zratchet (Raquet) Jul 15, 2013 @ 5:05am
Steel Storm AMMO updates thread
Last edited by zratchet (Raquet); Oct 17, 2013 @ 8:12am
Showing 1-15 of 15 comments
< >
zratchet (Raquet) Jul 15, 2013 @ 5:05am 
http://imgur.com/rQANP4v Further development on Steel Storm AMMO - defeat notifications will work properly in the new build coming around the 19th.
Necrodoom Jul 16, 2013 @ 1:08am 
thats awesome!
"your base is under attack" noticed that, is that something we can use/modify?
zratchet (Raquet) Jul 16, 2013 @ 11:03am 
It's kind of AMMO specific (for certain buildings) at least at the moment, it may be able to be modded though.
Necrodoom Jul 17, 2013 @ 12:51am 
oh, ok.
zratchet (Raquet) Jul 19, 2013 @ 1:32pm 
The RIAC or Separatist Union request your presence, pilots!

Version 3.00.3102 - A.M.M.O. mod for Steel Storm: Burning Retribution

CHANGES:


  • Update: Beta map's fusion core is better protected (though still being adjusted), and a bug was fixed that was preventing a hacking terminal from being used.
  • Update: Both alpha and beta maps have a simple objective writeup describing what's needed to take down the shield protecting the pylon.
  • Update: Random appearance of loadout menu should no longer occur.
  • Update: Green team colors have been converted back to blue.

  • New: Attacking enemy buildings will result in visual and aural "Your Base Is Under Attack" for the attacked team.
  • New: Defeated team now sees Defeat notification instead of Victory.
  • New: Heavy plasma/proton turrets exist on both maps. Unlike other turrets, these will regenerate.
  • New: Pylon health bars are now shown across the top of the screen for both teams.
  • New: As a result of the pylon health bars, the radar map has been moved to the bottom right side of the screen. The bottom right status panel has also been modified to accommodate the radar map.

-- Known bug: Turrets for heavy tank are not moving.
-- Known bug: Ending a game while in loadout window does not remove the loadout window until exiting the level.
-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build, or add
+gl_mesh_testmanualfeeding 1
in command line options.
Last edited by zratchet (Raquet); Jul 19, 2013 @ 1:33pm
zratchet (Raquet) Jul 26, 2013 @ 6:20am 
We have now fixed many of the early known bugs with A.M.M.O. and are now focusing on design aspects. This means that our next patch will potentially be delayed. In the interim, I will be posting Design Feature updates here and on Steel Storm's Facebook page ( https://www.facebook.com/steel.storm.game ) about upcoming features and changes.

We hope to engage all of you players out there and get feedback so we make content you want to play!
zratchet (Raquet) Aug 19, 2013 @ 11:01pm 
Version 3.00.3103 - A.M.M.O. mod for Steel Storm: Burning Retribution

CHANGES:

  • Update: Font updates for Victory/Defeat notifications.
  • Update: Minimap has been made larger.
  • Update: Improved AI and weapon performance. (Should help with lag issues)
  • Update: Plasma/proton towers do not respawn.
  • Update: Team-colorization for some weapons (Storm and Bolt weapons)

  • New: Booster is now a permanent loadout item on Shift key.
  • New: Obelisk advanced defense tower test map.

  • Removed: Storm Shield has been removed temporarily due to upcoming rewrite and issues in current code with respawning Storm Shield correctly.

-- Known bug: Booster can appear in old saved loadouts.
-- Known bug: Turrets for heavy tank are not moving.
-- Known bug: Ending a game while in loadout window does not remove the loadout window until exiting the level.
-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build, or add
+gl_mesh_testmanualfeeding 1
in command line options.
Last edited by zratchet (Raquet); Sep 5, 2013 @ 8:47am
pyroarrow Aug 20, 2013 @ 7:36pm 
O.K, how do we get this update?!
zratchet (Raquet) Aug 21, 2013 @ 12:32am 
If you have not received the update restart your Steam client. It's included in the automatic updates for the game. AMMO is a startup option when you start the game from your Library.
pyroarrow Aug 21, 2013 @ 6:44pm 
Ok, new game launcher menu did finally come up for me today so now i can play the AMMO Mod!
zratchet (Raquet) Aug 21, 2013 @ 11:22pm 
:)
zratchet (Raquet) Sep 5, 2013 @ 8:50am 
Version 3.00.3104 - A.M.M.O. mod for Steel Storm: Burning Retribution

CHANGES:

  • Shockwave - halved cooldown and stun time
  • Turret health doubled
  • Pylon health increased from 5000 to 7500
  • Player health increased by 5x, light tank an additional 100HP
  • Advanced beam cannon damage cut by half
  • Heal field healing doubled
  • Added 100 HP to health pack (double spanner)
  • Booster now bound to shift key, secondary toggle to control key
  • Health bars shown for all enemies and players

-- Known bug: Booster can appear in old saved loadouts.
-- Known bug: Turrets for heavy tank are not moving.
-- Known bug: Ending a game while in loadout window does not remove the loadout window until exiting the level.
-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build, or add
+gl_mesh_testmanualfeeding 1
in command line options.
Necrodoom Sep 6, 2013 @ 12:57am 
"Advanced beam cannon damage cut by half"

wouldnt that make the regular beam have much better overall DPS?
Last edited by Necrodoom; Sep 6, 2013 @ 12:58am
zratchet (Raquet) Sep 6, 2013 @ 6:59am 
It does, but due to strategies applied with the advanced beam cannon it still makes sense.
zratchet (Raquet) Oct 17, 2013 @ 8:12am 
Original post has been updated with link to the game on Early Access.
Showing 1-15 of 15 comments
< >
Per page: 15 30 50