zratchet (Raquet) Jul 10, 2013 @ 9:04am
Interest in Racing or Survival modes?
If you want to see prototypes, please let us know, the focus is on DLC2/SE/SS2 for Kot in Action and AMMO for Zeolite otherwise.
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Necrodoom Jul 10, 2013 @ 9:22am 
both of these can be done with existing map tools, are you looking for someone to make these kinds of maps?
zratchet (Raquet) Jul 10, 2013 @ 10:00am 
Yeah but we might also see what kind of triggers we can add. It'd be cool to do some Mario Kart style stuff (though themed appropriately) etc.
Necrodoom Jul 11, 2013 @ 1:24am 
hm, rethought of this, and there are some missing map tools.

> set map to coop (one team, not 2)
> some sort of a lobby function (can be built ingame, but requires space you might not always have)
> race: disable weapons
> survival: enable limited lives
> survival: enable weapon pickup
> race: end race conditon, one that can sort players by time of ending if possible (regular 1st is easy to build ingame)
> survival: end game condition, all players dead (instead of the less trustable AI core defend, as shown on "and hell followed")
Last edited by Necrodoom; Jul 11, 2013 @ 1:24am
zratchet (Raquet) Jul 11, 2013 @ 1:31am 
Might not disable all weapons for races. Think Mario Kart style pickups.
Necrodoom Jul 11, 2013 @ 1:41am 
these would more act like limited time power ups, though. also gotta protect the obstacles from being destroyed
zratchet (Raquet) Jul 11, 2013 @ 11:09am 
you could have unlockable second paths if you destroy obstacles. :)
Necrodoom Jul 12, 2013 @ 12:04am 
yes, but youd need small objects to make encounters on the race track, and all small objects are destructable.
zratchet (Raquet) Jul 12, 2013 @ 1:02am 
hmm, true.
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