Indsendt: 4. juli
Puzzles rely more on thinking 'outside the box' than on solving with information given. An early example is a number sequence puzzle that provides the numbers 11, 12, 1, and 2, and challenges the player to work out the next number. Multiple potential patterns present themselves, but none of them are relevant; the game intends for the player to guess that they must be talking about clocks, and assume that the 12-1 portion of the sequence is a reset of the pattern, none of which is information that can be presented or discovered ingame in any way. Thus, like many of the game's puzzles, it's impossible to appropriately solve without using the built-in help system or by simply guessing.
Another good example is the coinbox puzzle, which attempts to utilize binary, but does so incorrectly. That puzzle is literally not possible to solve properly because its understanding of binary is incorrect, or perhaps the solution was coded wrong. The 'correct' answer is a mirrored version of what the actual binary values should read, though there's no indication that the answer is mirrored, leaving the player to guess and check. Either way, it's another ready example of puzzles that are ill-planned and expect the player to guess or to have outside help.
This might be the right puzzle game for people who like to be stuck only to learn that the solution was hidden in information they never had access to. Probably great fun for people who like riddles that can't be solved with the data provided. Not a good one for puzzle solvers who expect cleverly presented clues and solid logic, none of that will be found here.