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JesusLover Feb 12, 2013 @ 4:45am 
Hi,

As a relative new player but eager to learn more I would definitely be interested in deck guides that would uncover some of the deck's better strengths.
Mallowiest of Onis Feb 12, 2013 @ 4:59am 
This would be great for any new players, so yes please do this. The guides section is sorely lacking, and I only know of one other person who has said they were going to do this but they haven't posted anything in the last couple of weeks.
Captain Cornball Feb 12, 2013 @ 8:49am 
It's a daunting task, but hell yeah, I'd love to see it. It may be too much for one person though.

How about having such a thread, but with multiple contributors? It would take many points of view anyways to get them all down.
Paco [DG] Feb 12, 2013 @ 1:43pm 
+1 I think it's a lot of work. I can try and we will see what we can do ^^
Paco [DG] Feb 24, 2013 @ 7:45am 
Hi,
I've just finished the first guide.
Some pictures are needed and I will post it soon :)
Mallowiest of Onis Feb 24, 2013 @ 8:43am 
Glad to hear it. I'm looking forward to seeing it!
Paco [DG] Feb 26, 2013 @ 12:39pm 
Published :)
Mallowiest of Onis Feb 26, 2013 @ 1:37pm 
I'll have to take more time to check it out later tonight, but at a glance it looks good. I like the individual card tips.
dh50 Feb 26, 2013 @ 3:45pm 
Great job with the guide - it looks polished and well thought out.
Strandly Feb 28, 2013 @ 11:20pm 
Originally posted by JesusLover:
Hi,

As a relative new player but eager to learn more I would definitely be interested in deck guides that would uncover some of the deck's better strengths.

All you really need to know about the game is that there are 3 general deck strategies-- aggro, control, and combo. And they play out sorta like paper-rock-scissors. Aggro decks usually beat control decks, control decks usually beat combo decks, and combo decks usually beat aggro decks.

Aggro decks are creature heavy and usually play out pretty fast to overwhelm their opponent within the first several turns of the game. The goblin deck in DOTP is this kind of deck.

Control decks are usually light on creatures, play out slowly, and try to kill or counteract everything their opponent does. When their opponent is out of gas the control player might play a big, hard to kill creature and kill their opponent in a few turns. Mana Mastery (or maybe the mill deck) is the closest thing to a control deck in this game imo.

Combo decks don't really exist in DOTP since they're notoriously unfun to play against but they usually try to play a series of cards in a single turn to instantly win the game. The closest thing to a combo deck in DOTP is the blue deck that has Pantropic Mirror and Time Warp-- which allows the blue player to take infinite turns in a row.

Most of the DOTP decks are simple aggro decks with various combinations in speed and removal cards. To maximize their strengths it mostly just comes down to playing with the best creatures in the pool.
Last edited by Strandly; Feb 28, 2013 @ 11:25pm
Paco [DG] Jul 31, 2013 @ 6:15am 
New guide released.
For 2013 players who are still playing
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