The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay, cardboard and broccoli. Five out of six chapters have been released so far.
Most popular community and official content for the past week.
Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.
Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.
Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.
Check out the full update details below:
• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug
As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!
The Dream Machine
Crossing the void Bug - has not been fixed
I am in Chapter 5 and I have read others who had issues with the crossing the void part of the game but I thought that it had been fixed. In my game it is not fixed. When I cross, I cannot go through the entrance. I have tried going through as both "...
After finding all the books and stamping the paper, I was given 9th August 1974 which did not appear in the journal. I reloaded the game a few times causing the dates to change but this one didn't show up :( Anyone know of a way around this or had the sam...
This guide is a Step-by-Step Walkthrough for The Dream Machine: Chapter 3. It's for all those who get stuck and need a clue or a little push to help them get through the chapter when they're stuck.
Hope you guys all enjoy!
Juego completo de mi canal de youtube (bueno los capítulos que han salido). Lo juego en inglés, pero leo los textos en español traduciendo sobre la marcha. Están todos los capítulos publicados, y en cuanto publiquen el capítulo 6 cierro todo el gameplay.
Not all dreams have meaning but occasionally they hide secrets to the waking world. After moving into a new apartment the Neffs start to find out there is a lot more going on behind the scenes than they first expected.
Using physically crafted objects to bring into the game gives this typical adventure game a rather unique style. The game is lacking in a few UI/UX areas and it can be clunky to navigate around or uses items exactly as desired.
Having played chapters 1-5, I have to say that this is one of the best point-and-click games I've ever played. The art style is beautiful, the writing hits every note it goes for, and has solid puzzle logic.
After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, book reading, layer dressing, extra radiators, long johns, casual spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.
Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.
While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.
So cheers for me, for being useful.
And cheers for you, for being patient and awesome.
Check out the details below:
• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation