Steel Storm: Burning Retribution

Steel Storm: Burning Retribution

douglas 14. Okt. 2012 um 9:45 Uhr
Massive performance problem
60 FPS w/o any problems, until I enter a certain corridor in the 2nd level -- after that, 6..8 FPS. Makes the game nearly unplayable :(
Tried the "r_foobar 2" hint for nvidia>301 (running 306.97), no improvement
< >
Beiträge 112 von 12
Savory Snax 22. Dez. 2012 um 15:46 Uhr 
Same problem here. Seemed like a fun throwback game too.
motorsep  [Entwickler] 31. Dez. 2012 um 14:51 Uhr 
Guys, please be specific. What hardware, what driver, what OS, screenshots of the area, etc. Also can provide console dump by bringing down console with Shift Esc, condump my_issue.txt and then pastebin that file here.
Savory Snax 31. Dez. 2012 um 23:26 Uhr 
Windows 7 32-bit, Geforce 9600 GT, driver I'll try to get a screenshot up soon but it's not far into the 2nd level.
Zuletzt bearbeitet von Savory Snax; 31. Dez. 2012 um 23:27 Uhr
motorsep  [Entwickler] 1. Jan. 2013 um 14:50 Uhr 
How much RAM / VRAM do you have? What CPU ?
I am not sure what driver that is, but I recommend updating to 310.xx

Have you played Burning Retribution campaign (second level in that campaign has no corridors)? Or were you playing demo? (demo might be messed up)
Savory Snax 1. Jan. 2013 um 17:56 Uhr 
Tutorial, second level. Not sure how to post a screenshot here so I put it on my Steam profile. I have a quad-core Q6600 CPU @2.40ghz with 4GB ram. Hope it helps, later.
Zuletzt bearbeitet von Savory Snax; 1. Jan. 2013 um 18:18 Uhr
motorsep  [Entwickler] 1. Jan. 2013 um 20:12 Uhr 
Ok, I think I got that spot. Is it where you pass under pipes and you have one passage blocked by the force field and another passage is a drop down step into the lower area?

While engine guys trying to determine what causes it, there is a cvar that stopped performance drop from happening on my PC.

Drop down console and type:

sv_gameplayfix_nudgeoutofsolid 1

press Enter and that should do it.
Hadley 19. Jan. 2013 um 18:00 Uhr 
Good to see you're still around motorsep, talking about the game and helping people out. That fix worked like a charm for me. Thanks a bunch!
motorsep  [Entwickler] 20. Jan. 2013 um 18:45 Uhr 
You are very welcome! I am glad it worked :)
As a matter of fact, I have the same issue, on the same exact location.

Athlon II X2 3.2GHz,
GTS450 1Gb DDR5 VRAM 256bit (EVGA), with driver 310.90,
8Gb DDR3 1333MHz system RAM,
7200R HD, with around 2TB free,
Windows 7 64bit SP1, I play using kb and mouse.

Using the suggested command fixed the problem, while not generating any apparent collateral effects. Hope this gets fixed, so no one need to look for a solution in the future.
motorsep  [Entwickler] 17. Feb. 2013 um 21:52 Uhr 
The only way to fix it is to revamp the engine (or use that cvar as default setting, but it won't kick in for users who already launched the game at least once). I will include the cvar into default launch settings.
Bassem 24. Feb. 2013 um 7:57 Uhr 
Yeah I had the same issue. So far, it was only that area in the 2nd tutorial level, so no big deal, but I hope it doesn't repeat later in the game.
motorsep  [Entwickler] 24. Feb. 2013 um 9:10 Uhr 
I pushed an update several days ago, so everyone should have that issue resolved (cvar is enabled automatically)
< >
Beiträge 112 von 12
Pro Seite: 15 30 50