Necrodoom Oct 7, 2013 @ 9:46am
NecroCampaign V1.2 patch
Pre-release 4
https://www.mediafire.com/?ia4ptvkcjx5fn8f
Changes:
And Hell Followed:
Fix spawning of starter ally tanks and final battle medium tanks - Say goodbye to missingno the ally tank!
Remove forcefields on the bridges barricading missingno
Time portal now appears on map

Pre-release 3
https://www.mediafire.com/?q7lu0812l4kctm5
Changes:
Trench Warfare:
Fix pathing of starter allies, will get stuck less
Fix pathing of encounter 9
Last Stand:
Fix placement of pumps and dead destroyer tank
Fix pathing of encounter 3 - no longer part of it gets stuck in entrance
And Hell Followed: Last encounter(again) changes, move around portals and destroyer tanks to make it harder for them to come to battle front

Pre-release 2
http://www.mediafire.com/?lyotw96gysmg598
Changes:
Fix briefing typos and grammar in all missions
Wrong Way Of A Portal: Remove starting 4 allies, earlier waves shouldnt be as easy now
Be The Boss: Fix added enemies trigger and pathing, add extra repair gun
Trench Warfare: Add extra repair gun
Self Destruct: Move spawn shield drops and boosters
Fix pre-encounter 7 allies blocking pressure plate and fix pathing - Thanks nifran_tay
Last Stand: Add 2 boosters

Pre-release 1
http://www.mediafire.com/?52blg5no46ab366

Changes:
Armory: Fix floating storm shield weapon
Portal highway: Boost difficulty of encounters 2, 3, 4 ,5
Be the boss: Boost difficulty of encounters 2, 3
Trench warfare: fix duplicate shield drop at encounter 6
Self Destruct: Fix pathing of carriers at last encounter string
And hell followed: Another long list of fixes
Add third shortcut portal
Fix ally pathing at encounter 7
Reshuffle and fix pathing of encounter 8
Fix pathing of encounter 10
Remove barricade before encounter 11 to prevent carriers jamming it
Fix ally pathing to encounter 12
Fix barricade at ally march
Nerf and fixing of encounter 13 - split ally paths to 2 to prevent jamming, reduce enemies spawning from portals, move bosses away from main path to give breathing space

Thanks for trying out my campaign! if you have questions/suggestions/requests, please contact me at http://steamcommunity.com/profiles/76561198030272437/

Campaign currently contains 8 missions: Armory(for getting items only), Portal_Highway, Wrong_Way_Of_A_Portal, Be_The_Boss, Trench_Warfare, Self_Destruct, Last_Stand, And_Hell_Followed.

Credits:
Kot-in-Action team: For making steel storm and the maps i use for the campaign!
emoleveldesigner: For bringing me back to steel storm and helping me on creating this campaign!
KIAaze: For providing very useful info and testing my campaign!
motorsep: for patching sslevel15 for me so i can go on with mission making!

Version 1.2 Pre-Release 3 fixes several pathing and object placements

How to install:

1) Stop Steel Storm
2) Find the install game folder of Steel Storm (usually Saved Games)
3) Unzip the at steelstorm/gamedata (without new folder)
4) Play the campaign!
Last edited by Necrodoom; Jan 30 @ 9:36am
Showing 1-15 of 17 comments
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Necrodoom Oct 11, 2013 @ 6:04am 
so.. feedback?
nifran_tay Oct 11, 2013 @ 1:03pm 
Hey Necro, Self Destruct mission the friendly tanks keep blocking the activation pad at the last forcefield before the exit. I had managed to keep them all alive at that point. Maybe move the pad to the side near the canyon wall or further back from the forcefield? That's the only issue I've had so far, will let you know when i get to the following missions.
Necrodoom Oct 12, 2013 @ 12:14am 
Thanks for feedback, will fix along with some "wrong way of a portal" mission changes.
Necrodoom Oct 17, 2013 @ 7:40am 
Pre-release 2
http://www.mediafire.com/?lyotw96gysmg598
Changes:
Fix briefing typos and grammar in all missions
Wrong Way Of A Portal: Remove starting 4 allies, earlier waves shouldnt be as easy now
Be The Boss: Fix added enemies trigger and pathing, add extra repair gun
Trench Warfare: Add extra repair gun
Self Destruct: Move spawn shield drops and boosters
Fix pre-encounter 7 allies blocking pressure plate and fix pathing - Thanks nifran_tay
Last Stand: Add 2 boosters
Last edited by Necrodoom; Oct 17, 2013 @ 9:35am
Chaoticum Oct 20, 2013 @ 3:39pm 
Can you please tell me how to finish mission And Hell Followed? I'm stuck at the point where I get like 40 friendly units and destroy large enemy base (3 portals, 2 bases). There's a fence which, as I believe, should disappear after destroying all units but nothing happens and there are no switches or anything else.

Great and challenging campaign BTW. Thanks for your effort. :)
Necrodoom Oct 21, 2013 @ 7:05am 
Are you sure you testing with V1.2 prerelease 2? ive dealt with it before and i swear i fixed it. Can you try it again (if you have troubles, do shift + esc, sv_cheats 1, restart mission, god) and see if it happens again.

Also, thanks :D
Last edited by Necrodoom; Oct 21, 2013 @ 7:06am
Necrodoom Oct 31, 2013 @ 7:34am 
Any more feedback?
Necrodoom Nov 16, 2013 @ 1:04am 
Could not replicate "And Hell Followed" final battle trigger failure using V1.2 Prerelease 2, please suggest things to be changed before Prerelease 3
Necrodoom Nov 23, 2013 @ 1:30am 
Pre-release 3
https://www.mediafire.com/?q7lu0812l4kctm5
Changes:
Trench Warfare:
Fix pathing of starter allies, will get stuck less
Fix pathing of encounter 9
Last Stand:
Fix placement of pumps and dead destroyer tank
Fix pathing of encounter 3 - no longer part of it gets stuck in entrance
And Hell Followed: Last encounter(again) changes, move around portals and destroyer tanks to make it harder for them to come to battle front
Necrodoom Nov 27, 2013 @ 6:12am 
Im guessing its ready for official publish as it is now, i doubt i will get any more testers..
toiffel Jan 26 @ 1:56am 
Finally managed to complete this campaign with V1.2 Pre-release 3 patch. Whew, it was really challenging. BTW I had the same troubles with mission "And Hell Followed" as Chaoticum mentioned. Nothing was happened after I destroyed the main portal defense base. I flied back to the beginning of the level and noticed a strange allied unit surrounded by force fields at the very end of bridge. Once I came close, this unit destroyed an enemy tank suddenly appeared in front of it, and voila! - I got "Destroy The Portal Main Defence" objective completed. Except of this, all other missions work like a charm.
Necrodoom Jan 26 @ 7:38am 
Thanks for information! sadly i am still unable to replicate the issue with the Pre-release 3 patch, does it happen every time you do the mission? (Try using the cheats i mentioned above), Also, what type of enemy tank spawned in the forcefield box?
toiffel Jan 26 @ 10:27am 
Yes, this issue reproduces every time. Ah, forgot to say that I'm using Arch Linux 64-bit. Maybe Windows version is ok.

I believe the enemy unit was an ordinary red tank. It spawns right after I open an entrance to the enemy base. The objective can only be completed when all defenders of the base are destroyed (including the spawned unit).

Here is a screenshot of force field box. Hope this helps.
http://cloud-2.steampowered.com/ugc/3332963388451709022/B226ED5709814366E24BC0EF6B3119396B09509E/
Last edited by toiffel; Jan 26 @ 10:59pm
Necrodoom Jan 27 @ 9:38am 
Agh, still unable to replicate the problem.
Using windows 7 64-bit, no forgotten prison DLC.
Are you able to host a server? Maybe i can see how it behaves if you host.
Also, can you make sure the patch is working (As in, does anything change)? I only ever was able to test it on my home computer.
toiffel Jan 29 @ 10:54am 
Originally posted by Necrodoom:
Are you able to host a server? Maybe i can see how it behaves if you host.
I tried to host the campaign but port 26000 always seems to be closed for some reasons :(
Originally posted by Necrodoom:
Also, can you make sure the patch is working (As in, does anything change)?
Yes, I'm absolutely sure I'm using the patch. I can clearly see the differences between the original and patched versions. I also tried the campaign on Windows 8.1 (copying saved games from Linux) and faced the same problem. So it's not a Linux-only issue.
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