Slam Bolt Scrappers is a hybrid of Tetris-style puzzles with aerial combat thrown in. You control a person on a jet pack who collects pieces and assembles them into blocks to make weapons to destroy the other side, but to get the pieces, you need to fight aerial monsters and you have to wrestle them away from the enemy player.
I really didn't find much enjoyable about this game, really. As an avid fan of puzzle games, this was really a let-down, because the aerial combat is so much more important. You're not really given any time at all to strategically plan your board to get awesome weapon combos... even if you knock out your enemy, he'll be back in seconds to hassle you again. The only thing that might be worth it is the multiplayer, just for the fun of beating the crap out of your friends.
The graphics are cel-shaded and look alright. The music and sound work but aren't memorable. I used keyboard controls, and they seemed to work just fine. The only thing this game is really missing is fun.
If you're a big fan of frantic fighting-type games, then maybe you'll get more out of this than I did. I was really hoping for more puzzle-based gameplay from the screenshots, and I was let down. I certainly wouldn't recommend it at full price. If this looks good to you, wait for a sale.
Disclaimer: I was the developer of the Windows/Steam version of Slam Bolt Scrappers, so obviously I am biased. Having said that, when I first signed on for working on the game, I initially wasn't all that attracted to the gameplay, since mashup brawlers were not my thing, but I did love the visuals a lot. It seemed like a good fit for Steam, so despite me not liking the gameplay, I took on the project. However, I was very quickly won over with the gameplay, and now I love the game. It has just the right balance of "omg, should I continue beating up the opponent right now, or should I go after more blocks and building more towers/weapons??". It's frenetic and addicting and especially so when playing against your friends. And I still really love the visuals.
14 of 23 people (61%) found this review helpful 2 people found this review funny
5.6 hrs on record
Posted: February 23, 2015
This was a nice surprising little game. The playful sound track and jelly like noises enticed me and had me from the word go. It's a very casual party sort of game. The game play is kind of like Tetris, you have different shapped blocks, that when you match them up, create "attacking blocks" that shoot at the opponents blocks.
You also have your character which flys around hitting other flying around enemies which turn into the blocks allowing you to expand your wall. After a few levels on the single player you unlock the multiplayer game which is where this game will excel. I for one will keep this game installed for the ure fact that it is so much fun to play with your partner or friends in the front room on the big tv.
Games controls COMPLETELY ruin this experience , this game has alot of potential if the devs would spend some time on their controls , this is also the same company that made Go Home Dinosaurs which is also very good if the controls didn't ruin that experience as well , I think if this developer was to hire someone that could implement decent controls that are responsive this company might go somewhere but if they let it go the games this company produces will be remembered for some of the poorest controls ever delivered on a PC platform.
3/10 For controls that are even worse than Go Home Dinosaurs.
Tags: Combat Arena & Smashbroesque Additional Tags: Delete Local Content & Remove from Library
TLDR: Confused hybrid game thats meant to be enjoyed as a couch VS game but fails to find an audience.
This is a tetris VS game with SCHMUP elements where you hunt down small NPC for tetris pieces and combine color of pieces together to create modules for a vertical tower. Modules have an effect (e.g. fire rockets) every few seconds and the goal is to raze the foe's tower. Nobody I played this with every appreciated having to multitask the tetris with the combat. They just feel like two different mental processes that compete with each other rather than complement each other. Having to play five levels single player to unlock local co op was also an unwelcome surprise. Removed for declutlter.
If you do not have a Xbox 360 controller to with this game I would reccomend finding one or just avoid this game altogether. The play and ideas for the game are great but the reduced functionalities of the mouse and keyboard make the game more of a frustration to play than fun.