安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
and also nitpicking of press
"Independent video games (commonly referred to as indie games) are video games created by individuals or small teams generally without video game publisher financial support. Indie games often focus on innovation and rely on digital distribution."
so, yes, it can.
Honestly, pay yourself an imaginary salary that (hopefully) exceeds your living expenses and is a fair wage for the job you are doing (whatever the going rate is for a brand new dev fresh out of school only if the dev is actually school trained - otherwise, what you would reasonably expect to earn working for a company with your skills). The cost of making that indie game is actually more than they calculated and a more accurate cost of making their game.
I think it was the dev from Puppygames who calculated his cost of making a game by using a salary he would earn doing that job for someone else as part of the cost and not his living expenses.
When 2 buddies who have never made a game get together and decide they are going to make one - to me that is a hobby until they sell their first copy. There are a ton of new devs that I think fall into that category and get a copy of Unity or the UDK and decide to make a game. Maybe they took a few computer classes in high school. The cost of making their first game isn't fair to calculate the same way that the developer of Steel Storm would calculate his cost.
Well yea, because you're independent.