Публикувани: 3 май
I really wanted to like this. It has nice art and atmosphere, but it's just not fun.
The game basically feels like a tedious process of desperately trying to find what you need to click on, followed by all-too-brief moments of actual puzzles.
The "quests" are started by clicking on something in the environment (indicated on mouse-over), followed by collecting a bunch of needed pieces to activate the associated puzzle. The pieces in the environment are not uniform in size or appearance, and there is no visual indication to differentiate a clickable piece from a static piece of the background. The pieces are often very small, and frequently seem deliberately designed to blend into the background or feel like an unremovable part of another object. When coupled with the fact that there is no visual indication, and some things that look like the pieces *aren't*, it becomes more frustrating than fun to find these pieces.
There is a help system, which involves collecting mosquitoes to "charge up" for use. You do this by (surprise?) clicking the mosquitoes. The help seemed almost useless, with nothing happening often times when clicked - as if you weren't on the right screen for the help to assist, nothing would happen. I also clicked it once and then clicked an item, resulting in the collected "charge" being lost, with no help given...commence more mindless clicking.
The level design also frequently means that if you haven't started a "quest", you can't get the associated items even if you are staring right at them, meaning once you are able to get the quest you have to go back through all the screens you had already visited collecting the items you'd seen but couldn't previously get.
My final gripe is with the actual puzzles where you had to solve jigsaws / place items in their correct spots. It was incredibly picky about the pieces being aligned near perfectly, and - in at least one of the puzzles - the pieces would fly back to their original location if not placed properly. In one of these puzzles, pieces also seemed deliberately hidden in the environment.
Basically, this game is less about solving proper puzzles and more about testing your vision looking for tiny, obscured, clickable things.