Steel Storm: Burning Retribution

Steel Storm: Burning Retribution

 This topic has been pinned, so it's probably important
motorsep  [developer] Jun 3, 2015 @ 5:13pm
06/20/2015: Beta branch updates
I would like to mention that I found an awesome programmer who was kind enough to delve into Steel Storm's code and fix ancient bugs that might have spoiled gameplay experience.

It's a work in progress, although I am not sure when it will be merged into the release branch.

To try updates / fixes you need to opt-in for beta via Properties. No password is required.

Here is the list of fixes implemented so far:
  • Updated game engine Win32 build to be current (current Darkplaces engine svn build).
  • Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
  • Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
  • Limited vertical autoaim for enemy AI (works within certain threshold).
  • Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
  • Shockwave no longer zaps enemies a way above/below player, except for Fliers.
  • Beam turrets die even when killed while they were firing.
  • Enemies can be killed even if they are immediately off-screen .
  • Join messages when joining multiplayer server.
  • In coop enemies lock on target (players) properly.
  • Updated Necro campain (user-made content).
  • Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
  • Flack and minigun bullets don't create particles if they don't hit anything in range.
  • Join/Leave messages are prettier.
  • All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
  • Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
  • Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
  • Fixed leaderboards after a finished mission to display challenges properly again.
  • Changed 'Marksman' requirements to make it possible to actually earn it.
  • Fixed Purgatory mission (western Pump had toggle states swapped).
Last edited by motorsep; Jun 20, 2015 @ 8:10am
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Showing 1-3 of 3 comments
Bagration Jun 4, 2015 @ 4:31am 
Merci pour le suivie de votre excelent jeux.
Sir Pencil Jun 7, 2015 @ 1:45am 
This is awesome. I am glad to see you are still hard at work with the Steel Storm series. Definitely one of my favorites!
Great game, but well, its been awhile since I played it last. So now I want to clock it again, but a small problem. The camera, ive played with all the settings in player profile but I still can't get the camera to stop turning when I go around corners? I love playing this game but that makes me dizzy (I suffer from a life long illness) and It would be nice to have it the way when I played it a few years ago, It would be nice to not so much lock the camera (I don't like having to change my w to s just to go forward, but to lock the map or something so you are always pointing north? Again great game and it would be nice to see some more DLC's sometime
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