Публикувани: 16 декември
The Cat and the Coup is a nice little addition in favor of the 'games can be art' debate. It's quite short, but doesn't need to be long to get its point across. It is part history lesson and part surrealistic visual story, and although the game play is sparse, it's still there. This game wasn't 'fun' in the traditional sense, but rather it was more intriguing, as well as somewhat haunting with it's bizarre imagery coupled with the sad lingering soundtrack.
For those who didn't understand the metaphors in this game, I will explain below.
Scroll down or 'read more' for spoilers.
You play as the black cat, traditionally established as a symbol of misfortune, who manipulates the various items and situations in a series of rooms. By doing so, you move Dr. Mossadegh through those different rooms as he struggles to adapt to the changes you are indirectly creating. Note that at no time is it stated that the cat belongs to Dr. Mossadegh, but rather it is a cat that incessantly follows him around.
The rooms are a double-metaphor serving as both the various political/social occurrences at the time, and as stages of Dr. Mossadegh's life. The cat is a metaphor for the CIA. The cat's behavior is the covert tampering that CIA agents performed to maneuver Dr. Mossadegh into the situation where he would be removed from power. The bulldog represents British interests who, behind closed doors, asked the Americans for undercover aid to depose Dr. Mossadegh from power. The reasons for Britain doing this are spelled out at the end of the game in the vertical assent back through the imagery the cat initially fell downward through. So, long story short, when you play this game, you play as the CIA covertly creating a social/political environment necessary to bring about a coup in Iran in the 1950's.
Why was the story told in reverse? I assume that is just artistic license in story telling, but I could be wrong.