Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.
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Does this game not support 16:9 screens?
Since many youtubers show me black bars left and right when playing this (even on a widescreen TV):
how come? Is this bug fixed in the latest version?
EDIT: ok, even the release trailer has bars, so I guess ...
Nidhogg is solid but extremely simple - it's a nice diversion but it can't hold your attention for very long. The mechanics are cute but they get old really fast. I played the game quite a few times on Xbox, mostly local multiplayer with friends, and it was good for a few laughs, but we'd turn to something else after twenty minutes, tops. This Steam version plays the same for better or worse, but it also adds on *extremely* poor netcode. I was really shocked by how poorly the game runs online...a friend and I labored through fifteen minutes of stuttering, jerky matches that made it practically impossible to land an accurate hit or jump over a chasm. I'm struggling to understand why such a seemingly simple game would have such bad networking.
On top of all that, this is a simple little multiplayer game that can't really be played online, so you would think the price should reflect. Nope...it's 15 dollars or 16.99 CAD. You can read up on the game and watch some clips to decide if it is worth that price to you, but I definitely don't think it is. I actually got the game in a Humble Bundle pack so I didn't pay too much for it, but for everyone else, I'd say that this game isn't anywhere near worth a 15 dollar investment. If you're really interested in it, you should wait for a sale...but even then, remember that online play is functionally broken and the game probably won't be enough to hold your long-term interest.
We have been working with Vadim on another update to the netcode-- this time addressing matchmaking and some customization features that players wanted. You can now pick a specific opponent out of all the players wanting to play, or just run...
We've been working on a Linux port for 64 bit systems. It does not currently work-- there is an issue with control inputs as well as menus, so best to hold off on trying it until further notice-- thanks!