Steel Storm: Burning Retribution

Steel Storm: Burning Retribution

motorsep  [開發人員] 2013 年 4 月 17 日 下午 6:48
How much does it cost to make an indie game?
The answer is in this article: http://hitboxteam.com/dustforce-sales-figures
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目前顯示第 1-13 則留言,共 13
Tricky Ninja 2013 年 6 月 9 日 下午 12:53 
man some Indie games cost a lot I've rad they can cost few mil and sometimes the developers don't even get to make any money on their first and even second game it's pretty ♥♥♥♥♥♥ out there too much competition
最後修改者:Tricky Ninja; 2013 年 6 月 9 日 下午 12:55
motorsep  [開發人員] 2013 年 6 月 9 日 下午 3:37 
true that :(

and also nitpicking of press
Jhonis 2013 年 9 月 28 日 上午 2:44 
If a Game cost alot to make, it cannot be called "indie"...
Necrodoom 2013 年 9 月 28 日 上午 9:03 
引用自 Jhonis
If a Game cost alot to make, it cannot be called "indie"...
Off wikipedia:
"Independent video games (commonly referred to as indie games) are video games created by individuals or small teams generally without video game publisher financial support. Indie games often focus on innovation and rely on digital distribution."
so, yes, it can.
Jhonis 2013 年 9 月 28 日 下午 6:52 
so a game costing them millions can still be called "indie"?
Necrodoom 2013 年 9 月 29 日 上午 2:34 
引用自 Jhonis
so a game costing them millions can still be called "indie"?
if its completely out of your own pocket, then yes, it can.
Wardiaper 2013 年 9 月 30 日 上午 1:51 
It's a weird calculation using living expenses rather than a salary (even imaginary) to calculate the cost of a product. Everyone has living expenses. If all you do is sit at home petting your dog once per day, the cost of petting your dog is living expenses divided by 365?

Honestly, pay yourself an imaginary salary that (hopefully) exceeds your living expenses and is a fair wage for the job you are doing (whatever the going rate is for a brand new dev fresh out of school only if the dev is actually school trained - otherwise, what you would reasonably expect to earn working for a company with your skills). The cost of making that indie game is actually more than they calculated and a more accurate cost of making their game.

I think it was the dev from Puppygames who calculated his cost of making a game by using a salary he would earn doing that job for someone else as part of the cost and not his living expenses.
最後修改者:Wardiaper; 2013 年 9 月 30 日 上午 1:55
Jhonis 2013 年 9 月 30 日 上午 1:56 
What would kickstarter be?
Wardiaper 2013 年 9 月 30 日 上午 2:07 
I should have said for established developers.

When 2 buddies who have never made a game get together and decide they are going to make one - to me that is a hobby until they sell their first copy. There are a ton of new devs that I think fall into that category and get a copy of Unity or the UDK and decide to make a game. Maybe they took a few computer classes in high school. The cost of making their first game isn't fair to calculate the same way that the developer of Steel Storm would calculate his cost.
ShoYuKen 2014 年 3 月 3 日 下午 10:21 
引用自 Jhonis
so a game costing them millions can still be called "indie"?

Well yea, because you're independent.
Jhonis 2014 年 3 月 4 日 下午 6:57 
But doesn't that undermine the whole "indie" aspect?
Necrodoom 2014 年 3 月 5 日 上午 6:54 
No.
Jhonis 2014 年 3 月 5 日 下午 3:57 
You know, when they have a bigger budget to use, but end up with a not that great game that also cost alot more to buy then other, better made indie game people will start to give these "indie" programmer a different name...
最後修改者:Jhonis; 2014 年 3 月 5 日 下午 4:07
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