Necrodoom Aug 8, 2013 @ 1:04am
NecroCampaign patch
i sent an email to ‫info@kot-in-action.com‬ a few days ago, but seems its not read, so im making a discussion here:

http://www.mediafire.com/download/91dfaqp1sg5v1ub/necrocampaign-patch.zip

changes:
portal highway: make portal leading to end appear on map
trench warfare: prevent forcefield after 4th battle from retoggling and breaking map, also fix shortcut portal force field to drop on the correct place instead of a bit too soon
last stand: allys now patrol thus not sit there helpless when attacked, also fixed ambush forcefield to not retoggle after ambush is dealt with
and hell followed: added shortcut teleports, fix two battles so enemies wont idle while being shot at, nerf final battle, remove turrets, add portal and medium tanks make it more even in difficulity to rest of the map while still being hard, fix final battle blockade so you cant jump over it without pressing pressure plate
armory: add more weapons for co-op parties
Showing 1-7 of 7 comments
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Necrodoom Aug 8, 2013 @ 5:11am 
er, not sure why this was pinned?
motorsep  [developer] Aug 8, 2013 @ 9:35am 
Unpinned :)

Btw, I never got your e-mail.

Can you please take a few screenshots of new additions/features, so when I post announcement it's not just plain text?
Last edited by motorsep; Aug 8, 2013 @ 10:38am
Necrodoom Aug 9, 2013 @ 12:19am 
these arent exactly new additions, they are just some fixes. not sure if i should take a picture of a wall i repaired :P

do you want me to take some pictures of the campaign itself?
Last edited by Necrodoom; Aug 9, 2013 @ 5:53am
motorsep  [developer] Aug 9, 2013 @ 7:17am 
Just one good screenshot would do, for announcement.
motorsep  [developer] Aug 9, 2013 @ 11:27am 
aye, thanks!
zratchet (Raquet) Aug 19, 2013 @ 11:03pm 
Repinned - this has been added to latest update.
Showing 1-7 of 7 comments
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